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When actor doesnt collide

Hi, on my game you score a point when you let go of the up button, and the actor colides with another.

i need i so when you let go and the actor doesn't collide it changes scene, to a game over scene, but im having some trouble with the best way to do it.

any ideas?


  • tatiangtatiang Posts: 11,907Member, Sous Chef, PRO, Senior Sous-Chef

    Try using another actor and detect collision with that actor to change the scene. For example, you might have a "wall" or "end zone" actor that does this. If that doesn't fit your setup, you'll need to explain in more detail how your game works.

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  • MoosefaceMooseface Posts: 13Member

    Hi tatiang,

    I tried this but it doesn't give the effect I want.

    Basically, you aim a ball, if the ball misses or even goes straight through the target actor r it then after a few seconds needs to go the the game over screen.

    So if the actor ends anywhere but in the target it needs to change scene, otherwise if it lands in the target, the game continues

  • AngryBoiAngryBoi Posts: 586Member

    You can create an attribute called "Collide" and then have a rule that says "when actor overlaps or collides with your actor, set "collide" to 1. And then another rule that says when attribute "collide" doesn't equal 1, after 3 seconds or so there is a scene change.

  • MoosefaceMooseface Posts: 13Member

    thanks TappWater,
    i have the first bit working, but how do i do this?

    "And then another rule that says when attribute "collide" doesn't equal 1, after 3 seconds or so there is a scene change."

    i cant find a doesnt equal setting

  • SLOCM3ZSLOCM3Z Posts: 797Member

    Doesn't equal is the != symbol.

  • SLOCM3ZSLOCM3Z Posts: 797Member

    So like @TappWater said. You could do 'if attribute Collide != 1' :do: 'Timer: After: 3 change scene'

  • MoosefaceMooseface Posts: 13Member

    Thanks for you help,

    the problem i have now is that because when the game starts the collide attribute is not equal to 1, the game goes striaght to the game over screen

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