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iap apple ios not working....

Hi!!!
i published one game on google play and appstore, this game "Gravity Rush Extreme" have consumable iap. i created ine table (i not used the defolt one that give gamesalad), on android, the iap, play is working very good, opn IOS is not working at all... can it dipends from the table? or it dipend from wrong setting publishing the game in IOs Developer page?

anyone had same experience?

Fabio.

https://play.google.com/store/apps/details?id=com.gravityrush.gravityrush

Comments

  • CasualEvolutionCasualEvolution Posts: 372Member, PRO

    Hi @fabio.pasculli79 you must use the default table, the GS engine look and fill this automatically.

  • fabio.pasculli79fabio.pasculli79 Posts: 30Member, PRO

    @CasualEvolution said:
    Hi @fabio.pasculli79 you must use the default table, the GS engine look and fill this automatically.

    i'm try to use, but i cannot understand how to create the one rule in the "button to purchase"

    in thje tutorial i can see : rule - when all - text expression - table cell - is - purchased.

    hou i can create this? wich behaviour i have to use? consider i work in windows.

    here u r one screenshot

    please help me

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