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How to have a turret track like in tower defence games?
by Twayne2 ·So I am working on a turret defence game. I have where the turret rotates to game.attribute coordinates which are the enemy's coordinates. The enemies have self health attributes and there are bullets -
Motion is BROKEN! - Actor will not rest at 0 speed?!
by Armelline ·That normally brings it to a nice stop. In most cases a change attribute will work too. -
How to make a coin spawn in a row?
by awesome_wells ·I've attached an example of one way you can do it. I set a 'Coin Spawner' actor that contains a 'Spawn switch' boolean attribute. -
Question regarding COLLISIONS
by sinbot ·Thank you. I've neglected to use TAGS. Def keeps everything cleaner at least!> @AlchimiaStudios said: -
Question regarding COLLISIONS
by AlchimiaStudios ·On the home pane you can click on tags and create one for collisions, and drag in all collision actors there. -
Copy random rows from columns from original table into a new table?
by awesome_wells ·One way you could do it is to create an actor with two attributes e.g. "Cell read contents" and "Cell write row number" -
Question regarding COLLISIONS
by sinbot ·If you have a long list of individual collisions is there a way to consolidate them all and maybe help optimize your game? -
GS Optimization
by AlchimiaStudios ·* Really complex constrains (nested constrains, expressions with tons of complex math used multiple times). -
change images, depending of which language is set, localization
by awesome_wells ·When [Attribute] [Devices>Platform>Language] contains [Russian] -
How to use real time to set a timer?
by awesome_wells ·It counts total seconds since timer is started. The date/time that the timer is started is a saved attribute so you can use the GameSalad viewer to test on a device. -
expressions with Scene Specific attributes not working (and disappearing)?
by awesome_wells ·I've created an actor to write the scene's camera X and Y to global attributes (so I can refer to them in other actor prototypes). -
How to let two answers display in two actors randomly and don't repeat.
by awesome_wells ·One way you can do this is to set Answer1 and Answer2 as global attributes. -
Mac Creator Release 1.25.84 is available (High Sierra Fix)
by dyoh777 ·As far as using attributes goes, you can't drag and drop from different expressions like before and even copy and paste has problems - it'll usually fail to copy the correct attribute and seems to ign -
Spawning actors with different attributes
by Icebox ·create a boolean self attribute name it parent set it to false -
Spawning actors with different attributes
by tatiang ·You can also "pass" attribute values to spawned actors through the use of game attributes. These rules will spawn three balls of different sizes... -
GameSalad Creator 2.0 - Custom Collisions and Physics Body Editor
by tholder ·2.0 online environment was I published my Custom Collisions game and then went to my Published Project Library (creator.gamesalad.com) and chose to import the published game into the creator 2.0 libr -
GameSalad Creator 2.0 - Custom Collisions and Physics Body Editor
by tholder ·"Custom" under the physics attributes for an actor and it pops up a window to nav to the JSON file I've created using PBE. However, in the GSC 2.0 when I do this, I can select & -
Accelerometer Calibration: Beginner
by trevorkbond ·Sorry but I gotta bother you one more time. In my tilt rules I can't put game.accelerometer.x-game.starting.x as the first attribute, so I made a new attribute called tilt.x and constrained it to game -
Accelerometer Calibration: Beginner
by tatiang ·What you can do is to refer to the original values. The way to do this would be to access the accelerometer value when the game starts and store this in a custom attribute such as game.startingX. Yo -
How to make actor rotate only 1 time
by sinbot ·That's initially what I was wanting to do. Is the (#ofTimes) a game integer attribute? Could you post a screenshot of what it would look like?> @Valan said: