IOS 7 Official Release Date

24

Comments

  • iamcarteziamcartez Houston, TexasMember Posts: 648
    edited September 2013
    Well I'm having good luck. My Word Tap Tap plays fine with iOS7 GM. Played 2 rounds, GameCenter opens and the TweetSheet post worked.
  • ShineHouseGamesShineHouseGames Member, PRO Posts: 100
    So... Is it wise to wait it out before submitting to apple? What's the likelihood my universal build games don't work with iOS 7?
  • quantumsheepquantumsheep Member Posts: 8,188
    We're working hard here to get iOS 7 support out on nightly builds!
    I've tried my app on iOS 7 GM, and it crashes! NOT COOL GameSalad... Not cool. Get out a stable build that has guides, and has support for iOS 7.

    You joined today and this is your first post!

    I believe you!

    Thousands wouldn't. But *I* do :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • squirrel42squirrel42 Member, PRO Posts: 195
    Foolishly I made the assumption that the reason my Gamesalad apps were randomly crashing in iOS7 was because they were early iOS builds, now the GM is here it seems this is not the case, the problem is with Gamesalad. I see on the recently published roadmap that iOS7 compatibility is listed.

    As there is now no time to update apps to have them ready for the launch of iOS7 next week I feel it is important to have some kind of genuine update on the compatibility fixes and an accurate ETA. It is necessary for us to be able to fix any issues to know exactly to what extent and what symptoms the incompatibility causes. As I say I am finding most apps seem to randomly crash, mainly on scene changes. But are there any other issues, it is important we are kept informed.

    The danger of course is that as people start to use/download Gamesalad games under iOS7 and find they crash, they will delete them from their devices, revenue will obviously tumble.

    I am amazed that Gamesalad being compatible with iOS7 has not been the top priority since the release of the first beta.

    Could someone from Gamesalad please give feedback on this issue please.

    Thanks in advance.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    First you assume wrong. GS has been working on ios7 support since the first release. Second @codewizard said they will be releasing an ios7 compatable version in the nightly builds. As is common even the big apps like Skype have issues during a OS transition and issue builds days after. The release is still 6 days away let's see if GS gets the fix out in the nightly. I imagine the will be working through the weekend to be ready.
  • squirrel42squirrel42 Member, PRO Posts: 195
    You miss the point, it is already too late, there is no way to get an app approved before iOS7 goes mainstream next week, therefore there are going to be a lot of Gamesalad apps crashing for users. Not good.

    My main query is that I feel that, with something as major as this, there should be more information. i.e. Is it accepted that the problem with crashing apps under iOS7 is an inherent problem with Gamesalad? Has this been fixed? Or is the problem something which I need to work on within the code here or is it something which will resolve itself when an update is released and republished? When will the update be realistically available in the nightly builds? What other issues are there with compatibility?

    These are important questions for GS developers who want to get their games woking under iOS7 as quickly as possible. This is not a minor bug, the games no longer work as intended...
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    If you have been keeping up with the treads it"s a publishing system issue. There is nothing you need to do or can do in your games. It's on GS's end. I imagine it has most to do with moving to with the new threading Apple introduced.
  • squirrel42squirrel42 Member, PRO Posts: 195
    Has Gamesalad actually made a statement to that effect?
  • squirrel42squirrel42 Member, PRO Posts: 195
    And that's it?! As we have games which are about to be made unusable next week I would be hoping for some more information than that. Is it really too much to ask to at least be kept informed? @codewizard ?
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    edited September 2013
    We're working on iOS 7 compatibility issues now. And we've been working on them sporadically since the announcement of this new version.

    It's unfortunate that iOS 7 breaks some existing apps in the store. Really unfortunate. Our understanding is that iOS 7 is backwards compatible with existing apps. If it's not then that's terrible news. This fact changes my thinking somewhat on how we'll push this out to you.

    I'll have more info once our testers verify a few things.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I can't believe that updating to iOS 7 will break every single app on the app store but I guess we'll see soon enough.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    I hope that's not the case either, @jamie_c. But if there's something happening in the GS engine that's causing problems on iOS 7 that's pretty bad. We're not seeing that in our limited internal testing. But we'll get to the bottom of it.

    I'll be sure to get iOS 7 fixes into 0.10.4 for release early next week (assuming we can reproduce them and find a fix).
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    To that end, anyone with crash logs from their live GS games could share them with us to give us a leg up on isolating the problem. At least that sounds good on paper. :)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    To that end, anyone with crash logs from their live GS games could share them with us to give us a leg up on isolating the problem. At least that sounds good on paper. :)
    Sending over logs shortly

  • ikhoataikhoata Member Posts: 53

    I'll be sure to get iOS 7 fixes into 0.10.4 for release early next week (assuming we can reproduce them and find a fix).
    Oh I think I understand this correctly that non-pros like me can fix apps on iOS 7 that soon.
    I just hope my debut app can make some money so I can become a GS pro, I just can not afford it right now :\">
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited September 2013
    To that end, anyone with crash logs from their live GS games could share them with us to give us a leg up on isolating the problem. At least that sounds good on paper. :)
    Sending over logs shortly

    just submitted a bug report with 9 crash logs for 7 apps, some of them old, some of them more recent, one with the most recent nightly.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    Thanks, we're on it!
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    We're seeing two issues with our tests on GM:

    1. Random startup crashes.

    2. Random null pointer crashes during gameplay.

    We're diagnosing them now. More info soon.
  • MillionairAppsMillionairApps Member Posts: 110
    I don't want to come across as a know it all about all things ios 7,

    But the reason why games are crashing is because they aren't flat design, ios 7 went flat design so if your game isn't flat design, it will crash :D
    That's really all there is to it. :)
  • fogartyfogarty Member, PRO Posts: 181
    @MillionairApps What does "flat design" mean?
  • squirrel42squirrel42 Member, PRO Posts: 195
    @codewizard I assume from your apparent lack of knowledge of these crashes before now that no such fix was already in the works?
    How do I go about supplying you with crash logs?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited September 2013
    @codewizard I assume from your apparent lack of knowledge of these crashes before now that no such fix was already in the works?
    How do I go about supplying you with crash logs?
    i've found that an insult followed by a question never gets the desired answer.

    and if you read his statement he said that "we are seeing two issues with GM" which we all got on tuesday. so if these are new bugs introduced with the GM, then you really can't expect them to have been working on a fix for weeks right?

  • MillionairAppsMillionairApps Member Posts: 110
    @MillionairApps What does "flat design" mean?
    It actually doesn't make your game crash.
    But here is some info for you

    http://gizmodo.com/what-is-flat-design-508963228


    But really, its not just GS games here, all games, according to the information stated here on this thread are going to crash, then I can expect Apple having a delay with all those apps going in for updates.
  • SingleSparqSingleSparq Member Posts: 1,339
    Since other apps have been running fine during beta (with some exceptions) I'd say that 'all apps' was directed at GS apps not every app on the store. That would be ludicrous that all apps were suddenly incompatible.
  • squirrel42squirrel42 Member, PRO Posts: 195
    It wasn't meant as an insult merely the statement that, reading between the lines, GS appears to have not been aware of a problem which seems to exists with the GS engine. From my tests this problem has been present throughout all of the iOS7 betas, not just the GM. I am only trying to clarify where we are as regards some kind of fix, the scale of the problem, and specifically how we can help to fix it.

    Getting defensive at the slightest suggestion of criticism is not helpful, under Apple's latest OS it appears Gamesalad doesn't work, this is a problem right?
  • RPRP Member Posts: 1,990
    Two betas don't make a right. Just like any software developer, GS has access to resources to get their Toolkit ready for iOS7's release. That does not mean it will be ready day one. Cut them some slack and chill. BETA: ultimately in the end means risk.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @codewizard I assume from your apparent lack of knowledge of these crashes before now that no such fix was already in the works?
    You know what they say about assumption!

    We tested several times during the iOS 7 beta. We don't test every app, etc. though. We weren't seeing this level of crashing in our limited tests. If we knew that iOS 7 would cause every GS app to crash then we'd have been all over it (like now). :)

    We've been working on iOS 7 compatibility since it was announced. Had changes for it completed for a while now. Original plan was to release it in Nightly Builds first and then pinch it off as a stable release. With this new information we're pushing that forward.

    As for reporting the crashes, use the bug report page here: http://gamesalad.com/support
  • squirrel42squirrel42 Member, PRO Posts: 195
    @codewizard Fair enough, I don't post just to moan, I love GS, but this is obviously a biggie and needed highlighting.

    What information would be most useful and where do I find the crash logs you are after?
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