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  1. Range-Finding?

    grimtooth
    by grimtooth · June 2013
    Currently I have a Table and Pointers set up to constrain actor X,Y positions to table cells. I was hoping to simply be able to have a constantly running AI actor that would calculate distance from
  2. ★ iOS 7 Parallax GS Demo ★

    Socks
    by Socks · June 2013
    (Quote)
  3. ★ iOS 7 Parallax GS Demo ★

    GSAnimator
    by GSAnimator · June 2013
    @ericzingeler Great job! =D> Yes, I've tried your project And you did a nice Loop demo, But Just one problem like @ashtmj did, the background tilting in reverse way on Y position. it's very
  4. universal work around?

    CaptFinn
    by CaptFinn · June 2013
    Is it possible to create a app that asks the user the first time what device they are using. and the choice they make sets a attribute. So if 4s or lower atrribute is 1 if 5 its 2. and based on what a
  5. Universal Build Tutorial with Project File

    GamePizza
    by GamePizza · June 2013
    (Quote)
  6. SPACE BAR WONT WORK

    ang0005
    by ang0005 · June 2013
    i then tried an idea from tshirtBooth which is to make a text game attribute and give it a value of (space) then did when touch is pressed change Game.typing to Game.Typing+(Text Attribute)
  7. Some table issues adjusting object speeds at random...

    ericzingeler
    by ericzingeler · June 2013
    Change attribute to a table cell value > of some table > at row number 1 > at column number random 1 to column count of some table.
  8. Some table issues adjusting object speeds at random...

    UberAirship
    by UberAirship · June 2013
    So I setup a change attribute that statues when my actor overlaps or collides with one of these drinks. Spawn another one and change its speed. My change attribute looks like this: set: game.DrinkSpee
  9. constrain x and y coordinates in other layer

    -Timo-
    by -Timo- · June 2013
    so I tried to constrain an other actor to the player who has to collide with the enemy, so the player is in an other layer and the constrained actor and the enemy are in other layers. but the constrai
  10. ★ iOS 7 Parallax GS Demo ★

    GSAnimator
    by GSAnimator · June 2013
    @ashtmj I've tried your code feels a little bit strange, seems it's tilting in reverse way But use this code instead:(Quote)
  11. Ad Hoc Build Has No Icon

    jonmulcahy
    by jonmulcahy · June 2013
    it's probably something inside of the If attribute game.Screen.Size.Height = 568 rule.
  12. Actor Rotating Issue

    bjandthekatz
    by bjandthekatz · June 2013
    Hello, I have an actor (Actor 1) where I want the image to rotate, and not the actor. I have made another actor (Actor 2) that will constrain to the position of Actor 1 and it will rotate. The only pr
  13. Actor over an actor?

    CoolBee
    by CoolBee · June 2013
    Edit 3: Gave it some thought on the drive home from work and I've cracked it! If anyone wants to know it seems I had to also constrain it the otherway round!
  14. Actor over an actor?

    CoolBee
    by CoolBee · June 2013
    Hey @Jamie_c thanks for the reply, slowest reply ever but I've only just gotten time to do this now! But how can I constrain it if my actor moves along the Y axis constantly?
  15. How to load table values to attributes?

    BlackCloakGS
    by BlackCloakGS · June 2013
    @brickmator use change attribute behavior and in the expression part of the behavior use the tableCellValue function
  16. How to load table values to attributes?

    brickamator
    by brickamator · June 2013
    How to I load table cell values to a attribute?
  17. ★ iOS 7 Parallax GS Demo ★

    ashtmj
    by ashtmj · June 2013
    Make 4 real attributes in your BG actor: "My X" and "My Y" "movement point X" and "movement point Y"
  18. problem with drag ?

    lebiscuit
    by lebiscuit · June 2013
    constrain attribute from my camera, bug all my swipe and scroll, i don't get it
  19. Spawning Actor Reference?

    drtyrell
    by drtyrell · June 2013
    Okay, I think you two have answered my question. I have a book on GameSalad for iOS and haven't seen a single instance of what I'm talking about. The attribute types don't seem to include a type of Ac
  20. Spawning Actor Reference?

    BoomshackBarry
    by BoomshackBarry · June 2013
    I think off the top of my head I'd have a global attribute to count how may actors have been spawned. Inside each actor set the first behaviour to change self.id to global.count, and then increment gl
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