Upgrading An Actor From another Actor/Button
Alright So only a few more small kinks to work out in my game...
In my game you buy Actors (Multiples of the same 4 actors) which attack enemies
-So you could have a quantity of 4 "Actor A" and 4 "Actor B"
Right Now I have the function:
When Actor A if < touch is pressed > do < Spawn Actor "Upgrade Button" >
What Im looking to do is:
When Actor "Upgrade Button" < Touch is pressed > do < Change Attribute > Actor A self.attribute.upgrade =1
I cant find a way for one actor to change the attribute to another actor tho…
I have tried making it a global attribute but what happens when I hit the "Upgrade Button" it upgrades EVERY SINGLE "Actor A" on the screen. I'd really prefer it only influence a single "Actor A" instead of "Actor A" as a whole...
I cant think of a way around this dilemma