State of GameSalad 6-26-2013
CodeWizard
Inactive, Chef Emeritus Posts: 1,143
Hello! It's that time again... time for another weekly state of GameSalad post.
Estimated Stable Build Schedule
We’re still holding off on releasing any new stable builds. More bug fixes and optimizations are in progress in the nightly builds. Head over to the “PRO - Working With GameSalad” forum for more info.
What’s New This Week?
1. Brian Hapgood is still digging into the code this week. He’s integrated a sweet new profiler (http://sourceforge.net/projects/shinyprofiler/) that he’ll be using to direct his optimization efforts. He’s also started documenting our code. Go figure!
2. We made an offer to a senior software tester. Looks like he’ll be starting next week. More manpower FTW!
3. We’re continuing to look for some new hires to help cover some weaknesses in our current staffing. Will keep you abreast of the developments on this front.
4. We’re spending quite a bit of time cleaning up our Android development environment to make debugging / feature addition easier. It’s a bit of nasty cleanup and rework, but it’s worth it in the end.
5. We’re still doing another refactor of our Lua code to properly support async multiplayer. Progress is being made!
6. Loading wheel code changes are underway.
7. HTML5 engine optimization for the Tizen platform is happening this week.
8. We’re doing an initial design pass on custom behavior scripting support for the engine. Thoughts are being collected and a plan is being formulated.
9. Various fixes on nightly builds. Take a look at the pro forums for more info.
10. We're finalizing the design of the upgraded cross promotion bar this week as well. Looking good!
11. @RhiannonSalad has been assigned to the engineering team full time to help investigate user projects and get to the bottom of performance problems / bugs for us. Super helpful. Expect to see her lurking more often!
12. We've decided a reasonably decent methodology for preparing stable builds for regular release. We'll have more info on this soon once we've decided when we'll make the next one.
Estimated Stable Build Schedule
We’re still holding off on releasing any new stable builds. More bug fixes and optimizations are in progress in the nightly builds. Head over to the “PRO - Working With GameSalad” forum for more info.
What’s New This Week?
1. Brian Hapgood is still digging into the code this week. He’s integrated a sweet new profiler (http://sourceforge.net/projects/shinyprofiler/) that he’ll be using to direct his optimization efforts. He’s also started documenting our code. Go figure!
2. We made an offer to a senior software tester. Looks like he’ll be starting next week. More manpower FTW!
3. We’re continuing to look for some new hires to help cover some weaknesses in our current staffing. Will keep you abreast of the developments on this front.
4. We’re spending quite a bit of time cleaning up our Android development environment to make debugging / feature addition easier. It’s a bit of nasty cleanup and rework, but it’s worth it in the end.
5. We’re still doing another refactor of our Lua code to properly support async multiplayer. Progress is being made!
6. Loading wheel code changes are underway.
7. HTML5 engine optimization for the Tizen platform is happening this week.
8. We’re doing an initial design pass on custom behavior scripting support for the engine. Thoughts are being collected and a plan is being formulated.
9. Various fixes on nightly builds. Take a look at the pro forums for more info.
10. We're finalizing the design of the upgraded cross promotion bar this week as well. Looking good!
11. @RhiannonSalad has been assigned to the engineering team full time to help investigate user projects and get to the bottom of performance problems / bugs for us. Super helpful. Expect to see her lurking more often!
12. We've decided a reasonably decent methodology for preparing stable builds for regular release. We'll have more info on this soon once we've decided when we'll make the next one.
Comments
...but I've been holding off releasing a clients game due to the pause screen issue... I know it's fixed in the nightly builds but still waiting for next stable...
Please release ASAP thanks
I forgot to remind you today! Sorry
Looking good!
Chakku >-
1. Profiling, optimising, yay!
2. Senior software tester, yay!
11. Awesome to hear @RhiannonSalad has been assigned to help investigate user projects full time. Excellent.
The improvements to product and process are continuing unabated. Fantastic.
Thanks for the updates!
- Thomas
- Thomas
---
Benjamin
@Chakku
Maybe I should remind you on Tuesdays.
We call them nightly because they're built nightly. We don't always push them out though. A more accurate term would be: "Regular builds that have work in progress in them that may or may not be released nightly." Nightly builds sounds better though.
Thanks so much for the kind words!
Let me flap gums on engine expandability for a moment.
We're aiming to provide two levels of engine extension for you to take advantage of. Initially this will be based on custom behavior scripting. Yes, that means that you'll be able to create your own custom behaviors and add them to Creator. We'll also ensure you can share them with others and (hopefully) sell them on Marketplace.
The second level of engine extension is in the form of native plugins. These plugins would be written in your native language of choice and will allow you to access native level functionality. So, integrating a third party library would be possible then. As would having performance-critical code written in native code.
We're in the initial phases of the first level. Once we've gotten a plan worked out I'll share more.
My dream is to be able to release in html5 with higher resolution graphics...
... you have been considering to release HTML5 applications for facebook?
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Yes.
Months.