An actor that can be moved by a player but not by what hits it
First post as a new member. I was a pro member over 3-4 years ago but I lost access to my email address so cannot reset my password :-(
Anyway, I'm playing catch up from 3-4 years ago and have gotten into a little pickle!
I'll describe what I have built, and the problem, and hopefully someone can help jog my memory.
I have an actor, it is a door (laid flat - horizontally). I also have another actor, this is a raindrop. I am using gravity so that the rain falls. (I have used both gravity and accelerate on the rain drops to try and sort this).
The door I need static, so that when the rain hits it it doesn't move.
I also have the door opening on touch, to let the rain through. I use 'Rotate to angle to open it to an open position.
Now the problem is, as I have the door set to 'non' moveable (actor property), this means that my rule to open and close the door doesn't work.
When I set the door to Moveable, it opens and shuts correctly but then moves and bounces off when a rain drop hits it.
Is there something I can set on the door, that will keep it in place (especially when hit with a rain drop), but also allow it to open and close with my rule?
I thought I knew how to address this but obviously forgot!