@CodeWizard What are you planning to release in the next stable build? Custom loading wheel, async etc When do you think the next stable build would be?
@Fajlajp You spelt wizard wrong. It was the first thing mentioned by codewizard in the first post about stable build release. If they had a date in mind it would have been mentioned.
@921creative We have a hacked up solution for custom fonts that we're using for our internal projects. Proper customer-facing support in on the way.
This will be great - nice to hear and it means I can just progress with my current graphic static font and waiting for me to be able to use that for my dynamic type in the game soon I hope
@SnapFireStudios Let me flap gums on engine expandability for a moment.
We're aiming to provide two levels of engine extension for you to take advantage of. Initially this will be based on custom behavior scripting. Yes, that means that you'll be able to create your own custom behaviors and add them to Creator. We'll also ensure you can share them with others and (hopefully) sell them on Marketplace.
The second level of engine extension is in the form of native plugins. These plugins would be written in your native language of choice and will allow you to access native level functionality. So, integrating a third party library would be possible then. As would having performance-critical code written in native code.
We're in the initial phases of the first level. Once we've gotten a plan worked out I'll share more.
Does this mean we can have a "Take a Screenshot" like behavior. Instead of the user depending on the power/home combo? on press.. take screenshot save to camera roll... yaddayadda yadda.???
My company is called flaming mitten. It isn't actually our logo or anything, but just something we knocked up back in the day, that I have never bothered to change...:)
BOOM!
Just to clarify something I've often wondered @Sparkyidr, your user icon is a bong, right?
Cause if it's not... it's misleading. Like, if it's meant to be an oven mitten that's has caught on fire on the thumb... other people might be thinking it's something else.
@beefy_clyro .... well that will just about do me.
I saw the big "CAUTION: EXPERIMENTAL BUILD NOT FOR PRODUCTION" sign and made the assumption that we couldn't publish from the NB... my mistake [definitely the dumbest thing I have ever posted]
Sorry @Socks and @SnapFireStudios I didn't get the tag until after CW posted it...but don't worry- there's always next week
Chakku
Completely unacceptable. You have been booted from the RCWTPU (Remind CodeWizard To Post Updates) organization. We have also taken care of your hyenas, so don't even think about that.
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15 years old | Half Baked Productions | PetRun 2.0 - Classic Features. Redesigned
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What are you planning to release in the next stable build? Custom loading wheel, async etc
When do you think the next stable build would be?
Does this mean we can have a "Take a Screenshot" like behavior. Instead of the user depending on the power/home combo? on press.. take screenshot save to camera roll... yaddayadda yadda.???
It isn't actually our logo or anything, but just something we knocked up back in the day, that I have never bothered to change...:)
It's nearly time . . . .
I'm glad to see you got my advance warning about warning Chakku and warning CW. :P
- Thomas
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I saw the big "CAUTION: EXPERIMENTAL BUILD NOT FOR PRODUCTION" sign and made the assumption that we couldn't publish from the NB... my mistake [definitely the dumbest thing I have ever posted]
Thanks for the help!
So excited to see what they have done Because async will do my game so much easier
I didn't get the tag until after CW posted it...but don't worry- there's always next week
Chakku
- Thomas