Help!! I am stuck on the hexagon maze puzzle. I have noticed some pieces do not fit together as well as others, but I have been working for 2 days now and am clueless!!
Hey netdzynr, just wanted to sign up to say thanks and congratulations on such an awesome game, I love it! Everything about it, the look, the sounds, the gameplay is all fantastic. Currently on puzzle 9, the sliding puzzle. Sliding puzzles are my biggest weakness so I'm sure I'll be on it for a while yet haha.
One glitch I'd like to point out (sorry if others have already bought it to you attention) is that on the slide puzzle after a while it tends to freeze up, sometimes after many attempts, sometimes during the first one. Other than that it has been flawless.
One other thing, I was wondering if the alien language is modeled after the Romulan language from Star Trek, the scripts look very similar. Anyway thanks again, looking forward to more games or more levels in the future!
Hey, I agree... the style and content of the game is fantastic.
I'm also stuck on the 9th level... with the sliding stuff (getting the two shapes at the bottom to swap)... It has me absolutely stumped... even when I sit down and plan it lol. Any tips/advice?
I also have the same glitch as Cortorr... sometimes, I can't move the slides... it's as if they glitch.
Regarding the swapping position puzzle (what is internally known as "firedrill"), there is a glitch in the puzzle where if you drag a symbol as opposed to touching it, GameSalad will get confused and potentially lock up a slot or two. I am planning a fix for this but currently if you just touch the symbols without dragging it should work OK (otherwise the only recourse is to restart the stage.)
To solve it, try starting with these 4 moves: BL, BR, MR, ML (Bottom,Left,Middle,Right)
@cortorr - thanks for the kind words. The characters are indeed from (what is supposed to be) a Romulan font, so the text is actually readable (the symbols will convert to English characters). I was wondering when somebody would recognize this, and you're the first I've seen publicly mention it, so gold star to you!
Well, my son just told me to take a look at the App Store, and if I'm looking at it right (may not be) it seems PLEXXR is #48 in Top Paid iPad Apps??? That seems pretty nice!
I know it's not perfect, but I do hope folks are enjoying this first effort, as frustrating as it may be :-)
I think people see it more as a challenge because the game gives nothing away... you're not even sure of what the aim of the challenge is when you first start it... and that fires determination within people. Which, by the way, is a fantastic way for a game to behave.
P.S. I'm still stuck on the 'firedrill' level... I'm sure I'll get there, but it's surprisingly challenging :P
I've really enjoyed all of Plexxr. It's pleasing to look at, and listen to, and the puzzles are clever.
I'm surprised no one has asked for a hint on the last (12th) puzzle, since it's the one I'm stuck on and it just seems impenetrable.
I'll try to ask for help here without spoiling anything.
I looked the puzzle over, figured out how to color in the different shapes, then said, "Oh! I see! I see what I'm supposed to make it look like!". I double-checked that the grid's layout would let me do what I wanted, and saw that it would, so I went to work.
When I was done... Nothing! I double-checked: did I fill it in right? Yes, exactly.
From there, I was stumped. There were dozens of variations I could have tried: what if I rotate the whole thing 90 degrees, or turn it upside-down, or bring the right half forward so that it blocks the left half, instead of vice versa, or make the right half look exactly like the left would if it were just rotated 180 degrees, and then maybe bring it forward as well, or draw the big things but without the little things inside?
There were (are) hundreds of variations to try, and I just don't think that I'm supposed to be trying every one of them. The only one I tried was bringing the right side forward, which didn't seem to do anything.
Am I crazy? Should I actually have solved it when I tried drawing the first logical thing? Is there a bug? Or is that the answer that everyone tries first, before they shift their thinking and puzzle out the correct answer?
If so, then I'm amazed that no one else has posted about level 12 yet!
Any help you can offer would be appreciated. If you can tell from my description that I did the right thing and should have finished the level, then maybe we can talk about that. I can send or post a screenshot.
If not... Is the correct answer one of the many things that I listed above?
@ Analytical (great name, BTW) -- It sounds like you've done everything right. I'm sorry to say, you're likely running into what appears to be a GameSalad bug. Possible solution: when you have all colors assigned to the appropriate slots, try manually setting the non-colored slots to no color, one by one. It sounds dumb, I know, but there you have it -- I apologize for the trouble.
I'll check it again, but for some goofy reason, GS seems to ignore the settings of these slots only in certain situations which I can't pin down. It may have something to do with new installs or something else, but just the sheer number of actors on this screen has been a problem, causing GS to crash, and the actors don't do anything other than change color [sigh]. I can only imagine this hasn't been reported so much because a) few people stick it out to the end of the game, or b) it doesn't happen to everyone.
If you continue to get stuck, feel free to email me directly (scott-at-tactilemedia-dot-com). If you find a solution that gets you through, please let me know what you did. In the meantime, I'll try to brute-force reset those slots in an update -- I don't know what else to do.
I would like to try this netdzynr but unfortunately do not have an ipad. It seems this was going to be aimed at more of a nice market but seems to be doing very well, congratulations. How are sales?
I've been selling a few copies here and there on the game site but I figured so many folks here have been helpful with their help/tips the least I could do was make it available for nothing. It's not as immersive as playing on a touch-driven device but at least folks can try out the puzzles if they wish.
I've been asked repeatedly "Where's the iPhone version???" I totally get it! But it was labor enough just to get it together on an iPad. Truth be told, I was one of many designers waiting for the larger display of the iPad because I'm old and grumpy (45) and dissatisfied with teeny tiny displays to display art :-) And PLEXXR was an experiment to try out something I've had in my mind for years.
Anyway, sales are nowhere near a tshirtbooth or FMG title, but for a first try I'm pretty happy. If I'm reading the sales thing right, it looks like just over 1500 sales ($3k) for 10 days. The store feature was obviously helpful -- without that, sales would be pretty flat.
Let me ask something -- is it really the case that there's no overall total displayed anywhere in Apple's reporting or am I just missing it?
Ah brilliant, thanks netdzynr, i'll check it out when im on my mac. In this project, you obviously have your art scaled for the ipad, do you use a lot of instances or is everything in the prototype? The reason why i say is i've just done a project the other way around. i.e. iphone to ipad conversion. As most of actors were in prototypes, i just ammended the prototypes and added 4 change attributes;
change self.positionX to (self.positionX) * 2.13 change self.positionY to (self.positionY) * 2.4
This is where my actors X and Y values would be to get my objects in the right place on an ipad.
I then done the same with size
change self.sizeX to (self.sizeX) * 2.13 change self.sizeY to (self.sizeY) * 2.4
So in theory, if your art is already big enough you copy and paste those 4 rules to every actor but instead of multiplying you could divide.
You just need to be careful not to change the positions of any spawned actors as they will already be spawning in the right place, that caught me out! ha.
Your sales are doing very decent though! Its just a shame once you come off of the feature it drops so dramatically. Anyway, i'll look forward to checking this out, good luck with its future.
That's interesting. The difficulty I have is everything in PLEXXR is touch-driven. There's no joypad or accelerometer or nav buttons -- all points of interaction require direct touch. That's what makes the game immersive and why it would never work in its current form on an iPhone. Several of the puzzles barely have a reasonable touch region as they are, so making things 1/2 scale or smaller just wouldn't work, at least not without a substantial amount of zooming in/out.
Thanks for making me think about this. You've made me realize what I'm up against :-)
BTW, good luck with your iPad conversion. Would be happy to look when you're ready.
Try and find a pattern that doesn't neciserely mean that the individual tiles are moving... but maybe that the grid is moving? I looked at this as being two separate patterns... I worked the first one out, and when in my frustration, I couldn't understand why I was not right... I noticed the second pattern (look at the bottom row).
finally got it, had to transcribe it onto paper and change the symbols to "A" and "B" before it suddenly clicked. funny how the brain works sometimes...thanks for the help!
Hi Netdzynr, I love PLEXXR and all the work you've put into it. I was wondering though, what happens when I complete the game? I've completed level 12 three times to see the outcome (great radial wheel by the way), but as soon as I begin to see my results being transmitted to Sciup, PLEXXR crashes on my iPad each time.
Ncyclo, I'm quite sorry about that -- the dreaded level 12 wreaks all kinds of havoc (sucks up all the memory), so when you advance beyond it, GameSalad can crash. But not consistently, which is so frustrating. I'm currently trying to get a workaround in place to allow folks to bypass it once it's been completed, but just so you know, at the end you get "translations" of the alien data from all completed stages. Apparently they have something in store for us...
I'm curious, what model iPad are you running on? I'm wondering if it's the lower end models that are suffering from this problem. Please let me know.
I've noticed how the sets of three symbols rotate around, how the numbers in each grid decrease from 19, to 15, to 12 (I'm assuming then to 10), but from there I'm lost. I'm good at puzzles, I flew through the first five, but for some reason I can't get this one. Any help?
Hey ZERO -- maybe the following from earlier in this thread will help.
netdzynr said: Hint: try looking at the left column and top row of characters in the first grid, and see where they move to in the second and third grids.
Well I guess I was doing something right because that is exactly where I always put those pieces but I still can't get it. It sucks cuz I have been stuck on that puzzle for a week!! Give me some bottom pieces?
Comments
One glitch I'd like to point out (sorry if others have already bought it to you attention) is that on the slide puzzle after a while it tends to freeze up, sometimes after many attempts, sometimes during the first one. Other than that it has been flawless.
One other thing, I was wondering if the alien language is modeled after the Romulan language from Star Trek, the scripts look very similar. Anyway thanks again, looking forward to more games or more levels in the future!
I'm also stuck on the 9th level... with the sliding stuff (getting the two shapes at the bottom to swap)... It has me absolutely stumped... even when I sit down and plan it lol. Any tips/advice?
I also have the same glitch as Cortorr... sometimes, I can't move the slides... it's as if they glitch.
@Jentanne - try starting here
Regarding the swapping position puzzle (what is internally known as "firedrill"), there is a glitch in the puzzle where if you drag a symbol as opposed to touching it, GameSalad will get confused and potentially lock up a slot or two. I am planning a fix for this but currently if you just touch the symbols without dragging it should work OK (otherwise the only recourse is to restart the stage.)
To solve it, try starting with these 4 moves: BL, BR, MR, ML (Bottom,Left,Middle,Right)
@cortorr - thanks for the kind words. The characters are indeed from (what is supposed to be) a Romulan font, so the text is actually readable (the symbols will convert to English characters). I was wondering when somebody would recognize this, and you're the first I've seen publicly mention it, so gold star to you!
I know it's not perfect, but I do hope folks are enjoying this first effort, as frustrating as it may be :-)
P.S. I'm still stuck on the 'firedrill' level... I'm sure I'll get there, but it's surprisingly challenging :P
I'm surprised no one has asked for a hint on the last (12th) puzzle, since it's the one I'm stuck on and it just seems impenetrable.
I'll try to ask for help here without spoiling anything.
I looked the puzzle over, figured out how to color in the different shapes, then said, "Oh! I see! I see what I'm supposed to make it look like!". I double-checked that the grid's layout would let me do what I wanted, and saw that it would, so I went to work.
When I was done... Nothing! I double-checked: did I fill it in right? Yes, exactly.
From there, I was stumped. There were dozens of variations I could have tried: what if I rotate the whole thing 90 degrees, or turn it upside-down, or bring the right half forward so that it blocks the left half, instead of vice versa, or make the right half look exactly like the left would if it were just rotated 180 degrees, and then maybe bring it forward as well, or draw the big things but without the little things inside?
There were (are) hundreds of variations to try, and I just don't think that I'm supposed to be trying every one of them. The only one I tried was bringing the right side forward, which didn't seem to do anything.
Am I crazy? Should I actually have solved it when I tried drawing the first logical thing? Is there a bug? Or is that the answer that everyone tries first, before they shift their thinking and puzzle out the correct answer?
If so, then I'm amazed that no one else has posted about level 12 yet!
Any help you can offer would be appreciated. If you can tell from my description that I did the right thing and should have finished the level, then maybe we can talk about that. I can send or post a screenshot.
If not...
Is the correct answer one of the many things that I listed above?
Can you offer any help?
Thanks.
@ Analytical (great name, BTW) -- It sounds like you've done everything right. I'm sorry to say, you're likely running into what appears to be a GameSalad bug. Possible solution: when you have all colors assigned to the appropriate slots, try manually setting the non-colored slots to no color, one by one. It sounds dumb, I know, but there you have it -- I apologize for the trouble.
I'll check it again, but for some goofy reason, GS seems to ignore the settings of these slots only in certain situations which I can't pin down. It may have something to do with new installs or something else, but just the sheer number of actors on this screen has been a problem, causing GS to crash, and the actors don't do anything other than change color [sigh]. I can only imagine this hasn't been reported so much because a) few people stick it out to the end of the game, or b) it doesn't happen to everyone.
If you continue to get stuck, feel free to email me directly (scott-at-tactilemedia-dot-com). If you find a solution that gets you through, please let me know what you did. In the meantime, I'll try to brute-force reset those slots in an update -- I don't know what else to do.
http://www.tactilemedia.com/download/app/PLEXXR_app.zip
I've been selling a few copies here and there on the game site but I figured so many folks here have been helpful with their help/tips the least I could do was make it available for nothing. It's not as immersive as playing on a touch-driven device but at least folks can try out the puzzles if they wish.
I've been asked repeatedly "Where's the iPhone version???" I totally get it! But it was labor enough just to get it together on an iPad. Truth be told, I was one of many designers waiting for the larger display of the iPad because I'm old and grumpy (45) and dissatisfied with teeny tiny displays to display art :-) And PLEXXR was an experiment to try out something I've had in my mind for years.
Anyway, sales are nowhere near a tshirtbooth or FMG title, but for a first try I'm pretty happy. If I'm reading the sales thing right, it looks like just over 1500 sales ($3k) for 10 days. The store feature was obviously helpful -- without that, sales would be pretty flat.
Let me ask something -- is it really the case that there's no overall total displayed anywhere in Apple's reporting or am I just missing it?
In this project, you obviously have your art scaled for the ipad, do you use a lot of instances or is everything in the prototype? The reason why i say is i've just done a project the other way around. i.e. iphone to ipad conversion. As most of actors were in prototypes, i just ammended the prototypes and added 4 change attributes;
change self.positionX to (self.positionX) * 2.13
change self.positionY to (self.positionY) * 2.4
This is where my actors X and Y values would be to get my objects in the right place on an ipad.
I then done the same with size
change self.sizeX to (self.sizeX) * 2.13
change self.sizeY to (self.sizeY) * 2.4
So in theory, if your art is already big enough you copy and paste those 4 rules to every actor but instead of multiplying you could divide.
You just need to be careful not to change the positions of any spawned actors as they will already be spawning in the right place, that caught me out! ha.
Your sales are doing very decent though! Its just a shame once you come off of the feature it drops so dramatically. Anyway, i'll look forward to checking this out, good luck with its future.
Thanks for making me think about this. You've made me realize what I'm up against :-)
BTW, good luck with your iPad conversion. Would be happy to look when you're ready.
I'm curious, what model iPad are you running on? I'm wondering if it's the lower end models that are suffering from this problem. Please let me know.
scott-at-tactilemedia-dot-com