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  1. spawn actor from the inventory

    UltraLionBlu
    by UltraLionBlu · January 2020
    change attribute game.object to its number taken from a table
  2. spawn actor from the inventory

    tatiang
    by tatiang · January 2020
    Noooo... don't spawn actors for an inventory system. Instead, just place an actor for each slot and then update the contents using a self attribute.
  3. How to select multiple images

    bob loblaw
    by bob loblaw · January 2020
    just at a quick glance at that thread (i’m on my phone not at my machine right now), is that using a constrain behaviour to lock to an actor to an image? good way to do things if you have a heap of im
  4. destroy multiple actors.

    adent42
    by adent42 · January 2020
    with some special sauce for referencing our attribute system). But it's not "coding" in the traditional textual syntax sense.
  5. How to destroy multiple actors

    adent42
    by adent42 · January 2020
    The only way I can think of doing it is to have each actor destroy itself by listening to an attribute.
  6. How to destroy multiple actors

    bob loblaw
    by bob loblaw · January 2020
    doing it that way you set up your logic once and it sits there clean and working consistently. if you’re using any numbers within your actor logic, i’d strongly suggest using private (self) attributes
  7. Push actor with another actor

    tatiang
    by tatiang · December 2019
    @Ryanzgrieco If you can't find it, then it means that it is a custom attribute. You would have to create it with that name (or whatever name your choose) and pick the correct attribute type (e.g. inte
  8. Push actor with another actor

    Ryanzgrieco
    by Ryanzgrieco · December 2019
    This file uses a "self.touch distance" attribute. I cannot seem to find this attribute. Had this attribute changed its name since this was published?
  9. Current Server Options - August 2019

    solnika
    by solnika · December 2019
    Each value after those should be replace with an attribute;
  10. Need help routing user to a scene 1x

    tatiang
    by tatiang · December 2019
    Think of a table as a list of attributes. Each attribute has an address, as in a spreadsheet (row & column). You only really need a table if you're using many attributes and/or need a way to e
  11. Need help routing user to a scene 1x

    Armelline
    by Armelline · December 2019
    An attribute is much better than a table here. But the process is essentially just checking an attribute, and if it's 0 changing it to 0 and saving it before sending to the disclaimer. If it's 1, send
  12. Push actor with another actor

    Ryanzgrieco
    by Ryanzgrieco · December 2019
    (Quote)
  13. Looking to create a Message Log or Chat Log

    Twayne2
    by Twayne2 · December 2019
    If game.attribute a is 2, change linear velocity y to ex. -300.
  14. GameSalad Creator 1.25.96 RC

    Armelline
    by Armelline · December 2019
    * Some attributes when viewing self attributes of an actor are reversed. Dark in light mode, light in dark mode.
  15. GameSalad Creator 1.25.96 RC

    Armelline
    by Armelline · December 2019
    * Adding an attribute doesn't allow you to hit return to trigger the "Choose" button (or Esc for the cancel button).
  16. Looking to create a Message Log or Chat Log

    Twayne2
    by Twayne2 · December 2019
    If actor is pressed, change game.attribute a to 1.
  17. This is weird but...

    retired_ddfa69cb0d25ad33f8c7c1d3c276aff8
    by retired_ddfa69cb0d25ad33f8c7c1d3c276aff8 · December 2019
    a certain number. (perhaps I didn't put the attribute in the right place.) The main thing is creating the GUI scene, where it shows up when the game is in pause or pressed when in-app purch. is initi
  18. All Keyboard Keys As Actor Event

    danbru1989
    by danbru1989 · December 2019
    Is there a simple way to add an actor event that will listen for ANY key being pressed and save the pressed key to an attribute? It's my first GameSalad creation and I just want to be able to type wor
  19. Mini Boxe is in Live

    bob loblaw
    by bob loblaw · December 2019
    i’m guessing you used hit boxes for strike collisions?
  20. Please Help, i'm a Noob.

    tatiang
    by tatiang · December 2019
    (2) assign the object actor and the label actor a unique ID (integer attribute) that matches for each pair. When the object actor is to be hidden/destroyed, have it change a game attribute to its own
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