Has anybody been able to build a universal build on mavericks and have GS sign it as I can't and am trying to figure out why. It will build but won't sign.
K. Well my latest game is universal and it worked. I published it last week. (Released today). I remember having problems signing a couple of weeks ago but that resolved itself for some reason. I am on maverick.
@LumpApps so I made sure all profiles were up to date. Still no go. So I decided to generate app from GS webpage but not sign. Then I left the page and came back when I noticed the SIGN link at the top of the page was bold now and not just the link next to generated app history. Well the top one works so I tried it a few times it doesn't always work out maybe 3 out of 5 tries.
PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
After I renewed my Apple Developer Membership, I renewed my Developer Certificate and Distribution Certificate, but neglected to download the Distribution Certificate.
So, when I tested AdHoc builds in GameSalad I used bogus App IDs and signed with my Developer Profile or Team profile which was fine for testing.
But, when I tried to complete an App Store build with an App ID created in the Provisioning Portal, and with a Distribution Profile (xxx.mobileprovision file) installed in Xcode, also set up in iTunes Connect, GS it kept rejecting it.
Then I tried signing with my Developer Profile and Application Loader rejected the upload.
Error ITMS–9000: "Invalid Provisioning Profile…..[Missing code-signing certificate.]
Your post helped quite a bit in sorting this out, except that since the the Provisioning Profile Menu was deleted in Xcode 5, I could not find a way to check what certificates I had that were valid and installed in Xcode.
Keychain Access showed that I had valid Developer and Distribution Certificates, but it does not show Provisioning Profiles.
The Provisioning Portal showed valid Developer and Distribution Certificates, and a bunch of current AdHoc and Store Provisioning Profiles, including the one I was trying to use?
I have been going in circles for days repeating the GS CookBook instructions, watching Tshirt Booth's and Braydon's videos, reading the Apple Developer Guidelines and searching the forums.
Finally today I found your post just by chance… or more likely the Universe looking after my needs.
What the link LumpApps post amounts to guys is this:
Launch Xcode and follow the path Preferences>Accounts (which displays your Developer info) > View Details (your Signing Identities and Provisioning Profiles will all be displayed).
HERE IS THE TRICK - Hit the refresh button in the bottom left corner and Xcode will update everything you have set up in the Provisioning Portal.
In my case it added the missing master Distribution Certificate.
I am very disappointed I can't use Gamesalad on Mac os 10.9! I thought I wasn't following tutorials the right way, like writing the code etc, but Gamesalad is the problem! It is buggy. I can't finish making any game because, when I get to a certain point, the game doesnt behave right. It doesn't display images right or the code that was written no longer works. I think I may have to use Unity for 2d games.
My 2 cents on this: the "random" function does not work. For example, if there are 3 spawner actors in a scene - each set to spawn something randomly between 1 and 5 seconds, all 3 of them will spawn their things at exactly the same time, each time. That is hardly random.
There are other instances as well when "random" does not work. I set an actor to do something at random intervals, but the intervals are always of equal length.
Not sure if a Mavericks glitch, but a glitch nonetheless which crippled one of my projects.
@Paxton I don not have any problems with the random() function. It is usually (Not always) error in the code and/or incorrect use of the function. Start a thread and post a screenshot of your code and someone will have a look at it for you.
I am running Mac OSX 10.9.5 and GS 0.11.1.11 stable release on a late 2012 Mac mini. For those who aren't familiar with the specs it's got an i5 2.5ghz cpu with an integrated intel HD 4000 gpu, and 8gigs of 1333mhz DDR3 RAM. Originally it had 4gigs but the RAM was pretty cheap at Best Buy so I decided to max it out especially because of the unique way macs use RAM.
Anyways I started using GS on February 5th of this year so I've spent quite some time with it and I really love it much more than Stencil, Construct 2 and some others I used in the past. But I don't know how GS functioned on pre 10.9 machines because I've used Mavericks since I bought my mini and I've noticed some serious performance hangs on my system. My main performance problem is that during even a short 45 minute session the program gets progressively slower and bogged down. I get the rainbow beach ball many times every session especially when opening an actor that has many behaviors. This happens almost daily and the only fix I know for it is to close and restart GS then it works quickly for another short while. I still get a good amount of work done but if this could be fixed it would truly be a time saving miracle.
Besides the above I occasionaly get what others have had happen when importing images, a never ending rainbow beach ball forcing me to shut it down and lose progress. Lastly, in the past 2 GS releases I've been getting crashes when entering or exiting preview mode, not always but just a couple days ago I had it happen 3 times in just a couple hours. So thats my experience with GS on OSX 10.9. Sorry if this post was a bit long but I hope all this gets sorted out for me and everyone else soon. Really though you gamesalad dev dudes are doing an awesome job! Thanks for listening.
This is a software issue with Creator all you can do is save often and regularly create new versions of your game. This might make you laugh "it is a lot better than it used to be" and anyone using the PC version is really suffering.
Comments
Has anybody been able to build a universal build on mavericks and have GS sign it as I can't and am trying to figure out why. It will build but won't sign.
Hi Chaser make sure you update your apps provisioning profiles in Xcode.
Here they explain where you can find them: http://stackoverflow.com/questions/18041267/provisioning-profiles-menu-item-missing-from-xcode-5
Lump Apps and My Assets
Working on Mavericks 10.9.2, No problems with GS version RC 0.11.02.
The 0.10 crashed sometimes when loading pictures, but otherwise no problems.
Working smooth and easy.
New game!: [Snake Rage]https://itunes.apple.com/us/app/snake-rage/id1463859909
@LumpApps I'll look into that. I am able to sign any non universal build.
K. Well my latest game is universal and it worked. I published it last week. (Released today). I remember having problems signing a couple of weeks ago but that resolved itself for some reason. I am on maverick.
Lump Apps and My Assets
@LumpApps so I made sure all profiles were up to date. Still no go. So I decided to generate app from GS webpage but not sign. Then I left the page and came back when I noticed the SIGN link at the top of the page was bold now and not just the link next to generated app history. Well the top one works so I tried it a few times it doesn't always work out maybe 3 out of 5 tries.
@LumpApps
Your post really helped me out, thank you.
After I renewed my Apple Developer Membership, I renewed my Developer Certificate and Distribution Certificate, but neglected to download the Distribution Certificate.
So, when I tested AdHoc builds in GameSalad I used bogus App IDs and signed with my Developer Profile or Team profile which was fine for testing.
But, when I tried to complete an App Store build with an App ID created in the Provisioning Portal, and with a Distribution Profile (xxx.mobileprovision file) installed in Xcode, also set up in iTunes Connect, GS it kept rejecting it.
Then I tried signing with my Developer Profile and Application Loader rejected the upload.
Error ITMS–9000: "Invalid Provisioning Profile…..[Missing code-signing certificate.]
Your post helped quite a bit in sorting this out, except that since the the Provisioning Profile Menu was deleted in Xcode 5, I could not find a way to check what certificates I had that were valid and installed in Xcode.
Keychain Access showed that I had valid Developer and Distribution Certificates, but it does not show Provisioning Profiles.
The Provisioning Portal showed valid Developer and Distribution Certificates, and a bunch of current AdHoc and Store Provisioning Profiles, including the one I was trying to use?
I have been going in circles for days repeating the GS CookBook instructions, watching Tshirt Booth's and Braydon's videos, reading the Apple Developer Guidelines and searching the forums.
Finally today I found your post just by chance… or more likely the Universe looking after my needs.
What the link LumpApps post amounts to guys is this:
Launch Xcode and follow the path Preferences>Accounts (which displays your Developer info) > View Details (your Signing Identities and Provisioning Profiles will all be displayed).
HERE IS THE TRICK - Hit the refresh button in the bottom left corner and Xcode will update everything you have set up in the Provisioning Portal.
In my case it added the missing master Distribution Certificate.
App now successfully uploaded and waiting review.
I am very disappointed I can't use Gamesalad on Mac os 10.9! I thought I wasn't following tutorials the right way, like writing the code etc, but Gamesalad is the problem! It is buggy. I can't finish making any game because, when I get to a certain point, the game doesnt behave right. It doesn't display images right or the code that was written no longer works. I think I may have to use Unity for 2d games.
I am running Java 6.0.5
My 2 cents on this: the "random" function does not work. For example, if there are 3 spawner actors in a scene - each set to spawn something randomly between 1 and 5 seconds, all 3 of them will spawn their things at exactly the same time, each time. That is hardly random.
There are other instances as well when "random" does not work. I set an actor to do something at random intervals, but the intervals are always of equal length.
Not sure if a Mavericks glitch, but a glitch nonetheless which crippled one of my projects.
I am using the latest version of mavericks and nightly builds has very long load times.
@scottharrrules43 What about 0.11.0.13, or don't you use it anymore?
@Paxton I don not have any problems with the random() function. It is usually (Not always) error in the code and/or incorrect use of the function. Start a thread and post a screenshot of your code and someone will have a look at it for you.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
0.11.0.13, or don't you use it anymore?
I use Rc (if that what your talking about) and it is slow to
I am running Mac OSX 10.9.5 and GS 0.11.1.11 stable release on a late 2012 Mac mini. For those who aren't familiar with the specs it's got an i5 2.5ghz cpu with an integrated intel HD 4000 gpu, and 8gigs of 1333mhz DDR3 RAM. Originally it had 4gigs but the RAM was pretty cheap at Best Buy so I decided to max it out especially because of the unique way macs use RAM.
Anyways I started using GS on February 5th of this year so I've spent quite some time with it and I really love it much more than Stencil, Construct 2 and some others I used in the past. But I don't know how GS functioned on pre 10.9 machines because I've used Mavericks since I bought my mini and I've noticed some serious performance hangs on my system. My main performance problem is that during even a short 45 minute session the program gets progressively slower and bogged down. I get the rainbow beach ball many times every session especially when opening an actor that has many behaviors. This happens almost daily and the only fix I know for it is to close and restart GS then it works quickly for another short while. I still get a good amount of work done but if this could be fixed it would truly be a time saving miracle.
Besides the above I occasionaly get what others have had happen when importing images, a never ending rainbow beach ball forcing me to shut it down and lose progress. Lastly, in the past 2 GS releases I've been getting crashes when entering or exiting preview mode, not always but just a couple days ago I had it happen 3 times in just a couple hours. So thats my experience with GS on OSX 10.9. Sorry if this post was a bit long but I hope all this gets sorted out for me and everyone else soon. Really though you gamesalad dev dudes are doing an awesome job! Thanks for listening.
This is a software issue with Creator all you can do is save often and regularly create new versions of your game. This might make you laugh "it is a lot better than it used to be" and anyone using the PC version is really suffering.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template