I have a scene where several actors spawn randomly onto the scene... I do not want them to spawn on another actor or else the collision rule will be tripped... How do I avoid randomly spawning onto another actor?
One idea is to wrap your collision rule inside a rule that says If self.Time < 0.1 (or some other small value) then destroy actor. That way, a newly spawned actor that collides will be destroyed but an existing actor that collides with another existing actor won't.
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The problem is the ones that spawn on the collision object are getting counted into the score and that is not what I want....