Same build and code. iOS version of my game runs faster than Android version
I have been running adhoc builds on my galaxy 6 and my iphone 6. My frame rate on my iPhone stays at a constant 60 fps while it's normal for my galaxy 6 to drop down 43 fps and lower at times and makes my game look a little choppy.
Looking at the specs between the two, Galaxy has some high numbers where frame rate should be even to the iphone. I have images, loops, and music all being fired up at once so I can expect a strain but it's only on my S6 and other android devices I use. My code is solid to the point where I can make small changes here and there but it's just about complete.