I'm Considering Giving GameSalad Another Shot...
I haven't made a new game with GameSalad in a while. But today, I started using GameSalad for a new project. I'm excited about it, as I think it could be a great game. Plus, the recent improvements with GameSalad are encouraging...
• $299 for Pro, that's fairly competitive
• Supposedly the Android sound bug has been resolved
• Game Center Achievements — Finally!
• Forum Signatures — It makes me happy!
However, I do have some apprehension about using this software again. There are some big missing features that ruin the fun...
1 - Universal Binaries (I think this can dramatically improve sales/ranking)
2 - Where's AdMob support? (I'm not crazy about Kiip or PlayHaven.)
3 - HTTP Post/Get... to break out of the sandbox!
4 - HTML5 (Exporting features should be better. Project Size lacks customization and hosting on GameSalad.com shouldn't be required.)
Those are the four major features that I think GameSalad is lacking. It's not a long list. Yet, I'm not sure when that list will improve. I'm concerned that choosing GameSalad could limit the potential of this game. Sure, there are lots of ways GameSalad could improve, but those are major issues for me.
My most successful app is a universal binary. I think AdMob makes more sense for a cross-platform iOS/Android game. HTTP Post/Get can be used to add cross-platform features. HTML5 could be awesome, but it's not professional level. Last I checked, I couldn't even make a 320x480 game... and I don't want my projects tethered to GameSalad.com
Yet, I am pleased with something else — SPEED!
I was able to create a somewhat involved control scheme in a short amount of time. I was trying other software, but I kept failing. With GameSalad, it was ridiculously easy. What good is having a bunch of features if I can't even build the most basic of functionality? At least with GameSalad, I know I can build the game I'm
So now, I have a project with exactly the control scheme I was looking to create. That's great, but now I have to decide... continue to fight with the other software — until I can get the control scheme I want — knowing that I'd have greater freedom in the future... or trust that GameSalad will keep improving to the point where my four major issues are resolved or irrelevant.
• $299 for Pro, that's fairly competitive
• Supposedly the Android sound bug has been resolved
• Game Center Achievements — Finally!
• Forum Signatures — It makes me happy!
However, I do have some apprehension about using this software again. There are some big missing features that ruin the fun...
1 - Universal Binaries (I think this can dramatically improve sales/ranking)
2 - Where's AdMob support? (I'm not crazy about Kiip or PlayHaven.)
3 - HTTP Post/Get... to break out of the sandbox!
4 - HTML5 (Exporting features should be better. Project Size lacks customization and hosting on GameSalad.com shouldn't be required.)
Those are the four major features that I think GameSalad is lacking. It's not a long list. Yet, I'm not sure when that list will improve. I'm concerned that choosing GameSalad could limit the potential of this game. Sure, there are lots of ways GameSalad could improve, but those are major issues for me.
My most successful app is a universal binary. I think AdMob makes more sense for a cross-platform iOS/Android game. HTTP Post/Get can be used to add cross-platform features. HTML5 could be awesome, but it's not professional level. Last I checked, I couldn't even make a 320x480 game... and I don't want my projects tethered to GameSalad.com
Yet, I am pleased with something else — SPEED!
I was able to create a somewhat involved control scheme in a short amount of time. I was trying other software, but I kept failing. With GameSalad, it was ridiculously easy. What good is having a bunch of features if I can't even build the most basic of functionality? At least with GameSalad, I know I can build the game I'm
So now, I have a project with exactly the control scheme I was looking to create. That's great, but now I have to decide... continue to fight with the other software — until I can get the control scheme I want — knowing that I'd have greater freedom in the future... or trust that GameSalad will keep improving to the point where my four major issues are resolved or irrelevant.
Comments
Just imagine - graphics for old iPhone resolution, retina iPhone graphics, old iPad graphics, and retina iPad graphics.
Universal binaries is defo at the top of my list!
BTW, I've heard that it's harder to get into top paid apps with universal games, don't know if that's true, though.
I'm surprised that GameSalad lacks Universal Binaries support, as I think it could be easy to implement...
If iPad, play scenes 1-3
If iPhone, play scenes 4-6
GameSalad has pretty good scene scaling. There are lots of tricks that can be done with the camera, so I don't see the technical limitations here. That's what I'm worried about. I think AdMob is better, as I haven't seen any PlayHaven or Kiip success stories on this forum. At least with AdMob, I could toss in a few house ads... which would be good to promote my other Apps/products.
You and Darren would also seem to benefit from house ads. The open URL behavior could be more powerful. With Post/Get, I could use PHP/MySQL to create my own Arcade. Yet, that would conflict with the GameSalad arcade... so what's the incentive for GameSalad to add such features. I've been waiting to see what happens to GameSalad after the custom engine goes live. It could be awesome. If GameSalad opens up HTML5 support, it could go beyond game development software. It could be powerful web development software. (That's where stuff like POST/GET is useful.)
But, it comes down to the same old situation... waiting and hoping.
I went back to the original software I was using and figured out the limitation. It's really frustrating compared to the ease GameSalad... and I have a lot of experience with GameSalad software that's no longer being used. Yet, I think this extra work will make my game more successful
It's a sad situation.
1 - Universal Binaries (I think this can dramatically improve sales/ranking)
2 - Where's AdMob support? (I'm not crazy about Kiip or PlayHaven.)
3 - HTTP Post/Get... to break out of the sandbox!
4 - HTML5 (Exporting features should be better. Project Size lacks customization and hosting on GameSalad.com shouldn't be required.)
If not, and you can achieve what you want for your game in GS and much quicker, I don't see why you don't use it .... You know the waters always warm.
It doesn't have AdMob, but I think I can add it myself since I should be able to edit with Xcode... and Jon seems more helpful/flexible with customizations... especially if the game could increase the reputation of the software.
It has "HTTP Requests"
It doesn't have HTML5 yet, but it exports to Flash. (No crap either... no splash screen... I don't even need to touch the Stencyl server.) Currently, I think Flash is far better and more consistent for web games. Unfortunately, I think Flash is dying. Well, it's a bit of a Catch-22...
With GameSalad, I could easily build this game. Yet, I would ultimately be crippling my game because I can't add customizations.
With Stencyl... wow... even making sensor actors is tedious and difficult. Yet, if I can figure it out, I can add the missing features... HTTP Requests, AdMob, Universal Binaries... and eventually Android/HTML5 too.
(Nice quote in your signature.)
Ha, actually, I could picture myself using GameSalad, but what about those missing features? The roadmap seems to have disappeared.
• Is it right to assume that AdMob will not appear because Kiip and PlayHaven support exists?
• Is it right to assume that universal binaries is a long LONG ways off?
• Is it right to assume that HTML5 support will always be tied to GameSalad.com?
• Is it right to assume that GameSalad will prefer Easy over complicated like HTTP POST/GET
(POST/GET is not something that every GameSalad developer would want or understand.)
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All but the AdMib support are probably my most wanted (especially universal builds). For universal builds, just have a tab for the iPhone and iPad version of the screen at the tool the editor. I REALLY need universal binaries. Also HTTP get/post would be absolutely amazing and we might be able o make our own leader boards for android. And advanced HTML features would be great. I think I share the same wishes.
I think that Photics is often seen as someone who stirs the pot.... but sometimes that's what the pot needs.
That other game making program is as Photics said much stonger in some ways, but lame in ways that making simple thing much much hard. I have tried and tried again to use it and it just fights me all the way, unlike GS that feels like it works with me
So in short GS has some things to work out, but is still a much better program to start to learning and to continue to grow with.
I think GS has done a tremendous job this year, and will continue to do so.
I'm having deja vu right now...
No Thats only pricing, and "Honouring" competitors, We can discuss them, I Personally don't like the way stencil works, GS is My favorite, And I think its one or the other really,
As @butterbean said, GS has done a tremendous Job with bringing out the christmas prezzy's this year and It does keep getting better and better, I'm personally hoping for Universal Binaries, Maybe soon it may be addressed, Pitty we don't have a roadmap thats more "enlightened" then SF's end of year letter.
@photics
I think it would be great if you got into GS again, I been these are just small little features, That could may well come in the middle of your game, WIth the change of Lua - to - native code, We're all ready faster than corona apps and I think Stencyl apps (Correct me if I'm wrong about stencyl)
As mentioned by SF in his end of year letter Native code is 10x faster then lua
Yes I do, I didn't mean it as "Bragging" more of a sort of yeah lets go with bragging,
Glad you are considering GS again. Your points make absolute sense.
I have been looking around for a while as well but GS improves good. There 'listening skills' improved a lot last half year. Lauren and SSS did a great job and they might be the reason I stay in board, next to GS developing in a way I like. Not being a able to program I think this is the best option.
I learned to take GS the way it is and try not to get upset anymore by its flaws and work around it.
In my opinion you are one of the most critical persons here on GS and that is good. You come up with stuff I don't even think about but can be very helpful. And I hope GS listens to what you say. Perhaps not honor all of your wishes but at least consider it. I'm pretty sure they do.
Short: I hope you stay on board. You are a valuable part of the community.
Lump Apps and My Assets
I apologize for dragging this off topic,
Daz.
With HTTP requests, I can do some pretty amazing tricks. And without improved HTML5 exporting, I can't even publish my game to the web with GameSalad. It's 320x480.
I'd like to be more relaxed about the progress of GameSalad, but app development is incredibly competitive. If I don't push my games to be better, they won't get noticed. Part of that is about my skills... becoming a better designer... becoming a better developer. But also, it's about good tools.
I haven't really left. I've mainly been looking for unanswered questions... posting answers when/where appropriate.
Yeah, that's not really a great stat for the competition. To be fair, I haven't been doing this full-time. I've been busy with web development. I thought I would have been much further along by now though.
It took me just three weeks to create my first game with GameSalad. Again... to be fair.... that game wasn't very good. HA HA. I'm more critical of my work now.