Faking a touch?
I'm half way through making my newest game, I have some on-screen buttons all with "when touch is pressed" rules and they all work fine. I'm using the "pause" feature to have pop-up tutorials saying how to use the buttons. When in the "paused" state, I've made it so pressing anywhere on the screen will resume the game, that's all fine and works. What I also want though is when in the "paused" state, if you press on the button on the game scene which is visible under the pause layer, I want that button to take affect and also unpause in one touch. That doesn't seem possible however, so I wondered are there any rules which will make a specific part of the screen think it's been touched when it physically hasn't? I mean so that the "when touch is pressed" rule will take affect without actually touching the screen. That would help me accomplish what I want without me having to edit every single button rule on 20ish scenes individually.