Since updating to 9.6 I've been having major GS Viewer issues. My game (which is less than 3mb) takes about a minute longer to load through the viewer on both my iPhone 4 and iPad2, and now it won't load at all with my 3GS - it will take 10 minutes to load roughly half-way before the GS Viewer crashes on my phone. Normally it takes about 10 seconds to load my game through the viewer on any of my devices.
I've removed and reinstalled the GS viewer on my 3GS twice now, and I'm still having the same crash issue.
start a new iphone landscape project make a generic "actor 1" by pressing the plus button in the game inspector window double click in that prototype in the game inspector window. Do not drag into the scene yet. change actor's color to black add this behaviors: after 3 seconds, interpolate self.color.alpha to 20. Duration 3 sec, function ease in/out get out of the prototype and then change the scene color to some other color. not black. run the project.
it will NOT interpolate.
It WILL interpolate IF its interpolated to alpha=0.
try it out.
tenrdrmer said: Can you give an idea of what it is you are trying to do and how you are doing it. I just tried recreating this and could find no issues. There may be something up with your code. If you don't want to give any info here send your project to bugs@gamesalad.com with an explanation. They will check it out to try to duplicate it.
I am having the sound issue as well and when I put my adhoc version onto my device the graphics are all messed up. I have my graphics tiled and I need them that way. Just got another app finished and now this wonderful new update screwed the pooch. Hopefully they get a fix to this soon.
actors do not tile horizontally properly. They will appear stretched "vertically" when an actor made to increase the width more than the original graphic's width.
For example, an actor with 512x512 size, using graphic of 512x512 will not tile properly when the actor's height is less than 512 AND width is more than 512.
please hurry up and fix this. I think this thing is messed up due to the new flip horizontal and vertical feature.
start a new iphone landscape project make a generic "actor 1" by pressing the plus button in the game inspector window double click in that prototype in the game inspector window. Do not drag into the scene yet. change actor's color to black add this behaviors: after 3 seconds, interpolate self.color.alpha to 20. Duration 3 sec, function ease in/out get out of the prototype and then change the scene color to some other color. not black. run the project.
it will NOT interpolate.
It WILL interpolate IF its interpolated to alpha=0.
try it out.
Instead of using 20 try using .2
Timer: after 3 seconds --interpolate self.color.alpha to .2
micksolo said: Same problem here too - My success music, played at the end of each level does not play anymore. Its worked fine for the past 2 months, since 0.9.6 is now not playing on the device, but works fine in the viewer.
I tested on both iPod Touch 2nd Gen and iPad 2 to make sure it wasn't memory issues, but it didn't work on either so its definitely a GS issue.
Same here- I added a timer and tald him after 0 sec change audio voliume to 1 to olve this. it seems that after changing scene audio voliume drops to 0 with no reason.
I needed image flipping, and boy did it do its job, but now I am having other problems. First, my game is actually crashing in preview. Second, the code I write for one actor doesn't work for another, even though it is the same thing. A little frustrating, but I am almost there, so I can keep calm.
After further investigation, I believe it might be the Move To Attribute. Once I turned it to the Move Attribute, it worked, but not giving me the affect I need.
collisions seem to be messed up for my game too. I get a different result in the web preview than I do in the GS Creator's built in preview mode.
the game is a platformer, and my main character should collide with surface objects (like landing on the ground). In GS Creator's preview, my main character collides with the ground as it should, but when I load the game in the web preview, my main character just falls right through the ground object (i.e. platform/surface) and down out of the bottom of the game screen. This makes the game completely unplayable.
I haven't done anything to change the game, only change is the update to .9.6. Any idea why this happens? Please fix this bug. Thanks
Okay, I realized it is the Move To Attribute that seem s to be a little sporadic, but it also might be me. For some reason it just won't read for some of my actors.
Thank you so much for your feedback. With your help, we have gathered a significant amount of information that will help us improve our product as we move out of beta and closer to 1.0.
At this time, we will be closing this thread for 0.9.6 bugs. Please remember that if you have individual cases that you would like to bring to our attention for investigation, send those emails (along with detailed information and project files) to bugs@gamesalad.com. We will investigate each bug and project sent through that channel. Due to the amount of inquiries, we can not guarantee that we will individually respond to each inquiry. We will continue to update you in the forums as issues reach resolution.
Thanks again for all your feedback! We really appreciate you.
Comments
I've removed and reinstalled the GS viewer on my 3GS twice now, and I'm still having the same crash issue.
Any ideas that don't involve downgrading?
start a new iphone landscape project
make a generic "actor 1" by pressing the plus button in the game inspector window
double click in that prototype in the game inspector window. Do not drag into the scene yet.
change actor's color to black
add this behaviors: after 3 seconds, interpolate self.color.alpha to 20. Duration 3 sec, function ease in/out
get out of the prototype and then change the scene color to some other color. not black.
run the project.
it will NOT interpolate.
It WILL interpolate IF its interpolated to alpha=0.
try it out.
All my games on Google Play
Can you still publish with 95?
actors do not tile horizontally properly. They will appear stretched "vertically" when an actor made to increase the width more than the original graphic's width.
For example, an actor with 512x512 size, using graphic of 512x512 will not tile properly when the actor's height is less than 512 AND width is more than 512.
please hurry up and fix this. I think this thing is messed up due to the new flip horizontal and vertical feature.
All my games on Google Play
Timer: after 3 seconds
--interpolate self.color.alpha to .2
All my games on Google Play
it seems that after changing scene audio voliume drops to 0 with no reason.
i can´t release my project with this, to many bugs!!
2 Tallguy 1000, it was always like that, it's kind of normal.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
First, my game is actually crashing in preview. Second, the code I write for one actor doesn't work for another, even though it is the same thing. A little frustrating, but I am almost there, so I can keep calm.
the game is a platformer, and my main character should collide with surface objects (like landing on the ground). In GS Creator's preview, my main character collides with the ground as it should, but when I load the game in the web preview, my main character just falls right through the ground object (i.e. platform/surface) and down out of the bottom of the game screen. This makes the game completely unplayable.
I haven't done anything to change the game, only change is the update to .9.6. Any idea why this happens? Please fix this bug. Thanks
Thank you so much for your feedback. With your help, we have gathered a significant amount of information that will help us improve our product as we move out of beta and closer to 1.0.
At this time, we will be closing this thread for 0.9.6 bugs. Please remember that if you have individual cases that you would like to bring to our attention for investigation, send those emails (along with detailed information and project files) to bugs@gamesalad.com. We will investigate each bug and project sent through that channel. Due to the amount of inquiries, we can not guarantee that we will individually respond to each inquiry. We will continue to update you in the forums as issues reach resolution.
Thanks again for all your feedback! We really appreciate you.
Lauren