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destroy multiple actors.
by adent42 ·with some special sauce for referencing our attribute system). But it's not "coding" in the traditional textual syntax sense. -
How to destroy multiple actors
by adent42 ·The only way I can think of doing it is to have each actor destroy itself by listening to an attribute. -
How to destroy multiple actors
by bob loblaw ·doing it that way you set up your logic once and it sits there clean and working consistently. if you’re using any numbers within your actor logic, i’d strongly suggest using private (self) attributes -
Push actor with another actor
by tatiang ·@Ryanzgrieco If you can't find it, then it means that it is a custom attribute. You would have to create it with that name (or whatever name your choose) and pick the correct attribute type (e.g. inte -
Push actor with another actor
by Ryanzgrieco ·This file uses a "self.touch distance" attribute. I cannot seem to find this attribute. Had this attribute changed its name since this was published? -
Current Server Options - August 2019
by solnika ·Each value after those should be replace with an attribute; -
Need help routing user to a scene 1x
by tatiang ·Think of a table as a list of attributes. Each attribute has an address, as in a spreadsheet (row & column). You only really need a table if you're using many attributes and/or need a way to e -
Need help routing user to a scene 1x
by Armelline ·An attribute is much better than a table here. But the process is essentially just checking an attribute, and if it's 0 changing it to 0 and saving it before sending to the disclaimer. If it's 1, send -
Push actor with another actor
by Ryanzgrieco ·(Quote) -
Looking to create a Message Log or Chat Log
by Twayne2 ·If game.attribute a is 2, change linear velocity y to ex. -300. -
GameSalad Creator 1.25.96 RC
by Armelline ·* Some attributes when viewing self attributes of an actor are reversed. Dark in light mode, light in dark mode. -
GameSalad Creator 1.25.96 RC
by Armelline ·* Adding an attribute doesn't allow you to hit return to trigger the "Choose" button (or Esc for the cancel button). -
Looking to create a Message Log or Chat Log
by Twayne2 ·If actor is pressed, change game.attribute a to 1. -
This is weird but...
by mismatchedmisfitz ·a certain number. (perhaps I didn't put the attribute in the right place.) The main thing is creating the GUI scene, where it shows up when the game is in pause or pressed when in-app purch. is initi -
All Keyboard Keys As Actor Event
by danbru1989 ·Is there a simple way to add an actor event that will listen for ANY key being pressed and save the pressed key to an attribute? It's my first GameSalad creation and I just want to be able to type wor -
Mini Boxe is in Live
by bob loblaw ·i’m guessing you used hit boxes for strike collisions? -
Please Help, i'm a Noob.
by tatiang ·(2) assign the object actor and the label actor a unique ID (integer attribute) that matches for each pair. When the object actor is to be hidden/destroyed, have it change a game attribute to its own -
Looking to create a Message Log or Chat Log
by boolsis ·(Quote) -
Looking to create a Message Log or Chat Log
by tatiang ·demo I made, it wouldn't be too hard to use an attribute within the tableMerge function and have a couple up and down buttons that change the range of that function so that you're always viewing 10 o -
Change Scene Glitch
by rainwaterstudios ·I have a project in which, when the attribute health is lower than or equal to 0, should change scenes to the 'death' scene. Instead, it flickers and does not load the scene. I tried modifying the beh