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IAP questions
by 8bitninja ·(Quote) -
IAP questions
by Armelline ·You are trying to make the purchase before the purchase table has had time to fill. You need to put the buy behaviour in a condition that checks that the callback attribute for the purchase table fill -
IAP questions
by 8bitninja ·Also, will this work for my restore button or do I need to add the CallBack attribute and request purchase data behavior there also? -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by jay2dx ·The most important thing to me and i expect many people, is having the ability to create scenery actors i.e. platform / level elements that have proper collisions! this will make many games a lot more -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Chunkypixels ·I think if your adding polygon collisions... then it would be counter-productive NOT to have it changeable on a per frame basis. Per-frame would mean that accurate collision can be used for things lik -
Saving and Loading a game
by Icebox ·@quinn221 When I had this problem I deleted the save and load attribute and re did it , it worked , + you have to reset the game to check if it works on GS viewer , dont exit the viewer everything w -
Performance questions
by Icebox ·Q1 which is better on performance? to have rotate behavior which forces the actor to be moveable , or constrain the rotation and switch moveable off ? ( 5 to 10 actors, 48x48 32 bit image ) -
Saving and Loading a game
by quinn221 ·Here is what I have going on. When my Hero collides with flag pole I have have 3 save attribute to -
Saving and Loading a game
by Icebox ·@quinn221 You have a save attribute and a load attribute , both behaviors are linked to each other -
Saving and Loading a game
by nadir.alkarbi ·You can use Save Attribute, Load Attribute behaviours. -
LinkMachine2 (fast constrain) collide problem?
by GreenfroggGames ·I'm trying to use this method for a game but the collision for the attaching parts doesn't register collision when moving at greater speed. Any way of increasing collision detection? -
Path find
by SEMA ·Can some one tell me how to set a path find attribute or tell me of any tutorial please need help. -
Smoother VectorToAngle
by Socks ·actually generating geometry it cannot detect collisions, so it doesn't matter whether the target actor is touching one of the dots or one of the spaces as neither will trigger a collision detection -
Reset Scene - Blackscreen
by dapion ·(Quote) -
Change hero animations when a powerup attribute is true
by Ferry Hardest ·Change attribute > self.Graphics.Flip Horizontally > True -
Change hero animations when a powerup attribute is true
by Ferry Hardest ·A powerup attribute (boolean) that changes to true when the counter reaches 1000 points. -
Reset Scene - Blackscreen
by tatiang ·Is there an attribute that is part of the rule conditions that you posted above that is getting changed shortly after the scene starts? You may just have to turn off rules one by one until you find t -
How to make sound on the menu...?
by SLOCM3Z ·change attribute game.PlayMusic :to: not(game.PlayMusic) -
How to make sound on the menu...?
by Socks ·You could simplify this somewhat, lose a few rules and attributes by just changing the music level directly. -
How to make sound on the menu...?
by dapion ·Make a global Index attribute, called Music On/Off