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  1. 2000 sound

    Armelline
    by Armelline · February 2018
    In what way do you want to constrain the sounds?
  2. Display text issue - max out at 20 actors with display text?

    jrj.clark
    by jrj.clark · February 2018
    I do have other actors in the scene where Display Text is working fine. The issue first came up when I created copies of the same actor and changed an attribute within these copies to find a different
  3. 2000 sound

    gatrif
    by gatrif · February 2018
    2) any way to Constrain sounds ???
  4. How to have a turret track like in tower defence games?

    Twayne2
    by Twayne2 · February 2018
    So I am working on a turret defence game. I have where the turret rotates to game.attribute coordinates which are the enemy's coordinates. The enemies have self health attributes and there are bullets
  5. Motion is BROKEN! - Actor will not rest at 0 speed?!

    Armelline
    by Armelline · February 2018
    That normally brings it to a nice stop. In most cases a change attribute will work too.
  6. How to make a coin spawn in a row?

    awesome_wells
    by awesome_wells · February 2018
    I've attached an example of one way you can do it. I set a 'Coin Spawner' actor that contains a 'Spawn switch' boolean attribute.
  7. Question regarding COLLISIONS

    sinbot
    by sinbot · February 2018
    Thank you. I've neglected to use TAGS. Def keeps everything cleaner at least!> @AlchimiaStudios said:
  8. Question regarding COLLISIONS

    AlchimiaStudios
    by AlchimiaStudios · February 2018
    On the home pane you can click on tags and create one for collisions, and drag in all collision actors there.
  9. Copy random rows from columns from original table into a new table?

    awesome_wells
    by awesome_wells · February 2018
    One way you could do it is to create an actor with two attributes e.g. "Cell read contents" and "Cell write row number"
  10. Question regarding COLLISIONS

    sinbot
    by sinbot · February 2018
    If you have a long list of individual collisions is there a way to consolidate them all and maybe help optimize your game?
  11. GS Optimization

    AlchimiaStudios
    by AlchimiaStudios · February 2018
    * Really complex constrains (nested constrains, expressions with tons of complex math used multiple times).
  12. change images, depending of which language is set, localization

    awesome_wells
    by awesome_wells · January 2018
    When [Attribute] [Devices>Platform>Language] contains [Russian]
  13. How to use real time to set a timer?

    awesome_wells
    by awesome_wells · January 2018
    It counts total seconds since timer is started. The date/time that the timer is started is a saved attribute so you can use the GameSalad viewer to test on a device.
  14. expressions with Scene Specific attributes not working (and disappearing)?

    awesome_wells
    by awesome_wells · January 2018
    I've created an actor to write the scene's camera X and Y to global attributes (so I can refer to them in other actor prototypes).
  15. How to let two answers display in two actors randomly and don't repeat.

    awesome_wells
    by awesome_wells · January 2018
    One way you can do this is to set Answer1 and Answer2 as global attributes.
  16. Mac Creator Release 1.25.84 is available (High Sierra Fix)

    dyoh777
    by dyoh777 · January 2018
    As far as using attributes goes, you can't drag and drop from different expressions like before and even copy and paste has problems - it'll usually fail to copy the correct attribute and seems to ign
  17. Spawning actors with different attributes

    Icebox
    by Icebox · January 2018
    create a boolean self attribute name it parent set it to false
  18. Spawning actors with different attributes

    tatiang
    by tatiang · January 2018
    You can also "pass" attribute values to spawned actors through the use of game attributes. These rules will spawn three balls of different sizes...
  19. GameSalad Creator 2.0 - Custom Collisions and Physics Body Editor

    tholder
    by tholder · January 2018
    2.0 online environment was I published my Custom Collisions game and then went to my Published Project Library (creator.gamesalad.com) and chose to import the published game into the creator 2.0 libr
  20. GameSalad Creator 2.0 - Custom Collisions and Physics Body Editor

    tholder
    by tholder · January 2018
    "Custom" under the physics attributes for an actor and it pops up a window to nav to the JSON file I've created using PBE. However, in the GSC 2.0 when I do this, I can select &
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