Dynamic Level Change Instruction

TosanuTosanu Member, PRO Posts: 388
edited March 2014 in Working with GS (PC)

I am setting up a Level Select menu system for my game, and I find that modifying any functionality in it is a slow and painful process since I have to unlock each button actor instance to manually target the scene that it goes to, so if that I have to change any behaviors I have to revert and reselect the scene for each and every button. Is there a way in the Windows editor to instead create a change scene behavior which can be set to an attribute, so that it checks the attribute to confirm what scene to go to, instead, so that I dont have to unlock the instances for this?


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