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  1. Making an app that will only work between the hours of 6pm and 6am...

    tatiang
    by tatiang · January 2019
    The game.Clock.Hour attribute is in 24-hour format so you'd want to do something like this:
  2. Making an app that will only work between the hours of 6pm and 6am...

    Lokitoes
    by Lokitoes · January 2019
    I've read a bunch of threads concerning the clock attribute but can't find any tutorial info in the cookbook - does anyone know if such a thing exists?
  3. random flipping of cards

    patricia.brady
    by patricia.brady · January 2019
    (Quote)
  4. What is the edge limit?

    Japster
    by Japster · January 2019
    Yeah, I wouldn't worry about camera size - literally just try the one attribute change first - origin.x - then you should see it (or everything, depending on what you've implemented!) move as the came
  5. random flipping of cards

    RThurman
    by RThurman · January 2019
    Make a self attribute (type = real) called self.startTime
  6. random flipping of cards

    patricia.brady
    by patricia.brady · January 2019
    (Quote)
  7. 4 "x" Positions - How to Move "x" to Position 3 if "x" is in Position 2?

    vmfelix
    by vmfelix · January 2019
    On Rule:When ALL Conditions are valid:Actor receives event - touch - is pressedAttribute game.PanX - is equal to or less than 580,Change Attribute Pan.X to game.PanX+145
  8. 4 "x" Positions - How to Move "x" to Position 3 if "x" is in Position 2?

    vincentfelix
    by vincentfelix · January 2019
    On Rule:When ALL Conditions are valid:Actor receives event - touch - is pressed,Change Attribute Pan.X to game.PanX+145and to move left, it is game.Panx-145
  9. 4 "x" Positions - How to Move "x" to Position 3 if "x" is in Position 2?

    vincentfelix
    by vincentfelix · December 2018
    Below are my "x" integer attributes which are X Positions:_Game.PanPosX1 = 162Game.PanPosX2 = 310Game.PanPosX3 = 480Game.PanPosX4 = 570also, Game.PanX is my actor's X_**_RULE for mov
  10. How to add "Contains" to a function?

    Two.E
    by Two.E · December 2018
    (Game.Attribute "Contains" 1) and (Game.Attribute "Contains" 2) and (True) or (False).
  11. Memory Match Template

    patricia.brady
    by patricia.brady · December 2018
    Change Attribute [self.image] to [integerAttribute]random,(1,6)
  12. Memory Match Template

    tatiang
    by tatiang · December 2018
    Change Attribute self.Image to 3
  13. Memory Match Template

    tatiang
    by tatiang · December 2018
    * Change Attribute self.Image to "card"..random(1,6)
  14. Memory Match Template

    patricia.brady
    by patricia.brady · December 2018
    Change Attribute [self.setimage] to [self. blank or image], random,(1,6).
  15. Push actor with another actor

    tatiang
    by tatiang · December 2018
    I think you're going to have a hard time using collision rules if you're constraining the position of the green actor which is what it looks like in the video.
  16. How to increase enemy fire rate and bullet speed at the same time ? thank you

    doufaya66
    by doufaya66 · December 2018
    and fire rate at the same time by using a change attribute. However when I do that the gap between the bullets increase as well. Is there a way to increase fire rate and bullet speed at the same time
  17. Increase an enemy fire rate and bullet speed at the same time

    doufaya66
    by doufaya66 · December 2018
    fire rate at the same time by using a change attribute. However when I do that the gap between the bullets increase as well. Is there a way to increase fire rate and bullet speed at the same time
  18. Actor follows x and y of mouse

    Ryanzgrieco
    by Ryanzgrieco · December 2018
    Alright, i figured it our by adding a Constrain Attribute rule to the X and Y of Self. (if that makes sense)
  19. Restore Actor Image Question

    aarondodd111
    by aarondodd111 · December 2018
    Change Attribute (create real variable = moveDestinationX)
  20. Help for some few things in to game

    pokerren3
    by pokerren3 · December 2018
    (Quote)
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