Save keyboard input for different scene
I'm trying to make a feature where a user types some text and is then later shown this text in a different scene. I'm using 'when touch is pressed' - save attribute game.text for the input and then load attribute - display text, and this works fine, but only in the same scene as the input. When i try to move the display to a different scene, it stops working. Does anyone know what the problem may be? Thanks!