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  1. How to have a turret track like in tower defence games?

    Twayne2
    by Twayne2 · February 2018
    So I am working on a turret defence game. I have where the turret rotates to game.attribute coordinates which are the enemy's coordinates. The enemies have self health attributes and there are bullets
  2. Motion is BROKEN! - Actor will not rest at 0 speed?!

    Armelline
    by Armelline · February 2018
    That normally brings it to a nice stop. In most cases a change attribute will work too.
  3. How to make a coin spawn in a row?

    awesome_wells
    by awesome_wells · February 2018
    I've attached an example of one way you can do it. I set a 'Coin Spawner' actor that contains a 'Spawn switch' boolean attribute.
  4. Question regarding COLLISIONS

    sinbot
    by sinbot · February 2018
    Thank you. I've neglected to use TAGS. Def keeps everything cleaner at least!> @AlchimiaStudios said:
  5. Question regarding COLLISIONS

    AlchimiaStudios
    by AlchimiaStudios · February 2018
    On the home pane you can click on tags and create one for collisions, and drag in all collision actors there.
  6. Copy random rows from columns from original table into a new table?

    awesome_wells
    by awesome_wells · February 2018
    One way you could do it is to create an actor with two attributes e.g. "Cell read contents" and "Cell write row number"
  7. Question regarding COLLISIONS

    sinbot
    by sinbot · February 2018
    If you have a long list of individual collisions is there a way to consolidate them all and maybe help optimize your game?
  8. GS Optimization

    AlchimiaStudios
    by AlchimiaStudios · February 2018
    * Really complex constrains (nested constrains, expressions with tons of complex math used multiple times).
  9. change images, depending of which language is set, localization

    awesome_wells
    by awesome_wells · January 2018
    When [Attribute] [Devices>Platform>Language] contains [Russian]
  10. How to use real time to set a timer?

    awesome_wells
    by awesome_wells · January 2018
    It counts total seconds since timer is started. The date/time that the timer is started is a saved attribute so you can use the GameSalad viewer to test on a device.
  11. expressions with Scene Specific attributes not working (and disappearing)?

    awesome_wells
    by awesome_wells · January 2018
    I've created an actor to write the scene's camera X and Y to global attributes (so I can refer to them in other actor prototypes).
  12. How to let two answers display in two actors randomly and don't repeat.

    awesome_wells
    by awesome_wells · January 2018
    One way you can do this is to set Answer1 and Answer2 as global attributes.
  13. Mac Creator Release 1.25.84 is available (High Sierra Fix)

    dyoh777
    by dyoh777 · January 2018
    As far as using attributes goes, you can't drag and drop from different expressions like before and even copy and paste has problems - it'll usually fail to copy the correct attribute and seems to ign
  14. Spawning actors with different attributes

    Icebox
    by Icebox · January 2018
    create a boolean self attribute name it parent set it to false
  15. Spawning actors with different attributes

    tatiang
    by tatiang · January 2018
    You can also "pass" attribute values to spawned actors through the use of game attributes. These rules will spawn three balls of different sizes...
  16. GameSalad Creator 2.0 - Custom Collisions and Physics Body Editor

    tholder
    by tholder · January 2018
    2.0 online environment was I published my Custom Collisions game and then went to my Published Project Library (creator.gamesalad.com) and chose to import the published game into the creator 2.0 libr
  17. GameSalad Creator 2.0 - Custom Collisions and Physics Body Editor

    tholder
    by tholder · January 2018
    "Custom" under the physics attributes for an actor and it pops up a window to nav to the JSON file I've created using PBE. However, in the GSC 2.0 when I do this, I can select &
  18. Accelerometer Calibration: Beginner

    trevorkbond
    by trevorkbond · January 2018
    Sorry but I gotta bother you one more time. In my tilt rules I can't put game.accelerometer.x-game.starting.x as the first attribute, so I made a new attribute called tilt.x and constrained it to game
  19. Accelerometer Calibration: Beginner

    tatiang
    by tatiang · January 2018
    What you can do is to refer to the original values. The way to do this would be to access the accelerometer value when the game starts and store this in a custom attribute such as game.startingX. Yo
  20. How to make actor rotate only 1 time

    sinbot
    by sinbot · January 2018
    That's initially what I was wanting to do. Is the (#ofTimes) a game integer attribute? Could you post a screenshot of what it would look like?> @Valan said:
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