@ Analytical (great name, BTW) -- It sounds like you've done everything right. I'm sorry to say, you're likely running into what appears to be a GameSalad bug. Possible solution: when you have all colors assigned to the appropriate slots, try manually setting the non-colored slots to no color, one by one. It sounds dumb, I know, but there you have it -- I apologize for the trouble.
If you find a solution that gets you through, please let me know what you did. In the meantime, I'll try to brute-force reset those slots in an update -- I don't know what else to do.
Okay, your suggestion worked. My suggestion for a future release (if you can't fix the problem any other way) would be to have the puzzle load with the slots that need to end up as no-color set to some color. Blue for the top one and red for the bottom one, maybe vice versa, and maybe with some other slots filled as well if it seems too obvious to only fill the non-color slots.
Very enjoyable game! Hurry up and make another!
I don't think you need any help creating puzzles, but if you've ever got a half-baked idea that you want input on, I'm sure I'm not the only fan who'd be willing to trade a couple emails with suggestions. :-)
Jentanne said: Well I guess I was doing something right because that is exactly where I always put those pieces but I still can't get it. It sucks cuz I have been stuck on that puzzle for a week!! Give me some bottom pieces?
Jentanne, I might have missed this, but do you know *why* the pieces work together one way, but not another? -- what the rule is that they all have to follow?
Hey guys. I am usuallyvreallyvgood a puzzle games. I fly through them. I completed level one a day ago, but I did it randomly. Though I am done with it now, I went back and I don't remember how I did it. I only remember thecfirst characters. Can someone help me?
i dont have an ipad so i downloaded your mac version. i have to say that the screenshots just dont do the game justice. seeing the game in motion just looks stunning and i can tell youve put ALOT of work into it. how have sales been since the last update you gave us?
Thanks juzcook -- your kinds words are much appreciated.
Indeed, it was a lot of work! Tried to do a lot of stuff that GameSalad really just isn't suited for in its current state. Redesigned art multiple times (the navigation hub went through about 6 iterations), rebuilt stages multiple times (optimizing and trying to accommodate arbitrary solutions), made a lot of compromises in design -- the hub was originally animated and much cooler than it is now, but GS constantly ran out of memory (and still does).
Sales are on a downswing from what I can tell (about 70 or 80 sales a day), but it's been a decent 2 week run. I really wish Gendai would tell us more about the next update, because I want to update the game and I'm trying to decide whether their update is worth waiting for, or if I should look at rebuilding in something else. The out-of-memory issues I face are a serious problem. For now, I wait with everyone else :-)
Hey, netdzynr - just wanted to let you know how much I'm enjoying the game. You did an incredibly great job with it, and I would look forward to anything else you come up with.
-Andy
PS - I have faith that one day I will figure out what the hell I'm supposed to do on Level 12!
Thanks Andy. What you're supposed to do on level 12 is make a picture :-) You want to recreate the prism image shown in the upper right. Fill each slot on the grid with color by touching it and applying color with the popup menu.
First off love this game! Very challenging. Each level so far seems to make me try to come at it from a different angle in order to solve it.
I am now stuck on level 7. I think I've almost figured out how the symbols are moving...almost. This one has really got me twisting my brain around trying to see the pattern!
Well done on the game! I look forward to your next effort.
Just downloaded game yesterday....love puzzle games. Stuck at level 6. I see how grid rotates 90 degrees clockwise each time so I made a plastic overlay with symbols on and rotated it. So when I rotate it the fourth time for the last grid and enter the symbols it doesn't work. I must be missing something with the columns and rows that become empty. I have spent about 4 hours here and would like to move on. Any hint?
I downloaded the game not long ago on my ipad. Had to really rack my brain on some of them but I am stuck on puzzle 7 or the one with 3 grids at the top and one at the bottom with the two designs you can choose between. I have tried filing out the grid with putting all the designs of 3 grids together but that did not work. I tried flipping designs. I don't understand what the "hint" to the right is telling me. The question mark says to look for the progression of the symbols but I can't see any sort of pattern of progression. In most of the puzzle so far I knew what to at least do even if it took me a while to do it. This one has me stumped. -- And as for replay value it is limited but I'm actually using it as a game device in a tabletop RPG I'm inventing for my friends. Aliens are involved and they have to solve puzzles to get through certain areas. I have to SOLVE all the puzzles myself first though before I can unleash it on them.
I've had this game for few months and was able to fly through several levels, then felt I needed to pace myself since there were only twelve levels and now I'm stuck on level 11. Been here for quite awhile and keep checking posts for any clues. Now I've "paced myself" on this one level for months! Ha Can you help me with this one?
Love the game! By far most challenging, pure brain puzzle out there. Any more versions or other games to look for from you netdzynr?
Whoops, just noticed a couple of posts on this months-old thread -- sorry for the delay.
Thanks folks for the kind words. No new games yet, though there are plans for a PLEXXR 2 (Poesis). The original game hasn't been updated as something broke with the release of GS 0.9 or thereabouts, and frankly I've don't have the stomach to try to fix it. :-) One of the GameSalad guys contacted me about using the game for the HTML conversion project and offered to help track down the problem, but I guess they found other things to do...
For level 7, the key to that is "rotation". Look carefully at the positions of the characters in the tables...
As far as level 11 goes, the only "technique" I can suggest is 1) fill the slots row by row, and 2) after choosing colors to fill the first 2 rows, take the colors used in slots 3 and 4 of row 2, and move those down to slots 1 and 2 respectively in row 3. Do the same the same for rows 3 and 4 (slots 3/4 of row 3 go down to slots 1/2 of row 4). This should help to solve the stage (I discovered this "pattern" by accident).
What's been very interesting about this whole project is there is absolutely no consensus on which puzzles are hard and which are easy. Virtually everyone who's played it has a different opinion. So the next game will be a bit more like chapters -- each chapter will contain several variations of a single puzzle theme, that start out easy and get progressively harder.
JupiterElf is correct about limited replay value -- I didn't intend for this version to have any significant replay, only beating times, but with a real working random function, several puzzles could be designed to change each time they are played. Unfortunately, GameSalad just doesn't do what I need it to :-)
netdzynr said: Thanks for the kind words. To be honest, I think most folks here would not like this game. My goal for PLEXXR was to create what I call a "coffee table app" ...
Are you implying that GS users don't have coffee tables!?
Comments
Very enjoyable game! Hurry up and make another!
I don't think you need any help creating puzzles, but if you've ever got a half-baked idea that you want input on, I'm sure I'm not the only fan who'd be willing to trade a couple emails with suggestions. :-)
Thanks
Indeed, it was a lot of work! Tried to do a lot of stuff that GameSalad really just isn't suited for in its current state. Redesigned art multiple times (the navigation hub went through about 6 iterations), rebuilt stages multiple times (optimizing and trying to accommodate arbitrary solutions), made a lot of compromises in design -- the hub was originally animated and much cooler than it is now, but GS constantly ran out of memory (and still does).
Sales are on a downswing from what I can tell (about 70 or 80 sales a day), but it's been a decent 2 week run. I really wish Gendai would tell us more about the next update, because I want to update the game and I'm trying to decide whether their update is worth waiting for, or if I should look at rebuilding in something else. The out-of-memory issues I face are a serious problem. For now, I wait with everyone else :-)
-Andy
PS - I have faith that one day I will figure out what the hell I'm supposed to do on Level 12!
I am now stuck on level 7. I think I've almost figured out how the symbols are moving...almost. This one has really got me twisting my brain around trying to see the pattern!
Well done on the game! I look forward to your next effort.
It's a great game. Bloody hard, but very nicely done. I reckon you could some decent sales from it if you give it the right angle in your marketing.
Love the game! By far most challenging, pure brain puzzle out there. Any more versions or other games to look for from you netdzynr?
Thanks folks for the kind words. No new games yet, though there are plans for a PLEXXR 2 (Poesis). The original game hasn't been updated as something broke with the release of GS 0.9 or thereabouts, and frankly I've don't have the stomach to try to fix it. :-) One of the GameSalad guys contacted me about using the game for the HTML conversion project and offered to help track down the problem, but I guess they found other things to do...
For level 7, the key to that is "rotation". Look carefully at the positions of the characters in the tables...
As far as level 11 goes, the only "technique" I can suggest is 1) fill the slots row by row, and 2) after choosing colors to fill the first 2 rows, take the colors used in slots 3 and 4 of row 2, and move those down to slots 1 and 2 respectively in row 3. Do the same the same for rows 3 and 4 (slots 3/4 of row 3 go down to slots 1/2 of row 4). This should help to solve the stage (I discovered this "pattern" by accident).
What's been very interesting about this whole project is there is absolutely no consensus on which puzzles are hard and which are easy. Virtually everyone who's played it has a different opinion. So the next game will be a bit more like chapters -- each chapter will contain several variations of a single puzzle theme, that start out easy and get progressively harder.
JupiterElf is correct about limited replay value -- I didn't intend for this version to have any significant replay, only beating times, but with a real working random function, several puzzles could be designed to change each time they are played. Unfortunately, GameSalad just doesn't do what I need it to :-)
Need more hints, feel free to ask...