IOS 7 Official Release Date

13

Comments

  • neomanneoman Member, BASIC Posts: 826
    @squirrel42 I assume codewizard is after the device logs ... Plug your iDevice into your computer then start xcode go to window then organizer if the organizer window does not appear under your device say it is is called squirrel42's iPhone on the left hand side you will see an option called Device Logs if you click on that you will see all logs on the device including crash logs it will also say the name of the app that crashed next to each entry. Right click on the crash log entry then export the log. You will get a file called "AppNameDateTime.crash" send that file to GS support. Hope this helps.
  • squirrel42squirrel42 Member, PRO Posts: 195
    @neomon Perfect, thanks
  • gambetgambet Member Posts: 38
    @codewizard I think that i am in unique situation and i need your response.

    Our pro subscription expired on 1st of August this year.
    We released game on 20th of August (https://itunes.apple.com/us/app/plingi/id675209487?ls=1&mt=8)
    Game runs on iOS 7 beta6 and GM 50/50, i mean it randomly crashes on scene transitions (on loading wheel).
    From pro features we use only gamecenter leaderboards.
    At this time we don't have money to renew subscription. Is there any way that we with expired pro subscription have chance to update game with pro features to have compatibility with iOS 7, because i think this is problem with GameSalad and you should enable us to keep earning revenue from app store so that we can eventualy buy pro subscription again.

    Correct me if i am wrong.
  • Gamelover456Gamelover456 Member Posts: 378
    We have about 24 hours to go until the release of IOS 7 for IPAD and IPHONE.
  • nikkonnikkon Member, PRO Posts: 111
    looks like there is going to be a huge amount of apps crashing. cant look good for both apple and the developers...
  • deadlightsdeadlights Member, PRO Posts: 235
    edited September 2013
    I submitted this days ago and no one from GS bothered to reply. This is the error log:

    Sep 14 08:27:44 i5 ReportCrash[2220] : ReportCrash acting against PID 2217
    Sep 14 08:27:44 i5 ReportCrash[2220] : Formulating crash report for process MyGameName[2217]
    Sep 14 08:27:44 i5 backboardd[28] : BKSendGSEvent ERROR sending event type 23: (ipc/send) invalid destination port (0x10000003)
    Sep 14 08:27:44 i5 com.apple.launchd[1] (UIKitApplication:com.mydomain.mygamename[0x4299][2217]) : (UIKitApplication:com.mydomain.mygamename[0x4299]) Job appears to have crashed: Segmentation fault: 11
    Sep 14 08:27:44 i5 backboardd[28] : Application 'UIKitApplication:com.mydomain.mygamename[0x4299]' exited abnormally with signal 11: Segmentation fault: 11
    Sep 14 08:27:44 i5 ReportCrash[2220] : Saved crashreport to /var/mobile/Library/Logs/CrashReporter/MyGameName_2013-09-14-082744_i5.plist using uid: 0 gid: 0, synthetic_euid: 501 egid: 0


    BKSendGSEvent is involved in crashing apps in iOS 7, at least in my case?
  • GamepencilerGamepenciler Artist/Game Developer Member, PRO Posts: 326
    edited September 2013
    I'm glad that I have read this, that explains why the in-app is not working. So every publishing should be postpone till everything is stable.. Hope they fix this soon, Goodluck with the Gamesalad team <:-P

    Artist/Game Developer / Animator at your service..

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    @deadlights they are working on the final stuff for ios7 support. Why do they need to take time out to reply to your crash report? They receive the info and use it to figure out the issues. They don't have time to reply to every bug report. The point is to provide them with the info and let them work. What do you expect them to say In a reply that hasn't been said by them in the forum, the asked for crash reports and said they are working on it. They don't have a lot of staff and time to be responding to every crash report as you're not the only one sending them in.
  • GamepencilerGamepenciler Artist/Game Developer Member, PRO Posts: 326
    Is it safe to publish an Iphone/Ipad game now if the requirement is set to IOS 5.0? Are IAPs ok now?

    Artist/Game Developer / Animator at your service..

  • squirrel42squirrel42 Member, PRO Posts: 195
    @codewizard Could we have a quick update please. Thanks.
  • darrelfdarrelf Member Posts: 243
    edited September 2013
    @codewizard Could we have a quick update please. Thanks.
    A quick update would be really appreciated @codewizard. After so much work to achieve 4 to 4.5 average star ratings around the world, I'm so nervous of what's going to happen to my customer base/prospects over the next few days.

  • Gamelover456Gamelover456 Member Posts: 378
    @CodeWizard we need a update, IOS 7 comes out tomorrow.
  • squirrel42squirrel42 Member, PRO Posts: 195
    @darrelf I hear you, I'm concerned about revenue tumbling also. The best I can think of to do is to post something like this in the description and hope they take pity!

    *An iOS7 compatibility update will be available soon, thank you for your patience*
  • darrelfdarrelf Member Posts: 243
    @darrelf I hear you, I'm concerned about revenue tumbling also. The best I can think of to do is to post something like this in the description and hope they take pity!

    *An iOS7 compatibility update will be available soon, thank you for your patience*
    That's a possibility @squirrel42 although it'll still take days for Apple to approve the metadata change.

    I've considered pulling my app from sale temporarily (if it's possible) but not sure if I can easily reinstate and what happens to ranking positions and ratings..
  • nikkonnikkon Member, PRO Posts: 111
    @darren you can just deselect all the countries where you set price and it will be removed from the app store (then reenable when you want it back - takes an hour or so to reappear). You will loose app rankings.

    Ratings will be the same but since you have to update a new ios version for ios 7 your ratings wont show for the new version anyway..
  • mulyincmulyinc Member, PRO Posts: 102
    And once more Gamesalad show us all how unreliable they are. It's just unbelievable that they don't take care of an major ios release earlier. But well since we use them over years I wonder why I am shocked ... Proof once more that gamesalad is more for hobby than for pro. Even if you pay for pro.
  • ikhoataikhoata Member Posts: 53
    @darrelf I hear you, I'm concerned about revenue tumbling also. The best I can think o f to do is to post something like this in the description and hope they take pity!

    *An iOS7 compatibility update will be available soon, thank you for your patience*
    I put in the the description: "This app is designed for only iOS 5.x and 6.x." I did not say thanks to them, so they may not have mercy...
  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    iOS7 update: QA and I have been working hard this week to get you and iOS7 build. We found a few last min bugs which we are addressing. QA and I will need at least one or two days to make sure there are no more issues before we send out the release. I know that iOS7 compatibility is important to you and I am doing every thing i can to get a build in your hands ASAP. Thank you for your patience.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Cheers, @BlackBloakGS -- I have full confidence in you and your team. I know you're working your butts off to get that build out, so thank you for doing that.

  • Gamelover456Gamelover456 Member Posts: 378
    well, that's too bad @BlackCloakGS, People have to live with broken GameSalad games, then, since IOS 7 comes out tomorrow.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    well, that's too bad @BlackCloakGS, People have to live with broken GameSalad games, then, since IOS 7 comes out tomorrow.
    i want this as bad as you do, but there are going to be so many apps out there with problems it's going to be crazy. As long as you submit an update and get it published within a week or so you'll be fine.
  • mulyincmulyinc Member, PRO Posts: 102
    Many thanks that you now work on the issue. Well a little bit to late... You should start the work month ago on this issues. The crashes and failures exist since beta 1. I am not sure what kind of developer are working on GS but to trust that the GM fixed all issues is just dreaming nothing more. And no I am not a GS hater. We already payed a lot of money for the pro version, yes even if it was over 1000 USD. And yes it's still a beta, what's some kind of funny. In the past we had a lot of other issues. Broken games, retina, payment and reporting issues and so on. Well I could write a book about it as well as many others here. The big issue for me is that you are not learning from your failures. Focus on a reliable system not 10000 features. You have to less revenue to add more developers? More than happy to pay 2000 USD for the pro if its real pro. And we don't have to be afraid for any new iOS, device or what ever.
    iOS7 update: QA and I have been working hard this week to get you and iOS7 build. We found a few last min bugs which we are addressing. QA and I will need at least one or two days to make sure there are no more issues before we send out the release. I know that iOS7 compatibility is important to you and I am doing every thing i can to get a build in your hands ASAP. Thank you for your patience.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
  • neomanneoman Member, BASIC Posts: 826
    @BlackBloakGS thanks for the update and the hard work. You are doing a great job since you are under staffed. Cheers ;-)
  • squirrel42squirrel42 Member, PRO Posts: 195
    @BlackCloakGS Thanks for the update, fingers crossed. Let's hope the GS build server can take the strain when you do get the update out!
  • gorillasqdgorillasqd Member Posts: 13
    My game got rejected as its not working with iOS 7. Please let me know when will gamesalad have a stable verison for iOS so that i can sumbit again
  • kalakkalak Member, PRO Posts: 48
    @BlackCloakGS Thanks for the update, keep up the good work.
  • Gamelover456Gamelover456 Member Posts: 378
    IOS 7 is now released, update your Iphones and Ipads now. :)
  • dayofjackaldayofjackal Member Posts: 111
    Well a few more days won't hurt in all honesty
  • fogartyfogarty Member, PRO Posts: 181
    I'm pleased and relieved to report that my GS game, Grammar Pop, seems to work perfectly on iOS 7. I just played through five levels without any problems.
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