Downgrading wont do anythign as you cant publish with it. Upgrade and start fixin the project. The gamesalad server is now update to 0.9.6 so when you publish your game it will be 0.9.6. Just upgrade and start fixin
Yes, but the question is how to fix something that is obvious, it worked and should work but it doesn't. Not to mention that you can't fix some things like for example parallax scrolling using camera.origin attribute because something was broken since 9.5 and it freezes gs when you try to use that attribute. And moreover it's a waste of time to fix good projects to work with forced updates, there should be ability to publish also with older versions.
@ felix never heard of the parallax scrolling problem your having. Works fine then and works fine now. And fixes for updates usueally only involve a timer in or somehting like that, as stuff tends to misfire. I know its frustrating, but your gonna have to plow threw. Dont forget theres not even a official release of gamesald yet, its still in beta.
Edit: also like uptimistik i tested what u said about the livesand it works fine, must be a issue with your code
potatoes12 said: i still need to buy gamesalad. when i am at pricing it just shows a table of the differences. there is no buy button. please help.
go to the home page (gamesalad.com) on the right more towards the bottom youll see a button that says ready for the big leages time to upgrade gamesalad pro. Click that then on the next page where it shows the differences on the bottom click the purple upgrade button
Yes, JohnPapiomitis it's in beta and just because of this it should allow to publish on older versions just to prevent a lot of problems. And many people(like me) bought pro version and are using it to develop games, and it is a complete waste of money and time to constantly fix each project after update of GS.
And about the parallax scrolling problem , it doesn't work since 9.5. I know what I'm talking about because I have to completely redesign and rewrite my game to be able to run it when I updated to 9.5. I mean parallax scrolling when you have control camera behavior on your main actor and you are controlling the speed of background and foreground plans through constraining self positionX to scene.camera.origin and using dividers or multipliers.It just freezes GS since 9.5.
fenix66 said: Yes, JohnPapiomitis it's in beta and just because of this it should allow to publish on older versions just to prevent a lot of problems. And many people(like me) bought pro version and are using it to develop games, and it is a complete waste of money and time to constantly fix each project after update of GS.
And about the parallax scrolling problem , it doesn't work since 9.5. I know what I'm talking about because I have to completely redesign and rewrite my game to be able to run it when I updated to 9.5. I mean parallax scrolling when you have control camera behavior on your main actor and you are controlling the speed of background and foreground plans through constraining self positionX to scene.camera.origin and using dividers or multipliers.It just freezes GS since 9.5.
ive done exactly what you said in in 9.5 for no problem, dont know what your issue is.
and the time it takes u to fix the update problems, is still 10 times faster then if you were coding it.
Any solutions or workarounds for the music issue mentioned earlier in this thread. I was planning on submitting but I'd rather wait until this is resolved or I can fix it on my end.
I've started to have problems with timers in spawn instances but not if they are already placed in the scene. A wave effect I was firing through the spawned instances would run once then second time the app would seize up, and take a minute or two to quit out in the editor viewer. I am not sure if this has something to do with a change in timer code or timebase with the new version, but something has changed and it has taken some workarounds to avoid the condition.
How the heck can it still be considered acceptable to be at version 0.9.6 and have the application hang and take up 105% of the cpu after just a few minutes of use? Back at version 0.7 this was ok, but now, it's totally unnacceptable. The application NEEDS TO BE SOLID! I can't stand having to restart it every 30 minutes just because the CPU is spinning out of control and it's beachballing. Come on GS, this is just redicluous. Every other app I have on my Mac is well behaved and uses only 10% of CPU MAX! Even Flash Player is more well behaved than this and it's doing stuff like process video. What the heck is your app doing that when sitting idle DOING NOTHING it eats 50 to 100% of the CPU?!?!
Sorry for the rant but I think you guys got your priorities all backwards. MAKE THE APP SOLID PLEASE! Then add cool features.
firemaplegames said: @gamersrejoice: You can submit all of your screenshots, icon, write your description and submit your binary that you have. Then instantly reject it. That will 'reset the clock'.
You simply have to submit the first binary within four months, not necessarily the completed game.
I have been working on my current game for 7 months now, and have already done this without problems.
You're a life saver! Thank you.
ReM said: Any solutions or workarounds for the music issue mentioned earlier in this thread. I was planning on submitting but I'd rather wait until this is resolved or I can fix it on my end.
Earlier I stated that I was able to work around it with change attributes that change music volume to 1. Place these in the same place you have any music behaviors that change song or resume music. This is a weird one...
@JohnPapiomitis: Upgrading is not an Option (at this moment). As I wrote before, you can reproduce the problems. I have neither the time nor the desire to look after each update for error caused by an update and are maybe resolved at the next update.
In my case I use an actor as the spawn generator to produce different actors in a time and attribute enviroment. The timer does not work correctly and most of the Actors spawn randomly on places there they should not be. The dependencies that make up the game logic are broken, this is a fact and if I run the game in 0.95 EVERYTHING works fine. So far so good.
This thread here is for bug reporting, and I - and several other user do exactly this. Fenix, old_kipper and I have problems with timers and attributes. It's not helpfull if you told us YOU have no problems with parallax scrolling, timers or any other issue here. If there no problems with your installion, fine for you, but don't call into question our bug reporting with a fanboy attitute and tell us it's 10 times faster to fix problems against coding. This is unproffesional and helps us in no way. The point is, new version, new bugs. business as usal here at gs.
btw. this is a monitored thread, maybe the developer find the bug fast and we can close this thread and can go back to work
Also the reset scene button doesn't seem to be working like it used to. I don't know what happened but it was working fine before my upgrade and now it resets my attrbutes but only some of them. any thoughts? SM
We at the Customer Support team are following this thread, and we want you to know we're keeping track of the recurring issues (images, sounds, spawning, etc) and passing them to QA.
We appreciate any details you have regarding the issues you are experiencing. Please send those details to bugs@gamesalad.com, and we'll be able to address them more quickly.
We will keep you all updated here on the forums.
Thank you for being such a conscientious community! We really appreciate it!
I'm making a platformer and the scene resets when the player touches an object, while touching the screen makes the character jump. If I've jumped during testing and then the scene resets the character will automatically jump at the beginning. Not 100% sure if this is actually my fault rather than 0.9.6's, but with someone else saying that certain attributes weren't reseting I thought I would mention it.
Yep, agree on the parallax scrolling issue. With the main character controlling the camera and then using an unlocked actor with the camera origin to offset scrolling it stops any of my touch commands working on my none scrolling HUD layer. This project used to work perfectly.
MetzoPaino said: I'm making a platformer and the scene resets when the player touches an object, while touching the screen makes the character jump. If I've jumped during testing and then the scene resets the character will automatically jump at the beginning. Not 100% sure if this is actually my fault rather than 0.9.6's, but with someone else saying that certain attributes weren't reseting I thought I would mention it.
Just wanted to give you an update on the issues that QA is currently aware of.
Your feedback is important to us and helps us shape a better product for the future. Please remember that if you have individual cases that you would like to bring to the attention of QA, send those emails (along with detailed information and project files) to bugs@gamesalad.com. QA investigates each bug and project sent through that channel. However, due to the amount of inquiries, QA will not be individually responding to each inquiry.
Here is an updated list of known issues:
Crashing on 1st Gen iPhones (3.1.3 and below)
GS Viewer Resizing Images If you are encountering this issue, please email bugs@gamesalad.com and provide us with this additional information along with your project file. 1) Are the images effected in the update using tiled horizontal or vertical wrap? 2) Do you have resolution independence toggled on?
Audio Issues in Ad-Hoc Builds - This is also a good bug to email us directly about and provide project file for additional investigation.
Timer and Attributes Not Working
We will continue to provide general feedback regarding these issues on the forums. Again, thank you for your consistent feedback. You are valued members of our community and we look forward to assisting you!
could you elaborate on timer issue? because i run into some problems with the timer seems like the timer is not starting when it should be, about a .5 second delay before it is executed..
also for some odd reasons, (i haven't been able to thoroughly check my game) the integer attribute does not want to add to more than 4, I switched to al real type attribute and it works without any problem, i'll check again if there's any constrain rules that's causing that, or if anyone else can confirm that their integer type attribute doesn't have any issues.
There we go thank you,I am bored to the teeth with working with your poorly made software,and scream and shout about a new feature (image flipping)and because of that, broken for god knows how many times people games,you don't beta test for long enough,and the software doesn't work properly in the first place.I cannot for the life of me understand why you can't see that,you cause your customers more grief than joy. GS you will never learn.
ORBZ said: How the heck can it still be considered acceptable to be at version 0.9.6 and have the application hang and take up 105% of the cpu after just a few minutes of use? Back at version 0.7 this was ok, but now, it's totally unnacceptable. The application NEEDS TO BE SOLID! I can't stand having to restart it every 30 minutes just because the CPU is spinning out of control and it's beachballing. Come on GS, this is just redicluous. Every other app I have on my Mac is well behaved and uses only 10% of CPU MAX! Even Flash Player is more well behaved than this and it's doing stuff like process video. What the heck is your app doing that when sitting idle DOING NOTHING it eats 50 to 100% of the CPU?!?!
Sorry for the rant but I think you guys got your priorities all backwards. MAKE THE APP SOLID PLEASE! Then add cool features.
too many bugs ..... GS always the same with every update brings 2 improvements and 4 bug fixes are not compensated , I dream of a gamesalad without bugs, by the way is very difficult sdk corona?
Mayby you should look for new qa team cose this one is sucks What do i do now? Rewrite all project and hoping it will work? What will we do when new 097 update will be relised? You came with very good software idea but every update is killing us. Maybe stop updating its works good so why spoil
I have experienced the following bug with GS Viewer 0.9.6: - GS Viewer Resizing Images - Some images after update shown incorrectly, but not every image, just those, which I use in fixed or tile graphics mode, if I set up to stretch, the pics work fine
But if I need to use my images in fixed or tile graphics option, the Viewer shows these pics incorrectly Well, the above mentioned solving works only if I use such pics, which can show correctly in stretch option too...
Comments
Downgrading wont do anythign as you cant publish with it. Upgrade and start fixin the project. The gamesalad server is now update to 0.9.6 so when you publish your game it will be 0.9.6. Just upgrade and start fixin
Not to mention that you can't fix some things like for example parallax scrolling using camera.origin attribute because something was broken since 9.5 and it freezes gs when you try to use that attribute.
And moreover it's a waste of time to fix good projects to work with forced updates, there should be ability to publish also with older versions.
when i am at pricing it just shows a table of the differences.
there is no buy button.
please help.
Edit: also like uptimistik i tested what u said about the livesand it works fine, must be a issue with your code
And many people(like me) bought pro version and are using it to develop games, and it is a complete waste of money and time to constantly fix each project after update of GS.
And about the parallax scrolling problem , it doesn't work since 9.5. I know what I'm talking about because I have to completely redesign and rewrite my game to be able to run it when I updated to 9.5.
I mean parallax scrolling when you have control camera behavior on your main actor and you are controlling the speed of background and foreground plans through constraining self positionX to scene.camera.origin and using dividers or multipliers.It just freezes GS since 9.5.
and the time it takes u to fix the update problems, is still 10 times faster then if you were coding it.
Twitter:rondorocket
Web: rondorocket.com
All was working under 9.4 and 9.5.
Sorry for the rant but I think you guys got your priorities all backwards. MAKE THE APP SOLID PLEASE! Then add cool features.
Thanks
In my case I use an actor as the spawn generator to produce different actors in a time and attribute enviroment. The timer does not work correctly and most of the Actors spawn randomly on places there they should not be. The dependencies that make up the game logic are broken, this is a fact and if I run the game in 0.95 EVERYTHING works fine. So far so good.
This thread here is for bug reporting, and I - and several other user do exactly this.
Fenix, old_kipper and I have problems with timers and attributes. It's not helpfull if you told us YOU have no problems with parallax scrolling, timers or any other issue here. If there no problems with your installion, fine for you, but don't call into question our bug reporting with a fanboy attitute and tell us it's 10 times faster to fix problems against coding. This is unproffesional and helps us in no way. The point is, new version, new bugs. business as usal here at gs.
btw. this is a monitored thread, maybe the developer find the bug fast and we can close this thread and can go back to work
SM
We at the Customer Support team are following this thread, and we want you to know we're keeping track of the recurring issues (images, sounds, spawning, etc) and passing them to QA.
We appreciate any details you have regarding the issues you are experiencing. Please send those details to bugs@gamesalad.com, and we'll be able to address them more quickly.
We will keep you all updated here on the forums.
Thank you for being such a conscientious community! We really appreciate it!
-Jill
Just wanted to give you an update on the issues that QA is currently aware of.
Your feedback is important to us and helps us shape a better product for the future. Please remember that if you have individual cases that you would like to bring to the attention of QA, send those emails (along with detailed information and project files) to bugs@gamesalad.com. QA investigates each bug and project sent through that channel. However, due to the amount of inquiries, QA will not be individually responding to each inquiry.
Here is an updated list of known issues:
Crashing on 1st Gen iPhones (3.1.3 and below)
GS Viewer Resizing Images
If you are encountering this issue, please email bugs@gamesalad.com and provide us with this additional information along with your project file.
1) Are the images effected in the update using tiled horizontal or vertical wrap?
2) Do you have resolution independence toggled on?
Audio Issues in Ad-Hoc Builds
- This is also a good bug to email us directly about and provide project file for additional investigation.
Timer and Attributes Not Working
We will continue to provide general feedback regarding these issues on the forums. Again, thank you for your consistent feedback. You are valued members of our community and we look forward to assisting you!
Lauren
also for some odd reasons, (i haven't been able to thoroughly check my game) the integer attribute does not want to add to more than 4, I switched to al real type attribute and it works without any problem, i'll check again if there's any constrain rules that's causing that, or if anyone else can confirm that their integer type attribute doesn't have any issues.
GS you will never learn.
What do i do now? Rewrite all project and hoping it will work? What will we do when new 097 update will be relised? You came with very good software idea but every update is killing us. Maybe stop updating its works good so why spoil
Hi guys,
I have experienced the following bug with GS Viewer 0.9.6:
- GS Viewer Resizing Images
- Some images after update shown incorrectly, but not every image, just those, which I use in fixed or tile graphics mode, if I set up to stretch, the pics work fine
I have resolution independence toggled on.
Well, the above mentioned solving works only if I use such pics, which can show correctly in stretch option too...
I'm very sad.