Constrain one actor to another actors random spawn value - Logic Check
I am spawning a goal sensor (score manipulator zone) and Am needing a quick check on my logic.
Global Boolean: goalPosY
Constrain the game.goalPosY to DualObj.PositionY
Spawn new actor to X:1050 and Y: gamePosY
I am sure I am missing some small detail (switched containers) but I have music to play and beer to drink on this glorious saturday!
If someone could look this over, don't out right give me the answer out right, give me a clue so I can figure it out.