∞• Developing better pseudo 3D blocks •∞ Stormy Studio latest little project...
StormyStudio
United KingdomMember Posts: 3,989
Evening world...
Thought I'd share what I've been up to this evening.
Dug out my old 3D blocks project to try out an idea I've had in the back of my mind for ages... I wanted to be able to move left,right, up and down around a 3D box...
The ability to make 3d walls to either create 3D buildings (Bird's eye style) and hopefully the ability to create walls for inside a building which a character can walk around (pretty sure that's possible just to need to switch some of the rules around).
The idea is to combine this with point and click style game play...
Here's this evenings quick and crude video... with some cool textures they could come to life like real buildings, or walls with picture frames on and door ways.
:-)
Hope to set it up so you just position one actor, and the actors around it take care of themselves (probably by being spawned on the loading of the scene, the spawning could be staggered to reduce processor work).
Thought I'd share what I've been up to this evening.
Dug out my old 3D blocks project to try out an idea I've had in the back of my mind for ages... I wanted to be able to move left,right, up and down around a 3D box...
The ability to make 3d walls to either create 3D buildings (Bird's eye style) and hopefully the ability to create walls for inside a building which a character can walk around (pretty sure that's possible just to need to switch some of the rules around).
The idea is to combine this with point and click style game play...
Here's this evenings quick and crude video... with some cool textures they could come to life like real buildings, or walls with picture frames on and door ways.
:-)
Hope to set it up so you just position one actor, and the actors around it take care of themselves (probably by being spawned on the loading of the scene, the spawning could be staggered to reduce processor work).
Comments
I remember someone said I should make a StarWars Deathstar trench run using the 3D blocks, I could'nt do it justice with the old blocks, but it would work perfectly with these...
So many possibilities so little time... (need to get back to my day job for a bit... redubbing an animation I made in French...it would be easier if I could speak slightly better French)
Video update 02...
Darren.
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I've been playing around with the blocks some more to see what they can do... Also added Snap to grid functionality, so you don't have to be too accurate when arranging them....
A good few ideas keep spawning as I play around with the blocks...
So far:
• Top down point and click adventure game (current favorite)
• 3D side scrolling platformer
• 3D tetris style game
• Block breaking game
Lump Apps and My Assets
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Benjamin
Hit a small hurdle at the moment. Well I knew I'd hit it eventually, but ignored it till now.
I've added in a textured floor actor. But due to the way the 3d walls distort and the red blocks of the walls stay in place I need to work out the exact parallax to make the floor look like it is connected to the side of the walls. Hmmm. time to play with numbers.
Going from+380.5 and -420 I eventually found the magic number. At least for the horizonal, I assume its correct for the vertical too.
the magic number is -11 .....
Excellent little project it'd certainly add a bit of polish to a top-down-shooter (or similar).
But I have a (hopefully constructive) criticism . .
Firstly the perspective on the cubes appears to be modelled individually rather than on a per-scene basis, so you you get odd situations like in 'Video Update 05' where on the 2x2 block you can see 3 sides - and even 4 sides - at once ! In the real world this could never happen (assuming a block with straight sides), you could, at most, see only 2 sides - the result is that the 2x2 block looks like it has slopping sides or is a hole . . . . hope all that makes sense.
I did some GS/3D stuff a while back and took a different approach, I'll see if I can dig out some of the files . . . .
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I'll be first in line with my credit card if this ever becomes a template.
I think it is already a template over at DeepBlueApps !
Hold on, I'll try and find you a link . . .