Phase Shift and Bullets
So, this is more about trying to find workarounds around not being able to access self.attributes of a spawned actor from other spawned actors pretty much, in a specific situation. So, if I wanted to have spawned bullets not collide with a spawned enemy unit only once alpha is at, say, .1 or .2, but otherwise collide with the enemy unit, what should I do?
I don't really see a way to do this. I may end up having to make them all stealth together, or something weird like that... not to mention problems like continuous stealth triggeration then from all actors every so-and-so seconds.
I actually just thought of spawning a new actor on top of the old one, yeah! It won't have the smooth, well I guess it could, interpolation to .1/.2 alpha... eh, that's not too important. I can fancy up the abrupt change too with some pixels. Actually, I think that the interpolate to the alpha, then spawn the new one with some added little flair, would be great. Instead of 2 seconds for stealth, it technically will be 2 + teency part of a second, because of the time to spawn the new actor, right? Haha, might make a good description if I have them in the game.
Any other suggestions?