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  1. My actor just works 1 time!

    UtopianGames
    by UtopianGames · January 2015
    Then simply make a rule if self.position.y is < -20 in the rule add a change attribute self.position.y to 400 for e.g. you might have to change those numbers depending on device and portrait la
  2. Swiping diagonally

    Socks
    by Socks · January 2015
    Make two 'real' attributes in an actor, call them something like swipeX and swipeY and a third 'angle' attribute, let's call that one 'swipeAngle'.
  3. Saving progress

    tatiang
    by tatiang · January 2015
    best for this unless you only have a couple of attributes to save, in which case you can just as easily use Save Attribute and Load Attribute behaviors. If you aren't familiar with tables, start by
  4. Randomly spawn actors that move down the screen in a lane

    Braydon_SFX
    by Braydon_SFX · January 2015
    Then, in a controller actor, in a 'every' timer, change a integer attribute (let's say it's called RandomAttribute) to random1,x (again, x being how many spawn points you want).
  5. Countdown Timer?

    dustingriffie
    by dustingriffie · January 2015
    Do you just put that into a Display Text Attribute?
  6. Need help with Platform Movements

    Socks
    by Socks · January 2015
    Constrain position.x to AAA *sin(self.time *BBB)+CCC
  7. Custom Score Font + Shortened Score

    tatiang
    by tatiang · January 2015
    * Give each digit actor a unique integer self attribute called something like self.digitPosition. This refers to the order of the digits, so in a number such as 458 the 4 would have a value of 1, the
  8. Max integer?

    tatiang
    by tatiang · January 2015
    * When attribute game.SoldierAmmo ≥ 156 ... Constrain Attribute game.SoldierAmmo to 156.
  9. Max integer?

    colander
    by colander · January 2015
    Where ever you are adding to your ammo count create a rule with the condition "When game.SoldierAmmo <= to 156" and place your Change Attribute inside it.
  10. Max integer?

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · January 2015
    I was wondering how I could set a max number for an integer. I can do 'if attribute game.SoldierAmmo >= 156' :do: 'timer:"every 0.0001 change attribute game.SoldierAmmo :to: 156&qu
  11. SOLVED Reduce Score

    DigGeek
    by DigGeek · January 2015
    Hi All, I've been using GameSalad for about a week now and am loving it especially as so far I've been able to troubleshoot everything by myself. Unfortunately I'm come up against something now and co
  12. actor following the mouse?

    Dues
    by Dues · January 2015
    In your actor put two constrain attributes:
  13. Too many timers? What's your opinion?

    Socks
    by Socks · January 2015
    Yep ! Timers get a bad rap, but like you say unless they are all firing at once having lots is fine, in fact an 'after' timer is about as resource hungry as something like a change attribute behaviour
  14. Spare Code ? Dump It here.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2015
    That was only possible thanks to @Socks 'fast constrain' example.
  15. Spare Code ? Dump It here.

    MattButlerStudios
    by MattButlerStudios · January 2015
    (Quote)
  16. 'Invalid Expression' - this should be simple ;)

    retired_d7bed8d84147da75916cdcef6882048a
    by retired_d7bed8d84147da75916cdcef6882048a · January 2015
    Im trying to change an image using a Change Attribute.
  17. Question about "Reset Game" behavior

    tatiang
    by tatiang · January 2015
    This. Load the high score key when the game starts and then save it before using Reset Game. Reset Game resets attribute values.
  18. Hello! Got some problems

    j_d_campbell98
    by j_d_campbell98 · January 2015
    P.S While I'm here when using Load Attribute what does it mean by "from" and "load"?
  19. Mailto not working...

    gyroscope
    by gyroscope · January 2015
    Thanks, Jamie, I've just discovered that and it's helped me work out the problem I'm having: mailto needs %20 for spaces - it can't deal with a text attribute without them, nor a table entry.
  20. Mailto not working...

    gyroscope
    by gyroscope · January 2015
    Along those lines, I did try "&body=game.long text" - the email opened showing the correct subject but the body text says: vars['game.attributes.id246985']
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