Double Jump issue: Lack of gravity when holding spacebar!!!
After I looked through a few tutorials on double jumping I was able to get it to work right away. However, I noticed something that's been bothering me when I was testing this in preview. Everytime I hold the spacebar one time the player jumps and keeps flying in the air instead of gravity pulling it down. But then whenever I press the spacebar twice for a double jump and hold it, it falls back down to the ground correctly which works fine. What's really weird is that I literally did everything correct and I even downloaded another project that contained the same rules I applied to my project and it works fine on that one after testing it, but in my project it's always a problem. I have used "Accelerate" to direction 270 which is down and gravity only works when I press the spacebar twice and hold it after I double jump but it doesn't work when I jump just once while holding spacebar. If I tap the spacebar once it falls back down but holding it for a long period of time makes it fly up and doesn't fall back down until I release it.
Here is what I've done so far:
This is the project I copied the rules from:
Here is a quick sample of the issue: