# Interpolate Question

Member Posts: 112
edited November -1
I have an actor I'm moving with Interpolate.

What is the method to get that actor to spin on it's axis in a continuous spin?

I've tried random(5,180) and various other combinations and I can get it to spin but only once.

Is there a method to interpolate spin on an actor a continuous spin?

Thanks!

## Comments

• Member Posts: 806
why dont you use the rotate behavior?
• Member, PRO Posts: 266
our collectibles do that, and we just set them to rotate at X rate. you can combine that with interpolate...
• Member Posts: 6,256
to have a continuos rotation with interpolate have it like so:

have the actors rotation set at 0

have a Rule: when attribute self rotation = 0
-interpolate self.rotation to 360
• Member Posts: 112
I didn't use the rotate because the actor is not movable so it won't work. At a certain point, there were to many moveable actors on the screen and it bogged it down, so I switched them all to interpolate and made non moveable which improved the performance greatly.

I got them to rotate by by using the interpolate with self rotation and setting the time to allow for it to travel to where it's going while it's rotating.
• Member Posts: 112
John, That worked way better that what I had!!!

Thank you!!!!
• Member, Sous Chef, Senior Sous-Chef Posts: 9,934
azimpact said:
John, That worked way better that what I had!!!

Thank you!!!!

If you happen to need it to go the opposite direction use -360 and you can adjust the speed with the duration setting.
• Member Posts: 359
Yep just through a rotate behavior on it.

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• Member, Sous Chef, Senior Sous-Chef Posts: 9,934
theCodeMonsters said:
Yep just through a rotate behavior on it.

He is using NON-movable actors. Therefore Rotate behaviors do not work. Interpolate is the only awesome way to go.
• Member Posts: 112
Good stuff guys!!!! Thanks again,,,

It's amazing the difference it makes when you don't have a bunch of moveable actors on the screen. The game now only has 1 moveable actor and it is performing pretty darn good on a 2nd generation device where as before it started to choke...

Interpolate is the way to go for sure!!!
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