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Making an app that will only work between the hours of 6pm and 6am...
by tatiang ·The game.Clock.Hour attribute is in 24-hour format so you'd want to do something like this: -
Making an app that will only work between the hours of 6pm and 6am...
by Lokitoes ·I've read a bunch of threads concerning the clock attribute but can't find any tutorial info in the cookbook - does anyone know if such a thing exists? -
random flipping of cards
by patricia.brady ·(Quote) -
What is the edge limit?
by Japster ·Yeah, I wouldn't worry about camera size - literally just try the one attribute change first - origin.x - then you should see it (or everything, depending on what you've implemented!) move as the came -
random flipping of cards
by RThurman ·Make a self attribute (type = real) called self.startTime -
random flipping of cards
by patricia.brady ·(Quote) -
4 "x" Positions - How to Move "x" to Position 3 if "x" is in Position 2?
by vmfelix ·On Rule:When ALL Conditions are valid:Actor receives event - touch - is pressedAttribute game.PanX - is equal to or less than 580,Change Attribute Pan.X to game.PanX+145 -
4 "x" Positions - How to Move "x" to Position 3 if "x" is in Position 2?
by vincentfelix ·On Rule:When ALL Conditions are valid:Actor receives event - touch - is pressed,Change Attribute Pan.X to game.PanX+145and to move left, it is game.Panx-145 -
4 "x" Positions - How to Move "x" to Position 3 if "x" is in Position 2?
by vincentfelix ·Below are my "x" integer attributes which are X Positions:_Game.PanPosX1 = 162Game.PanPosX2 = 310Game.PanPosX3 = 480Game.PanPosX4 = 570also, Game.PanX is my actor's X_**_RULE for mov -
How to add "Contains" to a function?
by Two.E ·(Game.Attribute "Contains" 1) and (Game.Attribute "Contains" 2) and (True) or (False). -
Memory Match Template
by patricia.brady ·Change Attribute [self.image] to [integerAttribute]random,(1,6) -
Memory Match Template
by tatiang ·Change Attribute self.Image to 3 -
Memory Match Template
by tatiang ·* Change Attribute self.Image to "card"..random(1,6) -
Memory Match Template
by patricia.brady ·Change Attribute [self.setimage] to [self. blank or image], random,(1,6). -
Push actor with another actor
by tatiang ·I think you're going to have a hard time using collision rules if you're constraining the position of the green actor which is what it looks like in the video. -
How to increase enemy fire rate and bullet speed at the same time ? thank you
by doufaya66 ·and fire rate at the same time by using a change attribute. However when I do that the gap between the bullets increase as well. Is there a way to increase fire rate and bullet speed at the same time -
Increase an enemy fire rate and bullet speed at the same time
by doufaya66 ·fire rate at the same time by using a change attribute. However when I do that the gap between the bullets increase as well. Is there a way to increase fire rate and bullet speed at the same time -
Actor follows x and y of mouse
by Ryanzgrieco ·Alright, i figured it our by adding a Constrain Attribute rule to the X and Y of Self. (if that makes sense) -
Restore Actor Image Question
by aarondodd111 ·Change Attribute (create real variable = moveDestinationX) -
Help for some few things in to game
by pokerren3 ·(Quote)