Monitoring GameSalad's Progress
So, I've been busy with other game development software, but I've still been watching the progress of GameSalad. It's looking pretty good...
Use network behaviors to send and receive data with almost any kind of server. Build asynchronous turn-based games or client-server apps, store data remotely, or sync with your own data server. It’s all possible with new network behaviors.
Wow, that's useful. This creates the potential to create amazing apps – not just games! The best part of this feature is that it puts the developer first. It gives developers choice.
However, the weekly update from @CodeWizard hasn't included an update to the roadmap lately. It's been about four months since the roadmap was updated...
...and unfortunately, Metrics Gathering Opt-out is still way at the bottom.
So, I see a great new GameSalad feature, but the Metrics Gathering still makes GameSalad unusable for my projects. The interesting thing about working with alternative software is that advantages and disadvantages become more clear. There are many things that GameSalad gets right. So while I'm glad I didn't stand still while waiting for GameSalad, I am impressed that GameSalad added such a powerful feature.
Two years ago, I posted this...
It looks like three of the four items on the list are fixed.
- Universal Binaries are possible with GameSalad!
- AdMob support no, but at least there are two cross-platform alternatives.
- Sending and Receiving data with a web server is now possible with GameSalad – amazing!
- Better HTML5 exporting (That's not quite there yet.)
If not for the pesky Metrics Gathering, GameSalad is looking pretty good.