I have a project where I need to manually stop the accelerameter at certain points (ie. when an actor is destroyed).
Can I force the accelerameter speed to 0 or simply stop the accelerameter somehow?
No. I'd recommend using a boolean or integer attribute as a flag for when to use the accelerometer value. Something like this:
Change attribute game.trackAccelerometer to 1
When [actor is destroyed]
Change attribute game.trackAccelerometer to 0
When attribute game.trackAccelerometer is 1
Constrain [position/rotation/etc.] to [accelerometer attribute]
Change attribute [position/rotation/etc.] to 0
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