iTunes Connect errors
Hi. I'm currently going around in circles trying to upload my game through iTunes Connect. The first version that I did was rejected by Apple because " In-App Purchase products have not been submitted for review." I'm not sure what they mean by this because I thought that I did all of that. Am I right in saying that it should be done through Application Loader?
They also said that I had to submit a new Binary. Does that mean republish my game through GS, sign it as part of the process etc? Because that's what I've done. This is now giving me this error message in Application Loader: "No .app bundles found in the package".
I'm putting the .app file produced by GS into a folder called Payload, zipping it and then renaming it to the name of my game and changing .app to .ipa. I've also tried just .zip, and without putting it into a folder. None of the above combinations is working. I'm signing it with APPSTORE at the moment but have tried ADHOC and DEV too with the same result. Everything I read online suggests that it's a signing issue – but if it doesn't work with any of the 3 that are on offer what else can I do?
Apple mentioned that I had to submit a new binary – this doesn't include generating new certificates, does it?
PLEASE, can someone help? I've been at this for weeks. I've been trying to get this game of mine up for the last few months now and am losing my mind.