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Making the Mouse Leave a Trail
by RabidParrot ·Constrain attribute self.position X to Touch X -
Re: Need some Help
by RabidParrot ·It seems to me that the player jumps when the scene starts. Make sure you reset the jump attribute. -
Is this supposed to be happening with tables?
by owen_dennis ·I don't quite understand what you're asking. I only have one table that gets saved and one high score attribute that gets saved, most of the other tables start as blank tables. Either way, how would t -
Attribute Changes When Game Restarts
by ShineHouseGames ·Pretty creative way to determine where the attribute is. I checked and it's only in the buyButton and the loader object as I had assumed. -
How to order number (attribute) in a table?
by stefdelec ·Hi, -
Partially responsive actor
by Village Idiot ·Thanks for that. I'll be putting in some time to try and make it work. I'm unsure of how to make a game attribute for the hero's y position. Sorry, I'm not very good at this yet. -
Partially responsive actor
by Hopscotch ·Make a game attribute for the Hero's Y position. Inside the Hero, constrain this game attribute to the actual Y position. -
Rate App: Purchase table, other table, no table to store value?
by The_Gamesalad_Guru ·You can save any value with a table or save attribute behavior. -
Attribute Changes When Game Restarts
by The_Gamesalad_Guru ·When a behavior is exposed outside a rule it will execute as it has no rules to stop if from doing so. Plus attributes don't get saved in preview when exiting. Also be sure you have the load attribute -
Attribute Changes When Game Restarts
by ShineHouseGames ·Yep, exactly the same. What's weird to me is that the attribute changes at all? It's not just not saving, but it's turning true despite no rules changing it. -
Rate App: Purchase table, other table, no table to store value?
by mhedges ·Thanks, @The_Gamesalad_Guru . Interesting to see that "Save Attribute" is another possibility. -
Rate App: Purchase table, other table, no table to store value?
by The_Gamesalad_Guru ·You can't modify the purchase table. You must use your own table or an attribute save. -
Rate App: Purchase table, other table, no table to store value?
by mhedges ·If I were to use a "Rate App" actor in the game, where would I store the attribute that would hold the value "Rated"? Are you guys using a table for this? If so, -
Attribute Changes When Game Restarts
by ShineHouseGames ·(Quote) -
Attribute Changes When Game Restarts
by RabidParrot ·Are you loading the attribute when the game starts? -
Attribute Changes When Game Restarts
by ShineHouseGames ·For some odd reason, when I close my game and reopen it, one boolean attribute decidedly turns on despite there being no code to trigger it. -
Variable jump height?
by Hopscotch ·If you have very many potential problem areas like these and you don't want to put invisible colliders everywhere, then constrain small hit-boxes to the top and sides of the character to check for jum -
Need Some help1
by RabidParrot ·Make two real attributes -
How do I choose a random number without choosing the same one again?
by AleksandrGames ·a timer for every 20 seconds and put Change Attribute "spawn actor" to random(1,26). and a rule with If "spawn actor" = 1, spawn actor 1. So if it picks 1 then it -
Anyone having this issue when using interpolate Behaviour?
by Socks ·Like The_Gamesalad_Guru says, maybe try interpolating a single value, and constraining the actor's colours channels to that interpolating value . . . ? If the actors are interpolating the same colour