GameSalad Textbook

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  • PhoticsPhotics Member Posts: 4,172
    7/22/2010 UPDATE - Whew, I just finished the math section. That was really hard. The rest of the book should be easier to create... and less tedious.

    Only one person sent in a response to the expert interviews. I might have to drop that section. I'm thinking that the big shot game developers don't want to participate because... 1) The don't like me, from ranting on the forums about how their games suck... or 2) They don't want to encourage competition. I think it's the latter.

    My computer had trouble starting up this morning. That was an uneasy feeling. HA HA! I have since backed up my book. I had an earlier backup, but it didn't contain much of math section. Redoing that chapter would not have been fun!
  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    Heh, glad you got through that one and now have a full back up!
    There is a third option: they might be too busy to deal with that right now. I know that days go by before I can get back to people when I'm under the gun. There's a really good chance it's that, as they know how much work it is and perhaps can't quite get into it at this time. A fourth might be that doing a bunch of extra free work for a book that's making money might not feel quite comfortable.
    Either way, no worries. The important thing is that you asked and you can always add revisions later if interviews come in.
    Hopefully the rest of the book will be more fun for ya!
    Thanks again,

    Mike
  • DjangoZDjangoZ Member Posts: 40
    I'm in for a copy Photics! And quite excited to read it!

    I think it's worth much more then $20, but that is probably the right price to charge.

    Now get off of here and go finish it. :)
  • DjangoZDjangoZ Member Posts: 40
    ...and I'll buy a copy of Commove when the book is ready for sale.
  • quantumsheepquantumsheep Member Posts: 8,188
    @DjangoZ

    You are Photics and I claim my five pounds!

    ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • DjangoZDjangoZ Member Posts: 40
    Hey now!

    If I were Photics then my mention of the game would have included a link. ;)
  • quantumsheepquantumsheep Member Posts: 8,188
    Good point.

    You can still be DjangoZ if you want then.

    ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • PhoticsPhotics Member Posts: 4,172
    MikeQuinn said:
    Hopefully the rest of the book will be more fun for ya!

    I'm having so much more fun with the physics section. I think my example for "Max Speed" is amazing. It's going to dramatically change the way I do my RPG. So, even if no one else reads this book, my games will be a lot better because of it.

    Now that I'm past the math section, the progress is a lot faster too.
    tshirtbooth said:
    NOt sure what the expert interviews are but i was never asked that is why you did not get an email from me. Am i missing something?

    Hi tshirtbooth! Do you want to be interviewed in the book too? There's no compensation for participation, but if you'd like to be interviewed too, my email address is at the bottom of my website.

    http://photics.com

    I contacted major game developers, like Blizzard Entertainment and ArenaNet. They didn't respond to my emails. Heh, so let that be a lesson to fansite owners out there. However, I received another interview today. So, it looks like I might be using the interviews now. I'm not sure exactly how they'll be used though. The original idea was to include inspirational quotes. I might stick with that. To include the whole interview is a bit too wordy, as I don't have images with either interview to break up the text. Yet, there are some good sound bites/pull quotes to drop into the book.

    The book is not just a dry textbook. It's an inspirational guide. It takes the reader through the total GameSalad game development process. That includes those frustrating days when you have no idea what to make or what to do next. It's also designed to open the reader's mind to new possibilities in life... math, physics, art, business.

    By playing video games, and now making them, I learned a lot of useful skills. I think GameSalad is an excellent educational tool... because it's not boring and it's so visual.
    DjangoZ said:
    If I were Photics then my mention of the game would have included a link. ;)

    It's funny because it's true!

    I'm working really hard on this book now. It's my top project!
  • quantumsheepquantumsheep Member Posts: 8,188
    DjangoZ said:
    Hey now!

    If I were Photics then my mention of the game would have included a link. ;)

    Photics said:

    It's funny because it's true!

    I was really hoping your reply had a link to EVERYTHING you'd ever done! That would have been awesome ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: http://www.quantum-sheep.com

  • PhoticsPhotics Member Posts: 4,172
    quantumsheep said:
    I was really hoping your reply had a link to EVERYTHING you'd ever done! That would have been awesome ;)

    QS :D

    It takes extra effort to create hyperlinks for Commove, the Photics: Toolbox, Photics Fireball, Photics: Revisions - Course Correction, the Photics: Forums and Photics: Conquest. The people visiting this website could just go to http://photics.com and see all of the links for themselves, or they could see my iPhone apps on my iTunes Store page.
  • PhoticsPhotics Member Posts: 4,172
    quantumsheep said:
    I was really hoping your reply had a link to EVERYTHING you'd ever done! That would have been awesome ;)

    QS :D

    I just created the links, but the post was blocked. HA HA! :)
  • POLYGAMePOLYGAMe Member Posts: 3,470
    What's Photics Revisions? Math book?
  • PhoticsPhotics Member Posts: 4,172
    POLYGAMe said:
    What's Photics Revisions? Math book?

    It's a science fiction book. I could explain why the book is called "Revisions", but that would give away a large part of the story.
  • POLYGAMePOLYGAMe Member Posts: 3,470
    Photics said:
    7/22/2010 UPDATE Only one person sent in a response to the expert interviews. I might have to drop that section. I'm thinking that the big shot game developers don't want to participate because... 1) The don't like me, from ranting on the forums about how their games suck... or 2) They don't want to encourage competition. I think it's the latter.

    Could be that. But I'm guessing it's more likely they can't be arsed.
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    What does "arsed" mean, please? or was it a typo for "asked"?
  • POLYGAMePOLYGAMe Member Posts: 3,470
    Bothered ;-) Sorry, UK/AUS/NZ colloquial term. lol.
  • PhoticsPhotics Member Posts: 4,172
    I'm checking to see if I can post in this thread again. Apparently you get blocked when you post too many links.
  • vegasmike1vegasmike1 Member Posts: 192
    How do you want the money, cash, a girl with huge hooters with the 20 stuck between them, 20 might be too cheap, if the book is good and you work on it. How many GS developers are there, take that number, assume 20 percent purchase and then take your time, and divide it by the number of users who would buy it and you get a price. Its a small market, but if it really helps, the cost is incidental.
    I am in.
  • SethsAppsSethsApps Member, PRO Posts: 328
    Waiting..............

    I want that book!!! Hahah please release sooon!
  • POLYGAMePOLYGAMe Member Posts: 3,470
    Photic, I have had Commove on my iPod for a while... can you please explain how to play it? Doesn't seem to do anything... I just keep getting to 10 turns and no score.... what's the aim?
  • POLYGAMePOLYGAMe Member Posts: 3,470
    Is the puzzle in the game working out how to play it? Needs instructions, man! Driving me nuts! lol.
  • POLYGAMePOLYGAMe Member Posts: 3,470
    Never mind! I worked it out... feel dumb now... those little flashing lights tell you which colour is next. LOL.
  • scorelessmusicscorelessmusic Member Posts: 565
    Photics, just another voice to add to everyone who has already chimed in here to give their support.

    I have a company that is now aggressively pushing adoption of GameSalad. Come 4th August, we will be speaking to possibly hundreds of students and even lecturers at a polytechnic campus. We will be running an app-making contest for an entire nation to encourage people to pick up a copy of GameSalad Creator and mess with it, on the chance that they could win an iPhone 4 without contract, or an iPad.

    It would be *awesome* if there is a GameSalad textbook that we will officially endorse and use for our GameSalad courses.

    So here's looking forward to your success, and whatever I can do to accelerate it where I'm at! :D
  • DimensionGamesDimensionGames PRO Posts: 993
    scorelessmusic said:
    Photics, just another voice to add to everyone who has already chimed in here to give their support.

    I have a company that is now aggressively pushing adoption of GameSalad. Come 4th August, we will be speaking to possibly hundreds of students and even lecturers at a polytechnic campus. We will be running an app-making contest for an entire nation to encourage people to pick up a copy of GameSalad Creator and mess with it, on the chance that they could win an iPhone 4 without contract, or an iPad.

    It would be *awesome* if there is a GameSalad textbook that we will officially endorse and use for our GameSalad courses.

    So here's looking forward to your success, and whatever I can do to accelerate it where I'm at! :D

    Did i just hear the mention of a free iphone 4 or Ipad?? If you ever need someone to look after them I would willing do so :P
  • scorelessmusicscorelessmusic Member Posts: 565
    LOL... nothing really free. Effort with GameSalad = chance to win an iPhone 4 or iPad.

    Perhaps when the contest starts its run, the community here can help check out the quality of the participating entries too.
  • SethsAppsSethsApps Member, PRO Posts: 328
    It's the 27th :D only a few days left! I want to reserve my copy now! haha
  • PhoticsPhotics Member Posts: 4,172
    I have returned!

    The GameSalad Textbook is completed. I think it looks great. I'm planning to make the PDF version available for sale later today. You'll be able to buy it at Photics.com.

    It's a 200 pages 8"x10" book. The PDF has a table of contents and index. The both have links that work. This book is a great reference guide. That's what the community seemed to want most of all. I think this book delivers. The book is well organized and it goes through the entire GameSalad game creation process.

    The artwork is amazing. I think that the cover is great. Yet, the artwork is special. The book basically tells you how to make the artwork in the book. I think I've created a phenomenal guide.

    More details later today, so you should be able to see for yourself.
  • DjangoZDjangoZ Member Posts: 40
    Wha happen?

    Hey Photics - is it done?
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