Hi I have 2 floors one lower then where it should be due to the character sprite having space under its feet (can't remove due to animation), How would I set this up. If REAL floor pressed destroy invisible floor,
Use a Game Level Boolean Attribute that starts a False. When the Real floor is pressed change that Attribute too True. Have the invisible floor watch that attribute and when it becomes True, destroy itself.
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Thank you very much jamie_c I got it working on the first try. I had read other threads with a similar answer but couldn't understand what they meant but the way you worded it was very clear. Thanks I appreciate it!