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  1. IAP questions

    8bitninja
    by 8bitninja · October 2015
    (Quote)
  2. IAP questions

    Armelline
    by Armelline · October 2015
    You are trying to make the purchase before the purchase table has had time to fill. You need to put the buy behaviour in a condition that checks that the callback attribute for the purchase table fill
  3. IAP questions

    8bitninja
    by 8bitninja · October 2015
    Also, will this work for my restore button or do I need to add the CallBack attribute and request purchase data behavior there also?
  4. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    jay2dx
    by jay2dx · October 2015
    The most important thing to me and i expect many people, is having the ability to create scenery actors i.e. platform / level elements that have proper collisions! this will make many games a lot more
  5. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Chunkypixels
    by Chunkypixels · October 2015
    I think if your adding polygon collisions... then it would be counter-productive NOT to have it changeable on a per frame basis. Per-frame would mean that accurate collision can be used for things lik
  6. Saving and Loading a game

    Icebox
    by Icebox · October 2015
    @quinn221 When I had this problem I deleted the save and load attribute and re did it , it worked , + you have to reset the game to check if it works on GS viewer , dont exit the viewer everything w
  7. Performance questions

    Icebox
    by Icebox · October 2015
    Q1 which is better on performance? to have rotate behavior which forces the actor to be moveable , or constrain the rotation and switch moveable off ? ( 5 to 10 actors, 48x48 32 bit image )
  8. Saving and Loading a game

    quinn221
    by quinn221 · October 2015
    Here is what I have going on. When my Hero collides with flag pole I have have 3 save attribute to
  9. Saving and Loading a game

    Icebox
    by Icebox · October 2015
    @quinn221 You have a save attribute and a load attribute , both behaviors are linked to each other
  10. Saving and Loading a game

    nadir.alkarbi
    by nadir.alkarbi · October 2015
    You can use Save Attribute, Load Attribute behaviours.
  11. LinkMachine2 (fast constrain) collide problem?

    GreenfroggGames
    by GreenfroggGames · October 2015
    I'm trying to use this method for a game but the collision for the attaching parts doesn't register collision when moving at greater speed. Any way of increasing collision detection?
  12. Path find

    SEMA
    by SEMA · October 2015
    Can some one tell me how to set a path find attribute or tell me of any tutorial please need help.
  13. Smoother VectorToAngle

    Socks
    by Socks · October 2015
    actually generating geometry it cannot detect collisions, so it doesn't matter whether the target actor is touching one of the dots or one of the spaces as neither will trigger a collision detection
  14. Reset Scene - Blackscreen

    dapion
    by dapion · October 2015
    (Quote)
  15. Change hero animations when a powerup attribute is true

    Ferry Hardest
    by Ferry Hardest · October 2015
    Change attribute > self.Graphics.Flip Horizontally > True
  16. Change hero animations when a powerup attribute is true

    Ferry Hardest
    by Ferry Hardest · October 2015
    A powerup attribute (boolean) that changes to true when the counter reaches 1000 points.
  17. Reset Scene - Blackscreen

    tatiang
    by tatiang · October 2015
    Is there an attribute that is part of the rule conditions that you posted above that is getting changed shortly after the scene starts? You may just have to turn off rules one by one until you find t
  18. How to make sound on the menu...?

    SLOCM3Z
    by SLOCM3Z · October 2015
    change attribute game.PlayMusic :to: not(game.PlayMusic)
  19. How to make sound on the menu...?

    Socks
    by Socks · October 2015
    You could simplify this somewhat, lose a few rules and attributes by just changing the music level directly.
  20. How to make sound on the menu...?

    dapion
    by dapion · October 2015
    Make a global Index attribute, called Music On/Off
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