State of GameSalad on 8-28-2013
CodeWizard
Inactive, Chef Emeritus Posts: 1,143
Hello! It's that time again... time for another weekly state of GameSalad post.
Estimated Stable Build Schedule
Amazon in-app-purchase and GameCircle are in QA and being tested. No major issues have been found yet. Once they've received a clean bill of health, we'll push out version 0.10.4.
QA is still digging through our first release candidate for 0.11.0. Once we're done with 0.10.4 we'll get back on this.
What’s New This Week?
1. Looks like Amazon IAP & GameCircle systems are in good shape. We're now finalizing the web publishing side of supporting free publishing on Kindle Fire.
2. As part of the Amazon IAP & GameCircle support, we've updated Windows creator to support them as well. Good times! This updated Windows version will go out with 0.10.4.
3. We've fixed a bug with stuttering sound effects in the latest nightly build.
4. More optimization work is happening on the HTML5 engine. It's getting better day by day.
5. Info on the async multiplayer contract: More movement but it's still several weeks out based on current status. More info next Wednesday!
6. Still putting together the roadmap forum page. Hope to have this done later this week if all goes well.
7. Our rework of how we build the engine and tools is completed. We'll start integrating that into our nightly build branch over the coming week. Once that's done, we'll push some new nightly builds using it (which also includes some fancy Lua engine optimizations). This is a big win for us internally!
8. We're moving our support ticket system over to Zendesk to provide better integration between support tickets and our bug tracking system. This means more efficient support responses for everyone!
9. Our recent system administrator hire is digging in on our server topology to optimize how we manage things. We're decommissioning unused servers and automating failure recovery. Cost savings and more reliable uptime are on the way!
Estimated Stable Build Schedule
Amazon in-app-purchase and GameCircle are in QA and being tested. No major issues have been found yet. Once they've received a clean bill of health, we'll push out version 0.10.4.
QA is still digging through our first release candidate for 0.11.0. Once we're done with 0.10.4 we'll get back on this.
What’s New This Week?
1. Looks like Amazon IAP & GameCircle systems are in good shape. We're now finalizing the web publishing side of supporting free publishing on Kindle Fire.
2. As part of the Amazon IAP & GameCircle support, we've updated Windows creator to support them as well. Good times! This updated Windows version will go out with 0.10.4.
3. We've fixed a bug with stuttering sound effects in the latest nightly build.
4. More optimization work is happening on the HTML5 engine. It's getting better day by day.
5. Info on the async multiplayer contract: More movement but it's still several weeks out based on current status. More info next Wednesday!
6. Still putting together the roadmap forum page. Hope to have this done later this week if all goes well.
7. Our rework of how we build the engine and tools is completed. We'll start integrating that into our nightly build branch over the coming week. Once that's done, we'll push some new nightly builds using it (which also includes some fancy Lua engine optimizations). This is a big win for us internally!
8. We're moving our support ticket system over to Zendesk to provide better integration between support tickets and our bug tracking system. This means more efficient support responses for everyone!
9. Our recent system administrator hire is digging in on our server topology to optimize how we manage things. We're decommissioning unused servers and automating failure recovery. Cost savings and more reliable uptime are on the way!
Comments
edit: first comment, slam-dunk!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Why wasn't this first! Epic win!
- Thomas
4. More optimization work is happening on the HTML5 engine. It's getting better day by day.
You've been quiet this week. Less time for forums, more time for development!?
HTML5 makes me shiver. Will we finally be able to break out of that tiny window?
As a previous IT help desk manager, I also think going to Zendesk is a good move as better management of bug reporting and management helps everyone.
These weekly updates are good for checking on the health of the software. This one is a nice one... Will HTML5 be editable?
QS =
D
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Where is the custom loading image, that was in QA months ago?!
+
= Bye, GameSalad.
(Read about Unity's 2D announcement here: http://blogs.unity3d.com/2013/08/28/unity-native-2d-tools/)
www.appdore.com || appdore twitter || appdore facebook
Unity's 2D tool looks pretty good! Reminds me of another engine as well, Torque2D (http://www.garagegames.com/products/torque-2d)
I'm glad to see other companies validating our strategy. And I look forward to kicking their ass.
And I look forward to kicking their ****.
GSxLife
I can't afford to stay and my next game design just suffers tremendously without certain things like proper collisions. My last game became such a hassle to maintain due to all problems with the creator. I think GameSalad can still be great for a relatively small 2D game. But, Unity supports more platforms and with recent developments as well as excellent plugins, GameSalad is way too much of a chore for medium sized to big games. You spoke of technical debt, but there is more than that. The contractual obligations are mismanagement debts. At the beginning of this year we were told "low hanging fruits" like the MAC creator improvements were coming soon, now, after months of seeing nothing there, they're basically relegated to the back burner. Meanwhile, you guys are obviously spread way too thin.
I appreciate that you are open about it and plan to reform it all, but it's definitely taking very long and I think PRO users who have dished out 100s of USD over the years, deserve better. Who knows, if things do get much better, it might still be viable to consider GameSalad for certain projects. Right now, after following GameSalad for about two years, I feel a bit cheated and annoyed.
By the way, Unity has a subscription model for PRO. A good idea for you guys?