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  1. Camera Movements?

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    You would select your actor in the scene and unlock it. You then would constrain the scene Camera X and Y to your actors self x and y.
  2. How do i make the spawn timing and velocity of actor ratio 1:1 ????

    jorkos
    by jorkos · December 2014
    just give the actor a movement function - don't use a game attribute.
  3. LinkMachine™

    Socks
    by Socks · December 2014
    You select the attribute you want via the what the expression editor.
  4. Penguin Paradise: Jumping animation issue

    colander
    by colander · December 2014
    I have not seen the template but if you go to the Attributes panel and highlight the JumpTriggered attribute and click the "-" button it will give you a list of actors the attribute
  5. Penguin Paradise: Jumping animation issue

    tilek
    by tilek · December 2014
    I cannot find a place where game.JumpTriggered attribute is linked to penguin_jumpUp animation so that I can link the JumpTriggered attribute to another set of images.
  6. How do i make the spawn timing and velocity of actor ratio 1:1 ????

    benjaminmage
    by benjaminmage · December 2014
    Game attributes: integer Velocity 80
  7. How to make an actor move continuously when pressing a button

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2014
    Hi Thor, if you watch the tutorial I posted, where I use a Move Behavior in the tutorial, use a Constrain Attribute instead. For example in the Rule named Move me Right you would replace the Move Beha
  8. App rejected, couldn't find any iAds in game?

    AJaymz
    by AJaymz · December 2014
    * I have the checkbox checked to show ads during scene change with the show banner attribute during those scenes.
  9. I'm Very Disappointed in Game Salad's Previewer

    jonmulcahy
    by jonmulcahy · December 2014
    We see it most often when scenes don't load, it's usually traced back to a rule that is missing an attribute.
  10. How to make an actor move continuously when pressing a button

    Soopa Arrow
    by Soopa Arrow · December 2014
    Hi Thor. I would create a Boolean variable (set to false at default) such as 'moveright'. When right button is pressed, the value will change to true. When the value is true, try using Constrain Attri
  11. How do I get the money to move with the character?

    Socks
    by Socks · December 2014
    Make a game.attribute ('real'), let's call it HeroX
  12. Spawning an actor to a specified position and changing his size...

    ryast
    by ryast · December 2014
    (Quote)
  13. How do I get the money to move with the character?

    Applesauce Ninja
    by Applesauce Ninja · December 2014
    Constrain Attribute
  14. Spawning an actor to a specified position and changing his size...

    JSproject
    by JSproject · December 2014
    change attribute "self.size.width" to "50" and another one for the height.
  15. How do I get the money to move with the character?

    Socks
    by Socks · December 2014
    Make a game.attribute ('real'), let's call it HeroX
  16. How do I get the money to move with the character?

    Socks
    by Socks · December 2014
    If you simply want one actor to track the X position of another you can simply constrain the following actor's X position to the leading actor's X position using a constrain behaviour.
  17. Slow Actor From Falling

    Sopanda
    by Sopanda · December 2014
    (Quote)
  18. Slow Actor From Falling

    tatiang
    by tatiang · December 2014
    Create a boolean attribute called game.slowDown. In an actor, have a rule that changed game.slowDown to true based on some condition (and then back to false on some other condition or after a certain
  19. Get an expression work after typing it in

    tatiang
    by tatiang · December 2014
    If you need to access another actor's position attributes, you might instead constrain game.bluePlayerX to self.position.X in the blue player actor (and the same for the Y position). Then every other
  20. Single spawn call somehow spawns two actors?

    tatiang
    by tatiang · December 2014
    As long as you are selecting game.Time from the attribute browser and not just typing it in, that should work.
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