I am a middle school teacher and we are really enjoying Gamesalad in the classroom and are excited about the Gamesalad Academy. Brilliant idea.
We are creating a tank game and wanted to find out how to make the bullets ricochet off of the walls, kind of like the old Atari game. We have a timer on the bullet, so it can only last so long - 2 secs before destroying itself, but would love to have the ability if the player shoots, it can shoot off an obstacle/wall and ricochet to hit the enemy around the corner, or behind an obstacle. I have a game sample of what has been generically created that can be emailed but cannot find an upload option for the discussion board. We are using the PC version.
Our Bullet/Shot Physics are:
Bounciness: 1 (and have tried multiple variations)
Fixed Rotation: (have tried on and off)
Collision Shape: Circle (have tried both circle and rectangle)
Just a little help would be awesome!!
Thanks to everyone!