Contact Is Imminent: PLEXXR

netdzynrnetdzynr Member Posts: 296
edited November -1 in Announce Your Game!
Given the recent UFO sightings in New York, Ohio, and China, and the recent detailed UFO reports provided by several key US military personnel, we are convinced extraterrestrials monitoring this planet will soon make an appearance that has been unprecedented until now. While we await their arrival, we invite you join us in studying clues the aliens appear to have left for us to investigate.

Roughly two years ago, we recovered several devices of unknown technology near Groom Lake, Nevada, and we are convinced the machines' origin is extraterrestrial. To study the technology, we developed PLEXXR, a software analysis tool designed to translate the alien code into data that could be studied by scientists around the globe.

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Clearly this information is extremely sensitive in nature -- PLEXXR cannot be found through normal search channels in Apple's App Store. We believe there may be attempts to cover up our efforts and discredit our organization. If you wish to act, do so quickly.

PLEXXR

We thank you for joining us in this endeavor.
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Comments

  • DimensionGamesDimensionGames PRO Posts: 993
    Haha that is so cool!
  • NexusGameStudioNexusGameStudio Member Posts: 265
    Looks great! Wish I had an iPad or else I'd buy it. Hope its a big success for you :)
  • JackBQuickJackBQuick Member Posts: 524
    It looks great, netdzynr! I don't have an iPad but I wish I did!
  • netdzynrnetdzynr Member Posts: 296
    Thanks for the kind words. To be honest, I think most folks here would not like this game. My goal for PLEXXR was to create what I call a "coffee table app" -- a piece of interactive art that could be comfortably displayed on one's living room coffee table, picked up, and played without words/language (though written hints are provided for folks who need a little push).

    I tried to create a challenge that comes not just from solving the puzzles, but figuring out HOW to solve them -- each puzzle uses a different type of interaction to achieve its end result. Quite honestly, I don't know how this kind of game will be received. Some folks claim the puzzles are somewhat easy, while others have gotten stuck on the first level. And PLEXXR doesn't follow the current trends of cute bouncy cartoon characters or block-pushing physics games, so the whole experience is one giant (alien) experiment for me.

    A desktop version will be available soon for folks who don't have iPads but want to play.
  • JackBQuickJackBQuick Member Posts: 524
    Actually, I love games like that! I'll keep an eye out for your desktop version.
  • netdzynrnetdzynr Member Posts: 296
    JackBQ, you've always been so complimentary of this app, sight unseen! That's very much appreciated.

    So for you and other folks who want to give PLEXXR a try, a desktop version is posted here. Obviously the experience isn't quite the same as on a mobile device, but the puzzles should play fine.

    Note: you'll need to make use of the "H" key on your keyboard to launch PLEXXR's navigation hub, which is normally accessed using 3-finger touch. A ReadMe is included in the ZIP file.

    Have fun! If you get stuck, feel free to ask for clues/solutions!
  • JackBQuickJackBQuick Member Posts: 524
    Thanks, netdzynr! I've downloaded it and I'll try it out soon. Have a great weekend!
  • hrsmediahrsmedia Member Posts: 522
    Thanks, I downloaded the desktop version as I don't have an iPad yet.. Really nice work on this, I've just done the first 2 puzzles..
  • Rob2Rob2 Member Posts: 2,402
    Looks fantastic... I have an iPad but where is the desktop version?

    ps as you have had dealings with Runtime Revolution have you tried the iOS version of LiveCode?
  • netdzynrnetdzynr Member Posts: 296
    @hrs - So excited you're playing. It's been long time in the making!

    @ rob - The link is above, but here it is more clearly :-)
    <http://www.tactilemedia.com/download/app/PLEXXR_app.zip>;

    Yes, I've been using LiveCode since before it was even called LiveCode! I'm not using the iOS version yet as it is still very developmental. But the RunRev folks are offering a good deal right now ($99) compared to what it originally ran ($700). I think for the moment I'm safe in saying that if you want to make physics games, LC is not for you (yet). There's no library for that (you'd have to write one yourself which is possible but a lot of work) and I believe they're still finalizing app store submissions. If you want to make games/apps that don't need 60FPS animation, then LC might be an good option. Happy to provide more info privately if you wish:
    scott-at-tactilemedia-dot-com
  • CoIinCoIin Member Posts: 197
    Couple of things:

    Plexxr is live in the store now, and it is a good iPad game:

    http://itunes.apple.com/us/app/plexxr/id397208452?mt=8

    I'm about 2/3rd the way through it already, and I'm not sure how much replay value it will have. You can do the levels again and beat your time, but you are pretty certain to beat your time, because it takes a while to work the puzzles out the first time!

    But still, it's a very good $2's worth of game time. I reckon it would take someone who was good at puzzles a few hours to play, and I'm sure families will hand around the iPad for everyone to have a go. It's certainly a very slick GameSalad app.

    I have used the iOS version of LiveCode. It's still going through alphas currently, and I believe that you can't yet submit an app to the store. It does give good performance, and testing and creating for iPhone and iPad is fairly quick and straightforward. Not as quick as it is to test with GS Viewer, but still ok.

    LiveCode doesn't overlap too much with GameSalad, in terms of the sorts of apps you might make with it, though there are some puzzle like games that could be done with either one. And it definitely isn't suited to making 2D physics based games.
  • netdzynrnetdzynr Member Posts: 296
    Thanks for the generous comments Colin. You are right -- replay value is minimal, and the time element was added to accommodate just that. But I figure PLEXXR is something of a test run: if there are folks out there that enjoy visual puzzles, I'll make more (Theoria > Poesis > Praxis).

    Glad to hear it's working for you!
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    I agree that it lacks traditional replay value...

    But, I found myself trying to get my friends to play and try beating my score without giving them any hints. Naturally, I didn't want them tying up my computer for too long, so once they tried a few puzzles I suggested they get it for themselves. I see this same scenario playing out with app store version.

    Now, just release an iPhone version and take my $1.99-$.99 already! ;-)

    Edit: I noticed a glitch. When playing a level for the first time, I quit the app and it stored the elapsed time as my "best time". I can see people exploiting this to lie about how long it took them to beat the various levels. Not sure if this issue is present in the iPad version...
  • netdzynrnetdzynr Member Posts: 296
    If you have an idea of how to squeeze a 1024x768 touch interface down into a usable 480x320 space, I'm listening!

    Thanks for catching the exploit glitch -- not sure I've ever checked that...

    Mostly, glad you got a chance to play. I was going to contact you directly if I didn't hear from you. :-)
  • netdzynrnetdzynr Member Posts: 296
    Hey, I just got my first complaint -- have I reached a milestone? :-)

    The menu system in my PLEXXR app is triggered by 3-finger touch. And it just so happens that the zoom function in the iPad's accessibility settings is designed to use 3-finger touch (and there's no way to change it). Which means I now need to build in a way to accommodate this control without disrupting the game for existing users. Fun!

    This bit of info may be old news for those of you building iPad apps, but it was news to me. Keep accessibility in mind when building iPad games!
  • CoIinCoIin Member Posts: 197
    Couple of things:

    You could make it be 960x640, and target the iPhone 4.

    Your menu works fine with four fingers, and doesn't trigger the accessibility feature. You could change the graphic to tell people to press four fingers.

    But, alas, there's a much bigger issue. The Begin button does not work with either a single tap or a double tap (which is the accessibility version of activating a button). So that's a much bigger GS issue.

    For what it's worth, I suspect that anyone needing accessibility features would find it tough to play the game anyway!
  • netdzynrnetdzynr Member Posts: 296
    Your menu works fine with four fingers, and doesn't trigger the accessibility feature. You could change the graphic to tell people to press four fingers.

    I have considered that. I'm not sure if four is better than two, other than possibly being more deliberate. The suggestion I got from the user was to use double-tap, which I said I would investigate, but the thought of reworking all the GameSalad touch rules makes me want to curl up into a ball on the floor and start mumbling incoherently. I'm not even sure how reliable I can make a double tap function, but I'm willing to try.
    But, alas, there's a much bigger issue. The Begin button does not work with either a single tap or a double tap (which is the accessibility version of activating a button). So that's a much bigger GS issue.

    Hmm. Seems to work fine here, and the user was able to get to the three-touch screen of the game with no issue, so I assume he had no problem either.
    For what it's worth, I suspect that anyone needing accessibility features would find it tough to play the game anyway!

    Agreed. Not to mention the fact that it's only a two dollar game. But it's a "the customer is always right" world we live in so onward into more GameSalad anguish. :-)
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    I made a double tap demo a while back. Here's a link: http://gamesalad.com/game/play/78920
  • netdzynrnetdzynr Member Posts: 296
    Cool, BarkBark, thanks. At first I was concerned about how many places I'll have to update the behaviors to add double tap, but the more I think about, adding this feature may require only one change since the menu is a prototype object. You got me thinking in a good way!
  • JackBQuickJackBQuick Member Posts: 524
    Just a quick note to let you know how much I'm enjoying PLEXXR. The puzzles are challenging and fun. I try to play a little bit each day so I'm only at the third stage (the one with all the triangles -- I'm down to the last one). Great concept and great graphics.

    There were some points where a bit of a hint might have helped. For example, I'm having the darndest time keeping track of all the triangles I've located. Maybe a good hint would be to show a side of an unlocated triangle or the general area where it can be found. I know this might be hard to add at this stage but you can keep it in mind for Poesis. Finding this last triangle has me pulling out my hair :)

    All in all, though, I'm having a wonderful time. Once I'm done, I'll post again with my overall impression. Good work!
  • netdzynrnetdzynr Member Posts: 296
    Thanks Jack -- great to hear! You probably already know this but you need to be systematic on that one: single triangles, groups of 2, groups of 3, etc. And in case you didn't realize it, the grouping of triangles is symmetrical (even though the shape is not), so whatever set you find on the left, make sure to find the same set on the right.

    It can indeed be a hair puller!

    Regarding hints, a Web site is in the works for the fictitious science group with hints for all puzzles -- just for folks who need an extra push.
  • quantumsheepquantumsheep Member Posts: 8,188
    Hey fella, just wanted to say 'nice one' on this.

    God knows I don't get it (played the desktop version - thanks for that!), but the presentation is top notch!

    Good luck with it!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • netdzynrnetdzynr Member Posts: 296
    Thanks QS. If you didn't already dig into the desktop version, there's a "secret" unlock to access all the stages -- on the main Theoria menu, press U on your keyboard to temporarily unlock all stages. But you didn't hear it from me :-)
  • CoIinCoIin Member Posts: 197
    About the triangles (which took me 22 minutes), the small dots on the left are something of a hint, in that they are stacked from least complicated to most complicated. You can get a sense of which ones you've missed by seeing how complicated it needs to be.
  • digexdigex Member Posts: 1
    Guys, the sixth puzzle is, to put it bluntly, a dead end. Either the pattern isn't visible to me, or it's just something that plays on my cognitive weaknesses - what I can say at this point, after having damn near breaking my iPad in frustration, is that if someone doesn't post a spoiler so that I can skip that puzzle, I'll only ever see half of the game.

    It looks like they're playing some kind of wacko checkers, but with the objects reducing on each board, and no ability to discern the pieces from one frame to the next, I just don't seem to be able to tell what motion is taking place - I must have some form of pattern blindness for it. I figure there should be 5 of each tile type up there, but that's about it - and as for where, no clue.
  • netdzynrnetdzynr Member Posts: 296
    digex, you've fallen for our secret plan -- get people so annoyed with their iPads that they just want to hurl them out the window (in the direction of PO Box 164, Los Gatos, CA...)

    Hint: try looking at the left column and top row of characters in the first grid, and see where they move to in the second and third grids.

    If that doesn't get you anywhere, ask again.
  • gilbertorbeagilbertorbea Member Posts: 1
    Arghhhhhh! I just got PLEXXR and can I say that I've never had such a game that immerses me so deeply that I blocked out my family's voice as I played it?

    It's really addictive, the presentation is top notch, the difficulty is excruciating, I've had it for hours and I still haven't gotten past stage one...

    Any hints :3?
  • SunTzuSunTzu Member Posts: 3
    Cool game. Really different. It is certainly challenging to have no guidance at all on what's going on. The first level was a breeze for me. I can't seem to budge level 2. Anything special I should be looking for? I assume the characters that change on the periphery are just a red herring.
  • netdzynrnetdzynr Member Posts: 296
    If the game pieces (P) and open slots (S) were numbered from left to right:

    P5 -> S1
    P1 -> S2
    P5 -> S3
    P12 -> S4
    P8 -> S5
    P10 -> S6
  • netdzynrnetdzynr Member Posts: 296
    @ SunTzu -- yes, the characters around the outside are just eyecandy (though we had one intrepid player who succeeded in getting the character digits to match on all 8 rings :-)

    Try to align the rings such that one color forms an X-shaped set of columns through the center (see the goal diagram in the upper right). Only one color will do this.

    Just curious if you tried bring up the hub for a clue? It is a bit vague, but was wondering if you remembered the hub was available.

    Thanks for playing :-)
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