IntelligentDesigner said:Barebones frameworks for classic games
I'd be willing to contribute boilerplate routines for "In-app Purchasing", "iAds", "GameCenter", "Social Networking" and the like, in case we get access to our "XCode Source" that Gendai writes from our XML .gameproj files prior to compiling.
POLYGAMe said:You know what I'd prefer? A DVD of tutorial videos.
chosenonestudios said:Not to mention that if yoda wasn't working on a manual... He could be doing more important stuff.... Say improving GameSalad... *Hint Hint*
Photics said:There's an entire chapter dedicated to math... another chapter to physics... and an ENTIRE SECTION to game examples. (with the possibility of one massive project running throughout the entire book). The plan is to systematically going through every aspect of game creation with GameSalad.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Photics said:So, unless it's to cheer the inclusion of iAds in GameSalad, the next post from me on here should be something like... "The book is done and here's where to buy it."
Rob2 said:I hope you will be posting some sample pages/chapters?
peachpellen said:I'm poor and don't read much; but when I had the money I would ABSOLUTELY buy it. (I know you already had 10, but just sayin' is all.)
design219 said:How will you handle the ever changing nature of the software? Will you offer pdf updates?
AppChogie said:Where do I pay I'm in