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# Interpolate Question

Posts: 112Member
edited November -1
I have an actor I'm moving with Interpolate.

What is the method to get that actor to spin on it's axis in a continuous spin?

I've tried random(5,180) and various other combinations and I can get it to spin but only once.

Is there a method to interpolate spin on an actor a continuous spin?

Thanks!

• Posts: 806Member
why dont you use the rotate behavior?
• Posts: 266Member, PRO
our collectibles do that, and we just set them to rotate at X rate. you can combine that with interpolate...
• Posts: 6,256Member
to have a continuos rotation with interpolate have it like so:

have the actors rotation set at 0

have a Rule: when attribute self rotation = 0
-interpolate self.rotation to 360
• Posts: 112Member
I didn't use the rotate because the actor is not movable so it won't work. At a certain point, there were to many moveable actors on the screen and it bogged it down, so I switched them all to interpolate and made non moveable which improved the performance greatly.

I got them to rotate by by using the interpolate with self rotation and setting the time to allow for it to travel to where it's going while it's rotating.
• Posts: 112Member
John, That worked way better that what I had!!!

Thank you!!!!
• Posts: 9,934Member, Sous Chef, Senior Sous-Chef
azimpact said:
John, That worked way better that what I had!!!

Thank you!!!!

If you happen to need it to go the opposite direction use -360 and you can adjust the speed with the duration setting.

It's not my fault I never learned to take responsibility for anything.

• Posts: 359Member
Yep just through a rotate behavior on it.

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• Posts: 9,934Member, Sous Chef, Senior Sous-Chef
theCodeMonsters said:
Yep just through a rotate behavior on it.

He is using NON-movable actors. Therefore Rotate behaviors do not work. Interpolate is the only awesome way to go.

It's not my fault I never learned to take responsibility for anything.

• Posts: 112Member
Good stuff guys!!!! Thanks again,,,

It's amazing the difference it makes when you don't have a bunch of moveable actors on the screen. The game now only has 1 moveable actor and it is performing pretty darn good on a 2nd generation device where as before it started to choke...

Interpolate is the way to go for sure!!!
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