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Custom Number Level Box shows only numbers from 0-9
by Jugoslav85 ·I have a index self attribute to the level box called What Level am i. I have a rule on the level box called Spawn actor 0.png in the center on the box. I have set every level box its What level am i. -
Spawning properties
by tatiang ·In the background and the spawned actors, constrain their velocity to a game attribute that you change over time. -
Spawning properties
by datinymagician ·I was wondering, how do you spawn an actor that has the current velocity and acceleration of a moving background? I cant seem to put the current acceleration as an attribute. Please help! -
Change Attribute Self.Color to Self.Health
by tatiang ·To vary a color attribute based on another attribute such as health -- and in the ranges you mentioned -- try this: -
Anyone know how to make flappy bird "game over scene?" **HELP**
by bjandthekatz ·Inside one of your actors make a self Boolean attribute. Call it high score. When self.high score is false and score>Game.highscore play sound and change attribute self.high score to true -
Change Attribute Self.Color to Self.Health
by Homebrew_Kid ·Trying to change the green tint of an actor from 175 down to 50 relative to the health pool; something like this: -
Anyone know how to make flappy bird "game over scene?" **HELP**
by bjandthekatz ·* High Score- Create an integer attribute called HighScore. In the Display HighScore actor make a rule: If Score>HighScore change attribute HighScore to Score. Save attribute HighScore -
Collision Error
by Backtothis ·If Object B only has an X velocity, this works fine. But the moment I add in a change attribute for linear motion.Y, the collision detection no longer works properly. Object B will detect the collis -
displaying distance to closest target with multiple targets...
by jedikan ·but when i do the distances1 smaller than other attributes -
Multiple Actor Spawn
by Brundi ·Then make an Boolean attribute called "actor spawn" -
Which is better? Save and load data using table or key(from save load attribute)
by spidey906 ·Which is better? Save and load data using table or key(from save load attribute). Thanks. -
Animating Direction When Constrained to Mouse Y
by UtopianGames ·Yeah it can be tightened up try changing the 10, i thought you could have the animation rules in here and still use your original code to move/constrain. -
Which case needs more memory? Global or Scene Attribute
by spidey906 ·Which case needs more memory? Global Attribute or Scene Attribute? Thanks. -
Adding points from multiple actors to the final score and best score
by BrassMonkeysUK ·I have created an attribute under "Game" for Best Score as an Integer of 0 -
Animating Direction When Constrained to Mouse Y
by UtopianGames ·@Tim_A You could use the trick constrain self.motion.linear to 10*(mouse position-self.position). -
Start animation and destroy actor after 1 second
by Jugoslav85 ·It is ok, i managed it somehow. I had to make an other boolean attribute which will stop the moving animation, and in the same time it will begin the death animation. -
Issue spawning moving obstacle from tables
by tatiang ·Timer every 0 seconds spawn actor [actor name] at tableCellValue(tableName,game.row,1) tableCellValue(tableName,game.row,2) change attribute game.row to game.row+1 -
Issue spawning moving obstacle from tables
by AirshipScientist ·My rule for spawning works like this: There is a game variable, game.traveled. Every 0.1 seconds, I change attribute game.traveled to game.traveled + hero.speed/10. When game.traveled > 480*gam -
Spawning Random(1, 5) (actually random) From Another Actor
by tatiang ·sometimes make the mistake of creating a custom attribute called game.time and then confusing it with the built-in attribute. -
Spawning Random(1, 5) (actually random) From Another Actor
by Homebrew_Kid ·(Quote)