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  1. Animation issue

    design219
    by design219 · December 2009
    I've got an actor with animation and a rule that when an attribute changes, a new animation starts. The problem is there is a flash of the original image in the new animation. And that flash loops.
  2. multiple spawn same actor destroy problem

    jonmulcahy
    by jonmulcahy · December 2009
    create a custom attribute called alive on the actor, set it to 1
  3. I need your help

    giacomopoppi
    by giacomopoppi · December 2009
    i cant constrain the attributes otherwise the actors cant collide.
  4. Floating actors

    robz
    by robz · December 2009
    to the actors Position X and Y then immediately constrain the actors Position X and Y ( or (X or Y)) to the values in the attributes
  5. Animation with Timer Problem

    JGary321
    by JGary321 · December 2009
    Create actor attribute called "BlinkingAnim" (Boolean)
  6. Save Attribute Jams iPhone

    stanimation
    by stanimation · December 2009
    Okay, I took out all the new features like Save attribute and load attribute and now it works. So my question is does this work? What am I doing wrong?
  7. Save Attribute Jams iPhone

    stanimation
    by stanimation · December 2009
    Hey All, Finally had some time to check out the new features on GS. I seem to be doing something wrong. When I try and demo on my iPhone I get a Blank screen and an error in xcode stating it cant find
  8. Floating actors

    robz
    by robz · December 2009
    to track the actors X any Y in integers and constrain self.position.X and self.posiyion.Y to these values, and nothing changes.
  9. How do we detect if app is running on MAC or device?

    Atlanten
    by Atlanten · December 2009
    If accelerometer ≠ 0, then constrain attribute to accelerometer
  10. How do we detect if app is running on MAC or device?

    TwistedMech
    by TwistedMech · December 2009
    I am working on a game which uses the accelerometer. Problem is that it will be 0 if running on a MAC and on my actor, I constrain this value to a variable. At the moment I have a game var IsOnMAC
  11. How To create a "MOLE" Game ? Thankss

    venon_it
    by venon_it · December 2009
    in every Mole insert Rule: when attribute:random = 1 Timer: for 0.5 change image and the actor touch it change image and change attribute score -10 , and insert another timer: after:0.5 change image
  12. Video tutorial Save High Score

    tollhousestudio
    by tollhousestudio · December 2009
    I put a load attribute first. Use the keyword I saved and the highscore attribute.
  13. Serious crash issue

    incitenet
    by incitenet · December 2009
    It would be great if there was a way to debug it. Like a prompt that says "bad logic in "x" attribute" or something.
  14. How To create highscore with new function SAVE ?

    CodeMonkey
    by CodeMonkey · December 2009
    So with the load and save attribute behaviors, you need a combination of an attribute and a key. The attribute is selected from the attribute browser and the key is just about anything you want it to
  15. How To create highscore with new function SAVE ?

    quantumsheep
    by quantumsheep · December 2009
    So let's say you're saving the attribute 'score' with the key 'Score'
  16. How To create highscore with new function SAVE ?

    MarkOnTheIron
    by MarkOnTheIron · December 2009
    As it is now every score has to have its actor since I don't know if and how you could insert a return in the expression editor (I even tried using a text attribute with a return inside with no luck).
  17. Condition Applied when Collide, How?

    beaudoin_n
    by beaudoin_n · December 2009
    I am new but i would try and set an attribute to x
  18. Level Unlock Issue

    JoshKahane
    by JoshKahane · December 2009
    I have a Level1Complete game attribute.
  19. Touch, drag, destroy while touch still on

    beaudoin_n
    by beaudoin_n · December 2009
    change attribute "game.selected" to true
  20. How To create highscore with new function SAVE ?

    jonmulcahy
    by jonmulcahy · December 2009
    attributes:
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