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  1. Custom Number Level Box shows only numbers from 0-9

    Jugoslav85
    by Jugoslav85 · March 2014
    I have a index self attribute to the level box called What Level am i. I have a rule on the level box called Spawn actor 0.png in the center on the box. I have set every level box its What level am i.
  2. Spawning properties

    tatiang
    by tatiang · March 2014
    In the background and the spawned actors, constrain their velocity to a game attribute that you change over time.
  3. Spawning properties

    datinymagician
    by datinymagician · March 2014
    I was wondering, how do you spawn an actor that has the current velocity and acceleration of a moving background? I cant seem to put the current acceleration as an attribute. Please help!
  4. Change Attribute Self.Color to Self.Health

    tatiang
    by tatiang · March 2014
    To vary a color attribute based on another attribute such as health -- and in the ranges you mentioned -- try this:
  5. Anyone know how to make flappy bird "game over scene?" **HELP**

    bjandthekatz
    by bjandthekatz · March 2014
    Inside one of your actors make a self Boolean attribute. Call it high score. When self.high score is false and score>Game.highscore play sound and change attribute self.high score to true
  6. Change Attribute Self.Color to Self.Health

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    Trying to change the green tint of an actor from 175 down to 50 relative to the health pool; something like this:
  7. Anyone know how to make flappy bird "game over scene?" **HELP**

    bjandthekatz
    by bjandthekatz · March 2014
    * High Score- Create an integer attribute called HighScore. In the Display HighScore actor make a rule: If Score>HighScore change attribute HighScore to Score. Save attribute HighScore
  8. Collision Error

    Backtothis
    by Backtothis · March 2014
    If Object B only has an X velocity, this works fine. But the moment I add in a change attribute for linear motion.Y, the collision detection no longer works properly. Object B will detect the collis
  9. displaying distance to closest target with multiple targets...

    jedikan
    by jedikan · March 2014
    but when i do the distances1 smaller than other attributes
  10. Multiple Actor Spawn

    Brundi
    by Brundi · March 2014
    Then make an Boolean attribute called "actor spawn"
  11. Which is better? Save and load data using table or key(from save load attribute)

    spidey906
    by spidey906 · March 2014
    Which is better? Save and load data using table or key(from save load attribute). Thanks.
  12. Animating Direction When Constrained to Mouse Y

    UtopianGames
    by UtopianGames · March 2014
    Yeah it can be tightened up try changing the 10, i thought you could have the animation rules in here and still use your original code to move/constrain.
  13. Which case needs more memory? Global or Scene Attribute

    spidey906
    by spidey906 · March 2014
    Which case needs more memory? Global Attribute or Scene Attribute? Thanks.
  14. Adding points from multiple actors to the final score and best score

    BrassMonkeysUK
    by BrassMonkeysUK · March 2014
    I have created an attribute under "Game" for Best Score as an Integer of 0
  15. Animating Direction When Constrained to Mouse Y

    UtopianGames
    by UtopianGames · March 2014
    @Tim_A You could use the trick constrain self.motion.linear to 10*(mouse position-self.position).
  16. Start animation and destroy actor after 1 second

    Jugoslav85
    by Jugoslav85 · March 2014
    It is ok, i managed it somehow. I had to make an other boolean attribute which will stop the moving animation, and in the same time it will begin the death animation.
  17. Issue spawning moving obstacle from tables

    tatiang
    by tatiang · March 2014
    Timer every 0 seconds spawn actor [actor name] at tableCellValue(tableName,game.row,1) tableCellValue(tableName,game.row,2) change attribute game.row to game.row+1
  18. Issue spawning moving obstacle from tables

    AirshipScientist
    by AirshipScientist · March 2014
    My rule for spawning works like this: There is a game variable, game.traveled. Every 0.1 seconds, I change attribute game.traveled to game.traveled + hero.speed/10. When game.traveled > 480*gam
  19. Spawning Random(1, 5) (actually random) From Another Actor

    tatiang
    by tatiang · March 2014
    sometimes make the mistake of creating a custom attribute called game.time and then confusing it with the built-in attribute.
  20. Spawning Random(1, 5) (actually random) From Another Actor

    Homebrew_Kid
    by Homebrew_Kid · March 2014
    (Quote)
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