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Range-Finding?
by grimtooth ·Currently I have a Table and Pointers set up to constrain actor X,Y positions to table cells. I was hoping to simply be able to have a constantly running AI actor that would calculate distance from -
★ iOS 7 Parallax GS Demo ★
by Socks ·(Quote) -
★ iOS 7 Parallax GS Demo ★
by GSAnimator ·@ericzingeler Great job! =D> Yes, I've tried your project And you did a nice Loop demo, But Just one problem like @ashtmj did, the background tilting in reverse way on Y position. it's very -
universal work around?
by CaptFinn ·Is it possible to create a app that asks the user the first time what device they are using. and the choice they make sets a attribute. So if 4s or lower atrribute is 1 if 5 its 2. and based on what a -
Universal Build Tutorial with Project File
by GamePizza ·(Quote) -
SPACE BAR WONT WORK
by ang0005 ·i then tried an idea from tshirtBooth which is to make a text game attribute and give it a value of (space) then did when touch is pressed change Game.typing to Game.Typing+(Text Attribute) -
Some table issues adjusting object speeds at random...
by ericzingeler ·Change attribute to a table cell value > of some table > at row number 1 > at column number random 1 to column count of some table. -
Some table issues adjusting object speeds at random...
by UberAirship ·So I setup a change attribute that statues when my actor overlaps or collides with one of these drinks. Spawn another one and change its speed. My change attribute looks like this: set: game.DrinkSpee -
constrain x and y coordinates in other layer
by -Timo- ·so I tried to constrain an other actor to the player who has to collide with the enemy, so the player is in an other layer and the constrained actor and the enemy are in other layers. but the constrai -
★ iOS 7 Parallax GS Demo ★
by GSAnimator ·@ashtmj I've tried your code feels a little bit strange, seems it's tilting in reverse way But use this code instead:(Quote) -
Ad Hoc Build Has No Icon
by jonmulcahy ·it's probably something inside of the If attribute game.Screen.Size.Height = 568 rule. -
Actor Rotating Issue
by bjandthekatz ·Hello, I have an actor (Actor 1) where I want the image to rotate, and not the actor. I have made another actor (Actor 2) that will constrain to the position of Actor 1 and it will rotate. The only pr -
Actor over an actor?
by CoolBee ·Edit 3: Gave it some thought on the drive home from work and I've cracked it! If anyone wants to know it seems I had to also constrain it the otherway round! -
Actor over an actor?
by CoolBee ·Hey @Jamie_c thanks for the reply, slowest reply ever but I've only just gotten time to do this now! But how can I constrain it if my actor moves along the Y axis constantly? -
How to load table values to attributes?
by BlackCloakGS ·@brickmator use change attribute behavior and in the expression part of the behavior use the tableCellValue function -
How to load table values to attributes?
by brickamator ·How to I load table cell values to a attribute? -
★ iOS 7 Parallax GS Demo ★
by ashtmj ·Make 4 real attributes in your BG actor: "My X" and "My Y" "movement point X" and "movement point Y" -
problem with drag ?
by lebiscuit ·constrain attribute from my camera, bug all my swipe and scroll, i don't get it -
Spawning Actor Reference?
by drtyrell ·Okay, I think you two have answered my question. I have a book on GameSalad for iOS and haven't seen a single instance of what I'm talking about. The attribute types don't seem to include a type of Ac -
Spawning Actor Reference?
by BoomshackBarry ·I think off the top of my head I'd have a global attribute to count how may actors have been spawned. Inside each actor set the first behaviour to change self.id to global.count, and then increment gl