Marketing Strategies Anyone?

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Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    BlackbirdStudios said:
    You seriously think that I can't get anyone to take promos? That's funny

    Your words not mine.
    BlackbirdStudios said:
    And I've tried to give some promos away on GS, but no one will bite.

    You have got to stop taking things as a personal attack against you. Your gonna give yourself a heart attack.
  • butterbeanbutterbean Member Posts: 4,315
    quantumsheep said:
    There's a few reasons I'm sure!

    1. The numbers are embarrassingly low.

    2. The numbers don't mean anything to the person.

    3. We all 'work' here. One of life's greatest lessons, I feel, is not to share info with regard to your pay packet with fellow workers. It can only really breed resentment, especially amongst those with the same job title, if there are discrepancies in pay amount.

    4. Joe tells us his figures, for example, to inspire, not show off. They're ridiculously large. Most people will never see 1% of his sales figures, and so don't feel it important to divulge that info.

    5. Fear of copycats - people seem to be looking for games that 'sell' - often, the question is 'how are sales?'. While it may be perfectly innocent, the cynic in me imagines those asking thinking 'If sales are good, I'm making a game like that next!'.

    6. It's none of your business :D

    I can think of a few others, but those are the main ones I think :)

    QS :D

    Very well said, but I think more importantly, #6 spells it out.

    You don't go asking your co-workers at a hospital (for example) how much they make. I wouldn't go ask a surgeon how much he pulls in every year, and wouldn't ask fellow nurses how much they make.

    In the real world you don't ask people that question, just like you don't discuss religion or politics at a dinner table.

    It's up to the dev to reveal their sales figures, otherwise I don't think people should be asking.
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    tenrdrmer said:
    Your words not mine.

    You have got to stop taking things as a personal attack against you. Your gonna give yourself a heart attack.

    So these comments are not a personal attack against me? Because it sure seems like they are.
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    butterbean said:
    Very well said, but I think more importantly, #6 spells it out.

    You don't go asking your co-workers at a hospital (for example) how much they make. I wouldn't go ask a surgeon how much he pulls in every year, and wouldn't ask fellow co-workers how much they make.

    In the real world you don't ask people that question, just like you don't discuss religion or politics at a dinner table.

    It's up to the dev to reveal their sales figures, otherwise I don't think people should be asking.

    Very well said butterbean, very well indeed.
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    I've caused a total mess on the forums, haha, how did it come to this? Actually we all have caused a total mess. What was the point of all this childish bickering again?
  • butterbeanbutterbean Member Posts: 4,315
    When you make a game, and it's your own craft, and creation, it's tough to hear other people's opinions on graphics, layout, and overall presentation.

    You can't take it personally, as much as it might sting to hear feedback, it's best to lay back and slowly take it in. Granted you're not going to listen to every person's feedback, but take it into consideration when you update your game.

    It's not a personal attack on *you*, but it sure feels like it when it's your game and your creation. We've all been there :)

    Same goes with reviews on itunes, I took it to heart a long time ago, now I read them and improve my games upon people's feedback. They're not attacking you, they're sitting behind a computer screen, giving feedback, and I'm sure the reception would be much different in person.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    +1 you cant take stuff this personal. No offense but if you though tendremer's comments were a personal attack, you wont last long in this industry at all. Customers, reviews and review sites will all bash the crap out of even alot of good games with excellent graphics. It all comes with the job.
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    butterbean said:
    When you make a game, and it's your own craft, and creation, it's tough to hear other people's opinions on graphics, layout, and overall presentation.

    You can't take it personally, as much as it might sting to hear feedback, it's best to lay back and slowly take it in. Granted you're not going to listen to every person's feedback, but take it into consideration when you update your game.

    It's not a personal attack on *you*, but it sure feels like it when it's your game and your creation. We've all been there :)

    Yea sorry about that. It's just hard to put your heart and soul into something and then have it shreaded in the forums :(

    I agree with you, but see I've got the message. The art is not good enough. The reason I got so aggravated was because people kept on telling me over and over again. I only need one person to tell me that for it to stick, ya know?
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    JohnPapiomitis said:
    +1 you cant take stuff this personal. No offense but if you though tendremer's comments were a personal attack, you wont last long in this industry at all. Customers, reviews and review sites will all bash the crap out of even alot of good games with excellent graphics. It all comes with the job.

    It wasn't just him, it was everyone as a whole. But just forget it, its all behind us now.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Like i said if thats the way you view things and you start to get personal like this, then you wont last long.

    No offense man, your way to sensitive LOL
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    JohnPapiomitis said:
    Like i said if thats the way you view things and you start to get personal like this, then you wont last long.

    No offense man, your way to sensitive LOL

    OK JOHN I think I get the point.

    Thanks AGAIN,

    -Matt
  • butterbeanbutterbean Member Posts: 4,315
    Yeah don't take it to heart, this is your first game is it not? Pat yourself on the back for even getting a game on the app store, period, and it's not a bad start.

    Look forward to seeing future apps!
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    butterbean said:
    Yeah don't take it to heart, this is your first game is it not? Pat yourself on the back for even getting a game on the app store, period, and it's not a bad start.

    Look forward to seeing future apps!

    Thanks butterbean. I actually have more apps out in the store right now, that were created after this one. And they are a lot better than this one. This was my first try.
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    uptimistik said:
    Besides the graphics, the gameplay has been beaten to death. Try to add some creativity to the gameplay so that it stands out from the thousands of other games just like it on the app store.

    What exactly do you mean by "beaten to death?" Do you mean that it is an idea that is overused?
  • TeamLava8TeamLava8 Member, BASIC Posts: 294
    @BlackbirdStudios I sent you a PM you can respond through gamesalad or my email
    jayleedesigns@gmail.com

    Making the world better one pixel at a time!


    My Website
    Over 70 AWESOME Gamesalad Templates by me!
    HIRE ME!

  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    jayleedesigns said:
    @BlackbirdStudios I sent you a PM you can respond through gamesalad or my email
    jayleedesigns@gmail.com

    I see that, I appreciate your offer.
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