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  1. Randomly spawn actors that move down the screen in a lane

    Braydon_SFX
    by Braydon_SFX · January 2015
    Then, in a controller actor, in a 'every' timer, change a integer attribute (let's say it's called RandomAttribute) to random1,x (again, x being how many spawn points you want).
  2. Countdown Timer?

    dustingriffie
    by dustingriffie · January 2015
    Do you just put that into a Display Text Attribute?
  3. Need help with Platform Movements

    Socks
    by Socks · January 2015
    Constrain position.x to AAA *sin(self.time *BBB)+CCC
  4. Custom Score Font + Shortened Score

    tatiang
    by tatiang · January 2015
    * Give each digit actor a unique integer self attribute called something like self.digitPosition. This refers to the order of the digits, so in a number such as 458 the 4 would have a value of 1, the
  5. Max integer?

    tatiang
    by tatiang · January 2015
    * When attribute game.SoldierAmmo ≥ 156 ... Constrain Attribute game.SoldierAmmo to 156.
  6. Max integer?

    colander
    by colander · January 2015
    Where ever you are adding to your ammo count create a rule with the condition "When game.SoldierAmmo <= to 156" and place your Change Attribute inside it.
  7. Max integer?

    SLOCM3Z
    by SLOCM3Z · January 2015
    I was wondering how I could set a max number for an integer. I can do 'if attribute game.SoldierAmmo >= 156' :do: 'timer:"every 0.0001 change attribute game.SoldierAmmo :to: 156&qu
  8. SOLVED Reduce Score

    DigGeek
    by DigGeek · January 2015
    Hi All, I've been using GameSalad for about a week now and am loving it especially as so far I've been able to troubleshoot everything by myself. Unfortunately I'm come up against something now and co
  9. actor following the mouse?

    Dues
    by Dues · January 2015
    In your actor put two constrain attributes:
  10. Too many timers? What's your opinion?

    Socks
    by Socks · January 2015
    Yep ! Timers get a bad rap, but like you say unless they are all firing at once having lots is fine, in fact an 'after' timer is about as resource hungry as something like a change attribute behaviour
  11. Spare Code ? Dump It here.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2015
    That was only possible thanks to @Socks 'fast constrain' example.
  12. Spare Code ? Dump It here.

    MattButlerStudios
    by MattButlerStudios · January 2015
    (Quote)
  13. 'Invalid Expression' - this should be simple ;)

    gizmokris
    by gizmokris · January 2015
    Im trying to change an image using a Change Attribute.
  14. Question about "Reset Game" behavior

    tatiang
    by tatiang · January 2015
    This. Load the high score key when the game starts and then save it before using Reset Game. Reset Game resets attribute values.
  15. Hello! Got some problems

    j_d_campbell98
    by j_d_campbell98 · January 2015
    P.S While I'm here when using Load Attribute what does it mean by "from" and "load"?
  16. Mailto not working...

    gyroscope
    by gyroscope · January 2015
    Thanks, Jamie, I've just discovered that and it's helped me work out the problem I'm having: mailto needs %20 for spaces - it can't deal with a text attribute without them, nor a table entry.
  17. Mailto not working...

    gyroscope
    by gyroscope · January 2015
    Along those lines, I did try "&body=game.long text" - the email opened showing the correct subject but the body text says: vars['game.attributes.id246985']
  18. Question about "Reset Game" behavior

    Slayre77
    by Slayre77 · January 2015
    I just wanted to know if you use the Reset Game behavior to restart the level for an endless runner game, does it reset your highscore attribute as well? I tried using the Reset Scene button but all I
  19. TableColSum but no TableRowSum

    zweg25
    by zweg25 · January 2015
    So there is not a tableRowSum function (probably because if one column is text and one is an int it'll break the game). What I would do is make a loop with a self.column attribute and say:
  20. Don't Move after Collision and Change Scene

    vuifah
    by vuifah · January 2015
    change Attribute (game.End) to “game.End + 1”
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