I have Last versions of creator and OSX maverick, and it its crashing EVERY time in less than a Minute from when I start to use creator; i just drag some objects to the screens and crashes, and sometimes I save and it crashes, I try to submit a bug... But Bug system was not working.
I've just upgraded and updated everything. Running Mavericks and the latest GS.
I can use most of GS and then when I try to build a platform game the character does not work at all. GS itself is dragging and can't load or keep up with what I'm asking it to do. I frequently have to shut down GS or reinstall it.
I also had uploaded the game to publish and put it on the ipad, images were missing in the actual application when loaded.
Hi, I have just upgraded to Mavericks and I am trying to open Nightly Build 00.00.00.145. A popup window shows up saying "GameSaladDaily cannot be opened as it is from an unverified developer". Is there anything I can do @BlackCloakGS?
Hi, I have just upgraded to Mavericks and I am trying to open Nightly Build 00.00.00.145. A popup window shows up saying "GameSaladDaily cannot be opened as it is from an unverified developer". Is there anything I can do @BlackCloakGS?
open system preferences click on security and privacy click on the little lock to make changes
click on 'anyone' under Allow apps downloaded from:
I'm on a new macbook pro (retina) running Mavericks. If I drag an image to make a new actor it works fine, but everything goes haywire when I try to access that actor to make changes.The preview part of the creator goes black or flickers and the only way to fix it is to restart, but my new actor prototypes cannot be accessed. Also if I place the mouse pointer over variables that are too long to be displayed within the window, the longer name does show, but flickers and then disappear.
Sorry if this has already been mentioned. Keep up the good work.
Is GameSalad supported on Mac OS Maverick? This thread is a few months old but I do not see a definite resolution to the question or a time line.
This is for people to report - personally I tend to hold off on things a bit until they are announced stable - you can however run Mavericks and the latest nightly if you want to.
@BlackCloakGS So, one problem is, that sometimes you have to press "revert to prototype" in actors on the screen
That is not Mavericks related - it is a GameSalad bug, a big one too.
What is up with Mavericks - is the file labels have been swapped for tags, my media center Mac Mini is now a hole of woah for what I have watched and not watched. ~X(
Not a GameSalad things but it sucks - real bad - files on my NAS don't like tags - Mavericks has a bunch complaining about this. Especially the impaired, labels helped with people who have poor to little vision.
Anyway, rant about Mavericks over - seems to be not too many problems?
Perhaps it is time to do a bullet point list of issues from this thread to summarise...
For the record (who's record, I'm not certain... ;-) ) : I installed Mavericks last night/this morning... surprisingly painless (just needed a bit of Java stuff for Photoshop and that was it) all programs, including GameSalad 0.10.4.1, all seem to be running with no probs at all (so far ;-) ) I'll report back as well, of course, if I get any hiccups in the next couple of days.
I've been using it for as long as it's been out and it's been fine. The only problem, and not sure if this is a Mavericks thing or something that's been introduced in GameSalad recently but when loading a picture in to GameSalad you can easily lose the prompt window that asks if you want to replace the image. It disappears behind GameSalad and other windows if you click elsewhere too quickly. It freezes GameSalad completely because it's waiting for you to make a choice, and it's impossible to bring the prompt window into focus. This normally leaves you with no choice but to force close GameSalad losing any unsaved work. I now try and make a habit of saving before I load in a picture.
It seems to have only started to happen with Mavericks or the last version of GameSalad (not the last nightly build). I can't find a fix or a way to find the prompt window once it disappears behind other windows. Show all windows doesn't work.
First of all - I'm running Mavericks on a Late 2013 MacBook Pro (the newest one).
There are just a few small bugs that I've found, but other wise everything else is great! Like some other users, Gamesalad stops responding when I try and drag in an image, making me force quit the program, but if I do it again after reloading the program it works fine. It does this for every image.
Also for some reason when scrolling through a list of rules in an actor Gamesalad sometimes stops me from scrolling halfway through the list.
Lastly when I click the "project size" button the pop up comes up all weird and distorted, but that's not important. Instead, work on a spawn to layer rule that let's you choose a layer to spawn an actor on! Cool program guys and thanks! :-h
Not sure if it happens on all macs But my mac is running mavericks and when I open an actor that has more than 3 rules in it, and go into it's prototype I cannot see any behaviours. They just disappear. Therefore I am not able to edit my games prototype.
It's strange as I can edit my prototypes fine on my PC.
everyone that is having android signing issues are you using java 6 or 7?
I am running Java 7.0.45
Here is what i did :
From developer.android.com:
"Caution: As of JDK 7, the default signing algorithim has changed, requiring you to specify the signature and digest algorithims (-sigalg and -digestalg) when you sign an APK."
Looks like gamesalad is not signing the right way with JDK 1.7.
So what i did was:
1) Downgraded JAVA 1.7 to 1.6 on osx, as gamesalad is probably not signing the correct way. (Check http://www.247sw.ca/revert-to-java-1-6-jdk-on-mac-mountain-lion) 2) Sign my app from the prompt with the command (!!!USE THE UNSIGNED APK FILE, ELSE IT WON'T WORK OF COURSE!!!):
jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore YOURKEYSTORE.keystore APPNAME.apk ALIAS
3) Check if the APK is signed correctly with the command:
jarsigner -verify -verbose APPNAME.apk
If all went well, there will be printed: "jar verified"
4) ZipAlign the APK file with the command:
zipalign -v 4 APPNAME.apk ALLIGNED-APPNAME.apk
Well that was not so hard, cheers!
Upload the new APK with off course a new version number to the googleplay store.
I am running GS on Mavericks and there's a very annoying glitch: when testing in GS previewer, my app works fine. When testing on the GS Viewer on my iPad, some things behave differently than in the Mac viewer.
@uptimistik said:
Paxton please keep in mind that the processor is way more powerful, and you have a lot more RAM on a Mac than on a mobile device or iPad. That's why it's recommended to test via AdHoc ever so often, to get the real performance of your game on a device.
Thanks @uptimistik , I will give adhoc a try. I am a newbie at this point, I would have to research adhoc testing and what it implies.
I do not believe device performance to be an issue in my case, I get consistent 60fps in my game on the iPad 2. And the feature that works on my Mac preview and not in Viewer is a silly thing: unlockable levels (i.e. complete the first level to unlock the next). Works fine in the Mac previewer, but in Viewer on the iPad it shows all levels unlocked from the start.
@Paxton you have not changed any tables while you have been developing and have an old build with updated tables? You may just need to clear your GameSalad list in the GS Preview app and then see how it goes. You can get funky things like that happening with bad saved data.
The reason you get a perfect preview on the Mac is it never stores data - your apps store all the data you ask them so they may have legacy data.
@matarua said:
Paxton you have not changed any tables while you have been developing and have an old build with updated tables? You may just need to clear your GameSalad list in the GS Preview app and then see how it goes. You can get funky things like that happening with bad saved data.
The reason you get a perfect preview on the Mac is it never stores data - your apps store all the data you ask them so they may have legacy data.
Thanks for the tip, I will try that. If you refer to the GS tables, I did not use those in my build. Also, the app is not an old build with updated things - I made it from scratch.
I will try to clear the "recent games" list in GS viewer and see how it goes. That is what you meant, right?
@Paxton yes that is what I mean. Usually this problem happens with tables as you save them and they get saved as data in your app. They last forever as such.
How are you doing a level select and unlock thing and making sure that never gets forgotten without tables? Or is this a loosing progress, go back to the start type game? Not the cliche levels and levels thing like Angry Birds etc?
@matarua said:
Paxton you have not changed any tables while you have been developing and have an old build with updated tables? You may just need to clear your GameSalad list in the GS Preview app and then see how it goes. You can get funky things like that happening with bad saved data.
The reason you get a perfect preview on the Mac is it never stores data - your apps store all the data you ask them so they may have legacy data.
You, sir, deserve a medal. I spent hours looking through my code, but your suggestion fixed my problem in less than a minute - I simply deleted the game lists from GS Viewer.
About your question, how I made that work without tables - I adapted the method described perfectly in this video. It's simple really, each level reports when the win condition is accomplished, and that get translated into a game attribute which is then reflected into the next level - basically unlocking itself after the previous level's win condition was attained. I'm sure there are other ways to do it, perhaps a lot simpler than my implementation (my problem with it is that each time I add a new level, I have to spend a good 15 minutes adapting the new level scene to work with the system). I would love to hear your method with tables (I never used them so far, but this is my first app).
Thanks a lot for your help. I don't want to hijack this thread though, I opened a separate one for this issue.
Comments
I can use most of GS and then when I try to build a platform game the character does not work at all. GS itself is dragging and can't load or keep up with what I'm asking it to do. I frequently have to shut down GS or reinstall it.
I also had uploaded the game to publish and put it on the ipad, images were missing in the actual application when loaded.
click on security and privacy
click on the little lock to make changes
click on 'anyone' under Allow apps downloaded from:
then close it and reopen.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Sorry if this has already been mentioned. Keep up the good work.
Lump Apps and My Assets
Cheers, M@
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
So, one problem is, that sometimes you have to press "revert to prototype" in actors on the screen
What is up with Mavericks - is the file labels have been swapped for tags, my media center Mac Mini is now a hole of woah for what I have watched and not watched. ~X(
Not a GameSalad things but it sucks - real bad - files on my NAS don't like tags - Mavericks has a bunch complaining about this. Especially the impaired, labels helped with people who have poor to little vision.
Anyway, rant about Mavericks over - seems to be not too many problems?
Perhaps it is time to do a bullet point list of issues from this thread to summarise...
It's far too late here for me too @-)
Cheers, M@
Hi @BlackCloakGS
For the record (who's record, I'm not certain... ;-) ) : I installed Mavericks last night/this morning... surprisingly painless (just needed a bit of Java stuff for Photoshop and that was it) all programs, including GameSalad 0.10.4.1, all seem to be running with no probs at all (so far ;-) ) I'll report back as well, of course, if I get any hiccups in the next couple of days.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
It seems to have only started to happen with Mavericks or the last version of GameSalad (not the last nightly build). I can't find a fix or a way to find the prompt window once it disappears behind other windows. Show all windows doesn't work.
It happens a lot too!
There are just a few small bugs that I've found, but other wise everything else is great! Like some other users, Gamesalad stops responding when I try and drag in an image, making me force quit the program, but if I do it again after reloading the program it works fine. It does this for every image.
Also for some reason when scrolling through a list of rules in an actor Gamesalad sometimes stops me from scrolling halfway through the list.
Lastly when I click the "project size" button the pop up comes up all weird and distorted, but that's not important. Instead, work on a spawn to layer rule that let's you choose a layer to spawn an actor on! Cool program guys and thanks! :-h
But my mac is running mavericks and when I open an actor that has more than 3 rules in it, and go into it's prototype I cannot see any behaviours. They just disappear. Therefore I am not able to edit my games prototype.
It's strange as I can edit my prototypes fine on my PC.
Shame
GSINVENTION FREE TEMPLATES
From developer.android.com:
"Caution: As of JDK 7, the default signing algorithim has changed, requiring you to specify the signature and digest algorithims (-sigalg and -digestalg) when you sign an APK."
Looks like gamesalad is not signing the right way with JDK 1.7.
So what i did was:
1) Downgraded JAVA 1.7 to 1.6 on osx, as gamesalad is probably not signing the correct way. (Check http://www.247sw.ca/revert-to-java-1-6-jdk-on-mac-mountain-lion)
2) Sign my app from the prompt with the command (!!!USE THE UNSIGNED APK FILE, ELSE IT WON'T WORK OF COURSE!!!):
jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore YOURKEYSTORE.keystore APPNAME.apk ALIAS
3) Check if the APK is signed correctly with the command:
jarsigner -verify -verbose APPNAME.apk
If all went well, there will be printed: "jar verified"
4) ZipAlign the APK file with the command:
zipalign -v 4 APPNAME.apk ALLIGNED-APPNAME.apk
Well that was not so hard, cheers!
Upload the new APK with off course a new version number to the googleplay store.
Enjoy, thanks.
I am running GS on Mavericks and there's a very annoying glitch: when testing in GS previewer, my app works fine. When testing on the GS Viewer on my iPad, some things behave differently than in the Mac viewer.
It has to be a bug, what other explanation can it be? I explained in a bit more detail in this thread.
I'd love some feedback.
Thanks @uptimistik , I will give adhoc a try. I am a newbie at this point, I would have to research adhoc testing and what it implies.
I do not believe device performance to be an issue in my case, I get consistent 60fps in my game on the iPad 2. And the feature that works on my Mac preview and not in Viewer is a silly thing: unlockable levels (i.e. complete the first level to unlock the next). Works fine in the Mac previewer, but in Viewer on the iPad it shows all levels unlocked from the start.
@Paxton you have not changed any tables while you have been developing and have an old build with updated tables? You may just need to clear your GameSalad list in the GS Preview app and then see how it goes. You can get funky things like that happening with bad saved data.
The reason you get a perfect preview on the Mac is it never stores data - your apps store all the data you ask them so they may have legacy data.
Thanks for the tip, I will try that. If you refer to the GS tables, I did not use those in my build. Also, the app is not an old build with updated things - I made it from scratch.
I will try to clear the "recent games" list in GS viewer and see how it goes. That is what you meant, right?
@Paxton yes that is what I mean. Usually this problem happens with tables as you save them and they get saved as data in your app. They last forever as such.
How are you doing a level select and unlock thing and making sure that never gets forgotten without tables? Or is this a loosing progress, go back to the start type game? Not the cliche levels and levels thing like Angry Birds etc?
You, sir, deserve a medal. I spent hours looking through my code, but your suggestion fixed my problem in less than a minute - I simply deleted the game lists from GS Viewer.
About your question, how I made that work without tables - I adapted the method described perfectly in this video. It's simple really, each level reports when the win condition is accomplished, and that get translated into a game attribute which is then reflected into the next level - basically unlocking itself after the previous level's win condition was attained. I'm sure there are other ways to do it, perhaps a lot simpler than my implementation (my problem with it is that each time I add a new level, I have to spend a good 15 minutes adapting the new level scene to work with the system). I would love to hear your method with tables (I never used them so far, but this is my first app).
Thanks a lot for your help. I don't want to hijack this thread though, I opened a separate one for this issue.