I've waited 2 years for the firework sound to be removed.. and it's finally happing haha. I might just start using it again.. it's almost embarrassing. when your adult friends ask you how you build your app. let me show you how.. (ends with fireworks) .. (and "I think I'll keep my day job")
Great to hear there are so many improvements being made on app efficiency and load times. Keep up the good work @CodeWizard.
I'm not sure how to feel about the removal of the fireworks. Sure, they annoy the crap out of me at 2:00 in the morning when I'm publishing, but they've kind of grown on me over the years
Looking forward to next week's State of GameSalad report!
Kitchen's smelling good... yummy.. yummy... async multiplayer.. awesome.. i've been waiting to scratch my scalp on that one.. also @codewizard , with recent experiences we've developed workarounds, which i presume do not work in newer builds. Please also include to advice us on Best Practices in future builds. It'd make GS and life a lot more easier.
I would think Tizon because Samsung the largest maker of cell phones has a major role in it. If they decide to switch it could be a big blow to Android. Plus it's build on Linux so I imagine porting it to OS X would be easier to accomplish than Windows.
Hey @codewizard, thanks for the weekly updates! Now I'm getting excited for Wednesdays.
Btw, 1 feature that would be a big win for me is Photoshop support. Kind of like how video editing software now supports Photoshop files, and you can create and line up layers in PS, and when you update your PS file your video file (in this scenario Gamesalad file) updates, as well. That would add another layer of functionality to Gamesalad that would make my workflow and productivity skyrocket. Being able to setup a menu or scene in Photoshop and then import the PS file right into Gamesalad would be sweet.
... Removing it would result in a singularity that would hurl @Codewizard into a time portal, sending him back in time ala' Quantum Leap. Do you really want that?!
Living outside of time would allow @codewizard to fix GS in one-second of our time taking the theory of relativity into consideration so yeah, I'm all for it.
Actually...I vote we replace firework sound with a random sound that is either a) REALLY loud car alarms going off b) Lots of gun fire and explosions but in low quality so it doesn't sound good c) Screaming goats.
Yes. Screaming goats that sound like people. But instead of after you push okay to save the file in a location, to right before so you can take a nap and have something to wake you up.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
Here....
Fireworks sound removed!? THANK YOU!
What? Could it really be!?! I seriously just teared up a little.
If we send @Codewizard back about a hundred years, he could start developing GS really early on a giant paper-punch card computer the size of a house, and by the present day we'd probably have GS just about done.. I don't really care about the fireworks too much but I say we send him for the greater good )
SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
Guys... the Firework sound is tied to essential architecture. Removing it would result in a singularity that would hurl @Codewizard into a time portal, sending him back in time ala' Quantum Leap. Do you really want that?!
Great job GS! Looking forward to these awesome updates.
@CodeWizard - One request I have is to keep images the same file size when importing them into GS. I have .png images that I optimized to be <1kb but their size triples or more after importing into GS. This adds up when having hundreds of animations and I suspect it affects performance. Any way you guys could update GS to keep the images at their original file size after importing? oh and btw - I'm a pro member and need that slick pro icon by my name
@Crazybreadman Yeah, that sounds like a good idea on the surface. Problem is that we can't draw compressed PNGs in an efficient way. So we decompress those images into a raw format suitable for drawing. That's what causes them to get so much bigger.
Great job GS! Looking forward to these awesome updates.
@CodeWizard - One request I have is to keep images the same file size when importing them into GS. I have .png images that I optimized to be <1kb but their size triples or more after importing into GS. This adds up when having hundreds of animations and I suspect it affects performance. Any way you guys could update GS to keep the images at their original file size after importing? oh and btw - I'm a pro member and need that slick pro icon by my name </blockquote>
FYI: You can remedy this on your own my replacing the imported images within the image folder of your project.
Comments
Excellent work! Thank you. I look forward to trying out 10.2c
I'm not sure how to feel about the removal of the fireworks. Sure, they annoy the crap out of me at 2:00 in the morning when I'm publishing, but they've kind of grown on me over the years
Looking forward to next week's State of GameSalad report!
- Alex
async multiplayer.. awesome.. i've been waiting to scratch my scalp on that one..
also @codewizard , with recent experiences we've developed workarounds, which i presume do not work in newer builds. Please also include to advice us on Best Practices in future builds. It'd make GS and life a lot more easier.
+1 for Tizen, it sounds promising.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
http://en.wikipedia.org/wiki/Tizen
Btw, 1 feature that would be a big win for me is Photoshop support. Kind of like how video editing software now supports Photoshop files, and you can create and line up layers in PS, and when you update your PS file your video file (in this scenario Gamesalad file) updates, as well. That would add another layer of functionality to Gamesalad that would make my workflow and productivity skyrocket. Being able to setup a menu or scene in Photoshop and then import the PS file right into Gamesalad would be sweet.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
a) REALLY loud car alarms going off
b) Lots of gun fire and explosions but in low quality so it doesn't sound good
c) Screaming goats.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Edit:
I found it! http://www.telegraph.co.uk/science/7904712/Quantum-time-machine-allows-paradox-free-time-travel.html
Am I the only one that saw this?
@CodeWizard - One request I have is to keep images the same file size when importing them into GS. I have .png images that I optimized to be <1kb but their size triples or more after importing into GS. This adds up when having hundreds of animations and I suspect it affects performance. Any way you guys could update GS to keep the images at their original file size after importing? oh and btw - I'm a pro member and need that slick pro icon by my name
Yeah, that sounds like a good idea on the surface. Problem is that we can't draw compressed PNGs in an efficient way. So we decompress those images into a raw format suitable for drawing. That's what causes them to get so much bigger.