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  1. Making the Mouse Leave a Trail

    RabidParrot
    by RabidParrot · July 2015
    Constrain attribute self.position X to Touch X
  2. Re: Need some Help

    RabidParrot
    by RabidParrot · July 2015
    It seems to me that the player jumps when the scene starts. Make sure you reset the jump attribute.
  3. Is this supposed to be happening with tables?

    owen_dennis
    by owen_dennis · July 2015
    I don't quite understand what you're asking. I only have one table that gets saved and one high score attribute that gets saved, most of the other tables start as blank tables. Either way, how would t
  4. Attribute Changes When Game Restarts

    ShineHouseGames
    by ShineHouseGames · July 2015
    Pretty creative way to determine where the attribute is. I checked and it's only in the buyButton and the loader object as I had assumed.
  5. How to order number (attribute) in a table?

    stefdelec
    by stefdelec · July 2015
    Hi,
  6. Partially responsive actor

    Village Idiot
    by Village Idiot · July 2015
    Thanks for that. I'll be putting in some time to try and make it work. I'm unsure of how to make a game attribute for the hero's y position. Sorry, I'm not very good at this yet.
  7. Partially responsive actor

    Hopscotch
    by Hopscotch · July 2015
    Make a game attribute for the Hero's Y position. Inside the Hero, constrain this game attribute to the actual Y position.
  8. Rate App: Purchase table, other table, no table to store value?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    You can save any value with a table or save attribute behavior.
  9. Attribute Changes When Game Restarts

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    When a behavior is exposed outside a rule it will execute as it has no rules to stop if from doing so. Plus attributes don't get saved in preview when exiting. Also be sure you have the load attribute
  10. Attribute Changes When Game Restarts

    ShineHouseGames
    by ShineHouseGames · July 2015
    Yep, exactly the same. What's weird to me is that the attribute changes at all? It's not just not saving, but it's turning true despite no rules changing it.
  11. Rate App: Purchase table, other table, no table to store value?

    mhedges
    by mhedges · July 2015
    Thanks, @The_Gamesalad_Guru . Interesting to see that "Save Attribute" is another possibility.
  12. Rate App: Purchase table, other table, no table to store value?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    You can't modify the purchase table. You must use your own table or an attribute save.
  13. Rate App: Purchase table, other table, no table to store value?

    mhedges
    by mhedges · July 2015
    If I were to use a "Rate App" actor in the game, where would I store the attribute that would hold the value "Rated"? Are you guys using a table for this? If so,
  14. Attribute Changes When Game Restarts

    ShineHouseGames
    by ShineHouseGames · July 2015
    (Quote)
  15. Attribute Changes When Game Restarts

    RabidParrot
    by RabidParrot · July 2015
    Are you loading the attribute when the game starts?
  16. Attribute Changes When Game Restarts

    ShineHouseGames
    by ShineHouseGames · July 2015
    For some odd reason, when I close my game and reopen it, one boolean attribute decidedly turns on despite there being no code to trigger it.
  17. Variable jump height?

    Hopscotch
    by Hopscotch · July 2015
    If you have very many potential problem areas like these and you don't want to put invisible colliders everywhere, then constrain small hit-boxes to the top and sides of the character to check for jum
  18. Need Some help1

    RabidParrot
    by RabidParrot · July 2015
    Make two real attributes
  19. How do I choose a random number without choosing the same one again?

    AleksandrGames
    by AleksandrGames · July 2015
    a timer for every 20 seconds and put Change Attribute "spawn actor" to random(1,26). and a rule with If "spawn actor" = 1, spawn actor 1. So if it picks 1 then it
  20. Anyone having this issue when using interpolate Behaviour?

    Socks
    by Socks · July 2015
    Like The_Gamesalad_Guru says, maybe try interpolating a single value, and constraining the actor's colours channels to that interpolating value . . . ? If the actors are interpolating the same colour
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