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Never force a tutorial! Great video on how to use a tutorial in here!

SLOCM3ZSLOCM3Z Posts: 797Member
edited November 2015 in Working with GS (PC)

Hello,

Should I force a tutorial on the player? I was wondering what people would think about this kind of action and how some of you guys would feel? I am thinking that I should because you wouldn't know how to play if you didn't take it... hmmmm :* My game is a platformer with buttons, flag capturing, item pickups, instruction continuation buttons (what you have to press to go to the next instruction text in a level), wall jumping, and some enemy spawning...

Comments

  • nadir.alkarbinadir.alkarbi Posts: 94Member, PRO

    Tutorials are helpful and make your game way better for the player because he will understand what he have to do from the start not thinking how do i play this game you know :) but if your game is simple i don't think you need a tutorials.

  • SLOCM3ZSLOCM3Z Posts: 797Member

    @nadir.alkarbi said:
    Tutorials are helpful and make your game way better for the player because he will understand what he have to do from the start not thinking how do i play this game you know :) but if your game is simple i don't think you need a tutorials.

    Haha. Exactly what I was thinking! Like a flappy bird game, you would just say in the beginning of the game, "TAP!", or a dragging game, "Pull this over there and watch it explode!" But mine is a platformer with buttons, flag capturing which you have to stand on for about 8 seconds, item pickups (which are easy to understand, "Look! Item! Run and pick it up!"), then there is wall jumping, instruction continuation, and some other things...

  • SocksSocks London, UK.Posts: 12,822Member

    @jdlcrater said:
    Hello,

    Should I force a tutorial on the player?

    Never !

  • nadir.alkarbinadir.alkarbi Posts: 94Member, PRO

    @Socks said:

    @jdlcrater said:
    Hello,

    Should I force a tutorial on the player?

    Never !

    Lol not even How to play button :#

  • SLOCM3ZSLOCM3Z Posts: 797Member

    @Socks said:

    @jdlcrater said:
    Hello,

    Should I force a tutorial on the player?

    Never !

    That was sweet! Thanks @Socks!

  • SLOCM3ZSLOCM3Z Posts: 797Member

    So, what I am going to do is leave my current tutorial alone, BUT I'm going to add interaction into the story line gameplay so that they learn to play with the things AND they are doing it while they are still moving forward :smiley:

  • SLOCM3ZSLOCM3Z Posts: 797Member
    edited November 2015

    @Socks and @nadir.alkarbi I should know that all players don't usually play the tutorial...

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