GS BOT update Thread

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  • theCodeMonsterstheCodeMonsters Member Posts: 359
    edited April 2012
    Brilliant... But you won't be able to make this until gs brings out native code, As youlll have to rewrite the app all over again :-?
    Not necessarily, I won't go into too much detail, but since GS has the import function on Tables, I can get around having to deal with that. SO as long as they have that import function, GSBot is in business.
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    are you still doing the xcode/objective c classes?
  • patapplepatapple Member Posts: 873
    How much time do you think you need?
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    @patapple Given GS's support, GSBot will be out this Summer.
  • patapplepatapple Member Posts: 873
    @theCodeMonsters nice!! Sorry for my questions but I'm curious...do you sell it trough app store?
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Cool... So it's just a tables editing app?
    Or is it going to be editing gs's core code like when you press show contents in a .gameproj file?
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Cool! I'll be ready to download tonight! ;)
    I hope it will still be similar to GameSalad, drag and drop etc.
    I'll defo buy this if it's what I think it is.
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    edited April 2012
    @MjMDesign Right now I'm building the GSBot template in GS
    @patapple Yes, two Applications will be available, the GSBot Editor, and the GSBot Simulator
    @LeonardDeveloper It's not a table editor, it'll look like GS but no, I will not be touching any .gameproj files
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I think it's a great idea. I know this is a way off but, I'll beta test for sure! ;)
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    edited April 2012
    So its a project editor?
    Simply put, yes. As I said before, in short, It's GS for your iPad.
    I think it's a great idea. I know this is a way off but, I'll beta test for sure! ;)
    I will release a beta before release it into the App Store. However it will not be a public beta. People will need to sign up and I'll hand pick.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Lol I can't get my head around recreating gs for iPad in less than a year... It took ga longer than a year to make gs for mac
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    edited April 2012
    To better explain GSBot, here is a video (that doesn't suck at explaining things :) )





    P.S this is just what I have so far (which isn't much). This is what I was talking about earlier in thread about "getting the small things out of the way". I will post an update video as soon as It's ready, on behaviors.
  • youngster9youngster9 Member Posts: 326
    edited April 2012
    This makes sense you are just putting parameters into the objects for basic things like size,position, and color. Although using this method you will now be able to create behaviors. At least I don't see how you would be able to do it. Sorry for questioning your method but this would not create even a slightly capable version of GS for iPad. Basically you will be able to place images or actors or objects :D on the screen but you won't be able to program them. If I am wrong could you give a basic idea as to how behaviors would be made using tables.

    It is still a great idea but I think some people think they will be able to make full fledge games with this application. Really this will allow us to make screens or menus seeing if a design looks good.

    Sorry if this sounded rude in any way.

    youngster9
  • youngster9youngster9 Member Posts: 326
    edited April 2012
    I think someone has sunk this thread because my reply did not bump it to the top so could a sous please un-sink this thread.

    @tshirtbooth
    @tenrdrmer
    @mynameisace
  • LumpAppsLumpApps Member Posts: 2,881
    This is kind off how I make my menus. I have actors that have the same rules. I give them a number by changing a self atribute so it knows which row in a table to look at and each row is for a start and end value of a color, position, size etc.
    So when the scene starts it looks at a start value and interpolates to an end value over a time set in a column and after a delay set in another column.
    Is this what you are doing?
    Sorry if this is confusing.

    Cheers,
    Ludwig
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    edited April 2012
    @LudwigHeijden @youngster9
    This is just my current progress, I should've said this in the video. As far as Behaviors go, I know how I'm going to do it but I haven't implemented it yet. I'll do another update video on creating Behaviors when I've implemented them. This is just creating Actors. But yes, you'll be able to create behaviors. I just haven't finished that yet.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Will be interesting to see the behaviours implemented
  • Bar Up GamesBar Up Games Member Posts: 35
    Any new info on this?
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    edited April 2012
    @Bar Up Games
    Any new info on this?
    Yep, I'm going to do either
    1) Rush through development into a beta state (will be public on the App Store for beta)
    2) Wait until after the new Engine is released.

    I will likely do the first so that I can understand how people will use the App so that there will be no extensive beta during the New Engine.
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    edited April 2012
    Hey all!

    I've got a sneak peak on the Behaviors portion of GSBot! Here ya go!





    If you got questions I will be checking on this thread so just leave it in here.

    "What is GSBot?": GSBot will act as a layer on top of GameSalad, allowing users to edit and create games on the iPad. So basically, "it's GS for the iPad".

    EDIT: I'm going to start taking submissions for alpha testing of GSBot. You can click here to sign up. I'll be taking submissions for about 2-3 weeks. Plenty of time to get people who want to test.


    Go Check out my Progress on GSBot!
    Follow me on Twitter
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    A biscuit indeed. So you're building a table-reading GameSalad file that will auto-create all of the actors and rules on a particular scene?

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  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    This is a lot different than I originally thought it would be. I'm not sure that the performance of the app once it's created will be very good if the actor has all of the rules/otherwises.

    Ace
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    edited April 2012
    @tatiang More or less, in short, it's GS for the iPad.

    @mynameisace Yes, I'm likely to make a different way to do the Behaviors so that it'll be less heavy on the CPU. However I'll be doing some Beta testing in a couple of weeks to see how this method works out. Originally, I was just going to mess around with the .gameproj file however this is against GS's terms of service.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    @tatiang More or less, in short, it's GS for the iPad.
    Wait, but what you showed is a GameSalad table in the table editor. Are you planning to make an iPad app that lets you edit those tables? Because once you compile the GameSalad file that you showed in the video, you lose the ability to edit tables. And more importantly, how are you getting around the "we don't do writeable tables yet" phenomenon?

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  • theCodeMonsterstheCodeMonsters Member Posts: 359
    @tatiang

    So pretty much it's going to be an App for the iPad that will generate a table that you can import into my template. Then the template reads info from the Table and generates a scene with your actors and behaviors. What you saw in the video was an update on the Template.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Ah okay, that makes sense now. Don't mean to rain on your parade, but wouldn't this be better as a Mac application? I can't imagine getting my iPad out to enter table data and then importing it into my Mac so I can import it into GameSalad so I can see it work. Maybe you can sell the idea to DBA so they can create an application that actually does the work seamlessly and creates your GameFile from a table...?

    Maybe I still don't get it.

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  • theCodeMonsterstheCodeMonsters Member Posts: 359
    @tatiang Oh no, no, no. The application is only using the tables as a method of transfer. The iPad app will look like smell like Feel like GS for the Mac. Does that make sense?
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Plus, if it's on the Mac... Might as well use Gamesalad :P
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