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Better way of Jumping Through Semi-Solid Platforms?

Hi guys, I've been following Jamie Cross' tutorials on youtube on making a basic platformer and I've noticed the way he has an actor pass through a platform is to turn off collision detection when the actor is moving up. This would normally suit my needs but I've noticed that if my actor collides with the side of the platform while coming down from a jump, he bounces instead of passing through. I hope this is making sense.

What I am basically asking is "Is there a better way to make the actor pass through a platform so that he only land on it if it is jumped on and not collided with sideways?"

If no one knows what I'm on about I can do a quick doodle to demonstrate.


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